Re: What would it take: organized warband
Posted: Fri Jun 08, 2018 5:59 pm
I think a good way to make the community strive to build organized 24man WBs is to make a 24v24 scenario, or something similar to that of a city siege (closed 24v24 fights). My personal pick would be a slightly longer (time length) Gromril Crossing since the map landscape has a good dynamic and size. I do believe the objectives/flags in that SC would have to be reworked though, in my opinion, and also no siege cannons, and maybe a more rewarding SC quest.
This would bring those clean organized 24v24 fights that everyone loves seeing out in the lakes but unfortunately, you sometimes see other pugs in the mix bloating the death count for one side or the other, sometimes run into extra ST 6mans, or during EU time; another whole WB could show up from the flank and end the fight rather quickly and un-entertainingly by being grossly outnumbered.
Having a set 24v24 SC or something of the like would allow for the teams to better measure and see clearer their strategies implemented, exploring compositions, exploring specs, etc, without the confusion of "did we lose because of our comp or because we just got outnumbered"
It may not pop organically while a zone is open, that is a flaw to this idea since server pop is something to be considered. So something will have to be crafted to make this 24man SC pop, realistically speaking. Possibly after a zone locks, open the SC to be qued, and lock all zones for 30min-1hr to give people a breath to do some SCs after fighting it out in KV for 3-xx hours.
I'm open to criticism on this idea, as i never really played on Live during city sieges. Were they more fun and clear-cut compared to running into a lake as a 24man?
Those Phalanx/bitterstone thunderer Warband fights were awesome to watch, and the videos are on Youtube somewhere. It was refreshing to see a clean 24v24 without extras in the mix. Just an idea.
edit: could also allow 12mans to que for their respected SCs, and 18mans to que Battle for Praag + Grom Crossing
This would bring those clean organized 24v24 fights that everyone loves seeing out in the lakes but unfortunately, you sometimes see other pugs in the mix bloating the death count for one side or the other, sometimes run into extra ST 6mans, or during EU time; another whole WB could show up from the flank and end the fight rather quickly and un-entertainingly by being grossly outnumbered.
Having a set 24v24 SC or something of the like would allow for the teams to better measure and see clearer their strategies implemented, exploring compositions, exploring specs, etc, without the confusion of "did we lose because of our comp or because we just got outnumbered"
It may not pop organically while a zone is open, that is a flaw to this idea since server pop is something to be considered. So something will have to be crafted to make this 24man SC pop, realistically speaking. Possibly after a zone locks, open the SC to be qued, and lock all zones for 30min-1hr to give people a breath to do some SCs after fighting it out in KV for 3-xx hours.
I'm open to criticism on this idea, as i never really played on Live during city sieges. Were they more fun and clear-cut compared to running into a lake as a 24man?
Those Phalanx/bitterstone thunderer Warband fights were awesome to watch, and the videos are on Youtube somewhere. It was refreshing to see a clean 24v24 without extras in the mix. Just an idea.

edit: could also allow 12mans to que for their respected SCs, and 18mans to que Battle for Praag + Grom Crossing