Page 5 of 5

Re: Current RVR state

Posted: Wed May 09, 2018 3:07 pm
by Hargrim
Well I'm aware of the issues, but there seem to be no viable solution. Or I don't see one.

Re: Current RVR state

Posted: Wed May 09, 2018 6:01 pm
by Esperflame
Hargrim wrote: Wed May 09, 2018 3:07 pm Well I'm aware of the issues, but there seem to be no viable solution. Or I don't see one.
Maybe it's time to start over then and start picking out the good and the bad on RvR changes. Sure I have a list of complaints about the current status of RvR, but You guys have genuinely done good changes as well.

Re: Current RVR state

Posted: Wed May 09, 2018 9:06 pm
by Hargrim
Esperflame wrote: Wed May 09, 2018 6:01 pm Maybe it's time to start over then and start picking out the good and the bad on RvR changes. Sure I have a list of complaints about the current status of RvR, but You guys have genuinely done good changes as well.

I don't see the point of more big changes to RvR.

Lets move to next thing, forts, because grinding on basic RvR mechanics is not creating new content that players starved for progress want.

Re: Current RVR state

Posted: Wed May 09, 2018 10:59 pm
by krattalak
Natherul wrote: Tue May 08, 2018 11:15 am
In regards to time to lock a zone, the team currently sees no issues with having a zone take multiple hours, in fact thats something we strive for in a sense as we dont want city sieges daily (once they are available ofc).
multiple hours is one thing. 8+ hours on the other hand seems excessive. I've played in a zone, left, took a nap, came back and the zone was still in play for hours after.

Re: Current RVR state

Posted: Thu May 10, 2018 6:14 am
by Hargrim
krattalak wrote: Wed May 09, 2018 10:59 pm multiple hours is one thing. 8+ hours on the other hand seems excessive. I've played in a zone, left, took a nap, came back and the zone was still in play for hours after.

Put some effort into game and get better at it. Find people to play with. Grow some realm pride.