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Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 1:03 am
by Valarion
altharion1 wrote:Is purposefully reseting the keep lord a bannable offense?
It's got to be worse for the server and community than many other things that are bannable or were changed to prevent this kind of trolling.
Purposely resetting the keep lord is not a bannable offense according to my read of the server rules, but it is definitely asshatery and unsportmans like conduct at its finest. However, the resets I have seen are predominately related to rookies or idiots......
Never attribute to malice that which is more adequately explained by stupidity.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 1:25 am
by Thelen
Valarion wrote:altharion1 wrote:Is purposefully reseting the keep lord a bannable offense?
It's got to be worse for the server and community than many other things that are bannable or were changed to prevent this kind of trolling.
Purposely resetting the keep lord is not a bannable offense according to my read of the server rules, but it is definitely asshatery and unsportmans like conduct at its finest. However, the resets I have seen are predominately related to rookies or idiots......
Never attribute to malice that which is more adequately explained by stupidity.
Literally the first rule would make it a bannable offense I would think:
* First and foremost: Don't Be A ****. This means no flaming, no trolling, no disruptive behaviour, and showing respect to other players and the staff.
as well as:
* Skirting the letter of the law while violating the spirit may result in your account being suspended, temporarily or indefinitely.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 3:06 am
by dansari
Torque has also said to just message a GM about it if it does happen.
It's funny that finally EU is suffering from long Lord fights though. NA has been dealing with 20 minute Lord fights for months.
Nath has already said they're going to fix it.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 4:31 am
by anarchypark
when siege weapon towing was implemented, messing with ram was bannable offence.
purposely resetting lord is same.
it's sabotaging campaign.
testing once or twice maybe ok.
repeat? well.. it's dev's call.
alpha test is not enough excuse.
trolls think it's same as dev's saying it.
It's not.
Devs can do controlled test. alarm warnings. reduce the confusions.
if they needed extream test they would've asked for it, like gunbad test.
players messing with already known issue to cry 'it's broken, devs wrong' is not case for alpha test.
just my 2c
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 6:00 am
by daniilpb
Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 6:20 am
by CptPiggy
I dissagree with most of you. the second reset yday in high pass was not made by a player because he was standing in the middle and just reseted from 86% by itself atleast what ive seen... Make the lord move only at the top floor he cant leave the room and give him skills like pull if some1 attacks him from the outside.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 7:03 am
by BarbaPapa
daniilpb wrote:Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
Not the best Idea, especially if no enemy comes to contest the Flag.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 7:46 am
by daniilpb
BarbaPapa wrote:daniilpb wrote:Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
Not the best Idea, especially if no enemy comes to contest the Flag.
Then continue to PVLord for 30 minutes or even hours if it gets bugged, especially if no enemy comes to stop you. Magnificent gameplay
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 7:56 am
by Kabuterimonga
Oi, i just come from lockin 2 zones in a row (organized PUG), Chaos Wastes we killed Lord at first try, moved to Praag, started the siege, all gud fun fights, got to Lord's room, started killin it, got him at 1% and an enemy punted people on Lord's room and got reset at 1% HP.
The punt was made inside the room towards the ceiling (not outside)
Someone said it is a valid mechanic to do that, but it was inside room nobody went out and it reseted.
Re: Castle Lord Fights
Posted: Fri Mar 23, 2018 8:41 am
by CptPiggy
Thats why lord shouldnt be able to move outside the room. just few meters of boundaries