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[Sorceress/Bright Wizzard] Dark Magic / Combustion Backlashs

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Luth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#41 » Tue Feb 17, 2015 6:50 pm

Lheana wrote: Third, the BW/Sorc sequence is made to kill a person, to put off her whole life but not much more. You should all know that if you detaunt a sorc or BW, he can't kill you cause you will lose 50-60% of your wounds. It's not the same with slayer or mara for example.
:?:

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noisestorm
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#42 » Tue Feb 17, 2015 6:51 pm

I dont think a healdebuff change in the mechanic wuld be a good idea. that would just encourage more kitey setups where a BW can spam at max dmg without any drawbacks. on the other hand, if you have a high backlash that can add up quite a bit to the burst of the enemies and help to take a target down more quickly. a heal debuff will still be outhealed by the sheer amount of power the healers have in warhammer in most cases.

just to get that into an example with made up numbers:
a 4k hp sorc has 2 WHs on her ass. they get her down to like 1k hp now.
she still spams her stuff around and gets a 1k backlash -> pamm dead = best solution to punish her risky gameplay.

other option with healdebuff
shes on 1k hp, can still freely cast her sh*t (and maybe kills a WH here) and the healdebuff gets still outhealed by a zealot/shamy power singleheal spam -> sorc will survive more likely = bad solution for a possible counterplay.

dunno, i rly think the scaling of the dmg should just be adjusted and not changed into something different.
a healdebuff may sound nice, but overall it just does not add up enough of a malus to a full stacked mechanic.

Luth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#43 » Tue Feb 17, 2015 6:54 pm

Lheana wrote:
Spoiler:
Luth wrote:As i wrote, they can use scorched earth to drop 1/5 combustion. As the healdebuff would scale with combustion level (lets say only 25% on 50 combustion), maybe scorched earth should be altered to use 25 combustion instead on 20.

Also it's far easier to use a 100 feet meltdown on a target, then a 5 feet rage drop skill from the slayer/choppa (if there wouldn't be wild swing).

Edit: Maybe it would be also good to make meltdown an instant cast and lower it's damage somewhat.
Create a new class and call it "Useless" ... :(
Novgoroth wrote:With 50 combustion, you're not efficient, and you have 25% heal debuff ? Sorry but that's crazy ...
No offense, but the "arguments" in this thread are overwhelming.

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Novgoroth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#44 » Tue Feb 17, 2015 6:58 pm

Sorry, but did you play 5 years sorc or BW in a party at high level ? Just a question hey
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Telen
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#45 » Tue Feb 17, 2015 7:01 pm

Novgoroth wrote:With 50 combustion, you're not efficient, and you have 25% heal debuff ? Sorry but that's crazy ...

Another thing i forgot to mention as a bug: Dhar Wind crits on hit, and it shouldn't. It's a standard and fix damage.
It wouldnt work like that the mechanic steps are at 60 and 100.
So at 0-60 - no debuff
65-95 - 25%
100 - 50%

WH jumps you. Use meltdown or burnout and your debuff is gone. This just stops bw/sorc sitting at 100 and being healed through damage while still nuking.
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Telen
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#46 » Tue Feb 17, 2015 7:03 pm

Novgoroth wrote:Sorry, but did you play 5 years sorc or BW in a party at high level ? Just a question hey
Funny I only played bw as an alt and I seem to know more about their mechanic than all these bw/sorc that couldn't even tell how the mechanic worked as they took that much notice of it. The mechanic was broken thats why and all they did was get to 100 at quick as possible.
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Luth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#47 » Tue Feb 17, 2015 7:05 pm

Novgoroth wrote:Sorry, but did you play 5 years sorc or BW in a party at high level ? Just a question hey
No, i played 5 years almost every class in a party mostly at high level. It helps avoiding "tunnel vision".

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Telen
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#48 » Tue Feb 17, 2015 7:05 pm

Luth wrote:
Edit: Maybe it would be also good to make meltdown an instant cast and lower it's damage somewhat.
Burnout is already a instant cast and drops you out of the mechanic and doesnt do damage.
Meltdown would increase burst if it was instant.
Last edited by Telen on Tue Feb 17, 2015 7:07 pm, edited 1 time in total.
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Lheana
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#49 » Tue Feb 17, 2015 7:06 pm

Add a 50% heal debuff would change the whole class (skills, CD, cast ...) and it would not make them hurt less. If the Sorc/BW is far, he can hit easily without malus. The only thing it would change is how fast he will die, but they die already so fast ...
Telen wrote:WH jumps you. Use meltdown or burnout and your debuff is gone. This just stops bw/sorc sitting at 100 and being healed through damage while still nuking.
That's exactly what Nav was talking about : if the WH jumps, he puts a stun, and during stun the sorc can't use meltdown or burnout. BW/Sorc are really squishy, so they have all chances to die before they could use anything, even with a not good WH/WE.
Last edited by Lheana on Tue Feb 17, 2015 7:09 pm, edited 2 times in total.
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Luth
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Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#50 » Tue Feb 17, 2015 7:07 pm

Telen wrote:
Luth wrote:
Edit: Maybe it would be also good to make meltdown an instant cast and lower it's damage somewhat.
Burnout is already a instant cast and drops you out of the mechanic and doesnt do damage.

Ah thx, i forgot about that.

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