Scrilian wrote: Wed Apr 11, 2018 3:42 pm
I'm yet again repeating myself, but I think it needs to be said.
Aoe Sorc is in no need for an extra dps gain in any sort or form, be it GC tactic or whatever - it's already in a good spot with supreme range, baseline Infernal Wave and nice pick of M2-M4 morals, even without drawing comparison with BW.
Not sure what's more to be said here, you can go and read my first post in this thread for a bit more detail, i.e. closer range and more damage vs longer range and slightly less, but easier to put out damage.
So I'm pretty baffled that this discussion takes place regardless.
Unless you have something to propose in regards to Dot or ST Sorc, in which case I'm all for buffs to those tree/specs - this whole thread is void of value and seems to be aimed at being prolonged enough with pointless discussions in hopes to be seen as clever in its whine to buff Aoe Sorc, given that my points in it weren't even addressed.
What Supreme range? 65 feet IS DoT vs 40 feet FlameBreath direct dmg + Dot? (FlameBreath being 6 sec shorter and doing more dmg alltogether because Funnel Power (extra proc check for Flames of Rhuin) and Flashfire DoT proc check)
Or 65 feet base Infernal Wave, vs cast on move 80 feet FieryBlast? (with cross mirroring being between IW + IS +GloomOfNight vs FieryBlast + Detonate + FlameBreath somehow kinda mirroring each others functions)
Oh you could run tactic giving IW boost to 80 feet, its not needed and mostly helps you at pugfarming, but doesn't actually increase dmg or aid you otherwise, therefore not worth a mastery point, nor tactic slot.
SK vs FBB, both 80 feet, with FBB being on shorter CD and thus more often in rotation.
DC vs Anni, both 30 feet.
SP vs SE, both 30 feet. (again increase of radius from 30 to 40 feet just not worth tactic slot)
BW has option for 80 feet instacast Detonate, 80 feet instacast SpreadingFlames, Sorc could get GloomOfNight requiring standing still for 2 sec... rather skip mid tree and get ImpendingDoom for faster DarkMagic building.
And then both have access to 80 feet PoS/RoF (keep moving, shoot one tick or stay still to launch 2 ticks)
Both classes are perfectly viably for ranged bombing, with Sorc getting that 25 feet extra on IS compared to FlameBreath, with FlameBreath providing extra bomb juice from both FP+WF and giving double proc chance for FoR.
I can concede that 65ft IW is easier to use, but honestly its not that hard to fire a 80ft FieryBlast on the move with 1.5 sec cast time because as result you have higher base dmg + FP + WF - that effort of picking low disrupt target and then firing a far harder hitting ability than IW over longer distance is worth it.(it's even more lethal than 200 stronk IS dot ticks)
Your claim that BW is somehow losing to Sorc when it comes to ranged bombing is just not true, especially since you chose to forgot they have a spec for 100feet ranged moral bomb. Then again you play mostly Orderside, so I cannot expect you to have taken too often triple or quadruple BurningHeads and wondering how you exploded in 1 sec with no enemies nearby.
MAYBE, with ChillingGusts actually making IS into something that is considered a threat, Sorc may start catching BW in damage outputs. Currently with Sorc being far weaker at closer range bombing than BW, and still losing even in the ranged bombing comparison assuming the BW knows how to play.