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Patch Notes 1/12/2017

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Fey
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Re: Patch Notes 1/12/2017

Post#41 » Sat Dec 02, 2017 3:25 pm

Healing has always been a thankless role,nothing to do but roll with it. I'll always heal out of group even if I'm punished for it, thems the breaks.
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Natherul
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Re: Patch Notes 1/12/2017

Post#42 » Sat Dec 02, 2017 3:27 pm

Sulorie wrote:I don't think anyone complains about the loot change of the recent patch.
It might be not optimal but still better than leeching KBs.
The most uproar is about how healers are rewarded with xp, rp and inf in ROR.
Which was unaffected by this change, the change only applies to loot

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Scrilian
Posts: 1570

Re: Patch Notes 1/12/2017

Post#43 » Sat Dec 02, 2017 3:28 pm

Does resurrection even affect your contribution? It feels like it barely does if at all and I probably got a whole array of white bags just because I'd res way too much instead of healing >_<
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Specialpatrol
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Re: Patch Notes 1/12/2017

Post#44 » Sat Dec 02, 2017 3:30 pm

peterthepan3 wrote:Covenant snare procs on one target now after the ICD nerf (fairly certain), so that argument is moot. I will always choose a readily accessible form of CC over one that is dependent on RNG. Also, it seems a bit silly to compare the KOTBS to a DOK; compared against other tanks - even after the nerf - the KOTBS has best aoe snare.
Correct, of course. It was just an example of an aoe snare. Somewhat based on the assumption that Warhammer isn't just balanced around mirroring, but to a large extent across all classes as well.

But how is Slice Through (still) so much better than IBs Earthshatterer, BGs Wave of Scorn, or BOs Big Swing (with aoe snare tactic) then?

By the looks of it, Destruction now has the upper hand in the snaring department - especially if you count in the aoe snare proc from DoKs.
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Collateral
Posts: 1494

Re: Patch Notes 1/12/2017

Post#45 » Sat Dec 02, 2017 3:31 pm

covenn wrote:
Collateral wrote: All I can say for now is that it was very annoying when we were getting leeched by soloers/groups of players who knew what they were doing
Well currently, everyone but healers can solo and leach. The only thing that has changed is healers can't solo, cant help other people outside of group, help other grouped people, or heal random people because it earns them nothing. I am not supporting 'leaching', I am shooting for equal rewards.

Let's say you and I are running back to our respective warbands/groups and get jumped by 4 people. I kite around like a mad man and heal my ass off to keep you alive while you kill everyone. You walk away with 4000k+ renown, 3 conqs, 1 soldier, and 2 pieces of loot. I walk away with nothing for my efforts UNLESS you had killed someone prior to respawning in which case I will get a few token ticks of renown, no medallions, and no loot.

Who exactly is the leach here?

According to devs in a different thread, rather than healing you ...I am supposed to let you die and try to kill them myself. Yah, really.
What are you getting at here mate? Did you even read what I said? I didn't play in the system yet, I only said how I felt before. I didn't say this is the best system ever, I even agree with you lol. So stop acting so passive aggressive for no reason. If the system proves to be a bust, it will ger reverted, like devs have done with certain things in the past. And no, not everyone can 'solo and leech' now. That's simply wrong. How in the world am I supposed to compete with my tank against aoe dps classes? I can't.

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peterthepan3
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Re: Patch Notes 1/12/2017

Post#46 » Sat Dec 02, 2017 3:35 pm

Specialpatrol wrote:
peterthepan3 wrote:Covenant snare procs on one target now after the ICD nerf (fairly certain), so that argument is moot. I will always choose a readily accessible form of CC over one that is dependent on RNG. Also, it seems a bit silly to compare the KOTBS to a DOK; compared against other tanks - even after the nerf - the KOTBS has best aoe snare.


But how is Slice Through (still) so much better than IBs Earthshatterer, BGs Wave of Scorn, or BOs Big Swing (with aoe snare tactic) then?

Because it's on a 10 second duration with a 5 sec CD.
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covenn
Posts: 186

Re: Patch Notes 1/12/2017

Post#47 » Sat Dec 02, 2017 3:37 pm

Collateral wrote:What are you getting at here mate? Did you even read what I said? I didn't play in the system yet, I only said how I felt before. I didn't say this is the best system ever, I even agree with you lol. So stop acting so passive aggressive for no reason. If the system proves to be a bust, it will ger reverted, like devs have done with certain things in the past. And no, not everyone can 'solo and leech' now. That's simply wrong. How in the world am I supposed to compete with my tank against aoe dps classes? I can't.
I spelled out what I was getting at in detail. I also read what you said. Not sure why you think I am being passive aggressive, but I am not trying to fight with you. Sorry you feel that way.
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Scrilian
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Re: Patch Notes 1/12/2017

Post#48 » Sat Dec 02, 2017 3:41 pm

peterthepan3 wrote: Because it's on a 10 second duration with a 5 sec CD.
I'd say not that big of advantage taking into account that it's a tactic slot and most of others are abilities. BOs is an odd one here but its a 9 target instead of 3 and a Disorient as well.
Specialpatrol wrote: But how is Slice Through (still) so much better than IBs Earthshatterer, BGs Wave of Scorn, or BOs Big Swing (with aoe snare tactic) then?
Probably because you can't group cleanse a Curse (still) as destro.
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Darosh
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Re: Patch Notes 1/12/2017

Post#49 » Sat Dec 02, 2017 5:13 pm

Wouldn't it be more reasonable to turn all loot into personal loot, and have kill contribution simply scale the rarity of the loot? This way everyone gets a shot at whatever they need to progress, whereas the speed of progression would still be limited by individual/group performance ~ though, a system like this would require some form of conversion from officers up to conq to allow for said minimal progression.
As for the healing debacle, how about RR-pots with a static, tiny (or w/e, the fanciest approach would be a scaling of sorts, basicly bottled assists :D) amount of RR [dropping in the above system, it'd still require some form of grouping unlike dps/tank classes] - slap a class requirement onto it, so it cannot be abused by other classes.

Regardless, thanks for the patch - great job as always. <3
Last edited by Darosh on Sat Dec 02, 2017 5:21 pm, edited 1 time in total.

LOLEXUS11
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Re: Patch Notes 1/12/2017

Post#50 » Sat Dec 02, 2017 5:18 pm

oh gosh! more and more and more PQ's are getting fixed every patch note
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