SilverWF wrote:shaggyboomboom wrote:SilverWF wrote:And staves 10% disrupt ignore would allow to Am has 100% disrupt ignore
Thanks for this idea, can't wait for it to be implemented!
How?
They have core tactic +10% anti disrupt and block for anything (and compared with my Magus it is alone only works just fine) and also +15% anti disrupt and block for Path of Asurian
If they would remove that tactics - then, fine, if not, well...
But never happens we all know that.
How awesome would it, if totally DPS Specced Archmaster of White Tower of Hoeth could actually deal out damage properly if they spec high in their dmg tree?
But lets be realistic, dps healers have always been niche classes, and a 10% disrupt strikethrough to all magical casters would hardly unleash the hordes of AMs and Shamans, it's 10%, which realistically is closer to 7% effective gain. (adding together defensive disrupt, then the combination of offensive strikethrough values)
lets assume:
target has 50% disrupt, from good Willpower because healer or halfdecent tank who knows where the button for HTL is:
attacker has softcap int plus best gear, gaining around +50% strikethrough, then you add +10% from staff.
So values of RNG between 1 to 50 cause disrupt, values between 51 to 160 mean hit, ~68% chance to hit, 32% effective disrupt.
Without staff disrupt-strikethrough, 1 to 50 disrupted, 51 to 150 hit; 66% chance to hit 33% disrupt.
0.6875/0.6666= real "buff" gain is 3.1% increased dmg output from slightly lesser disrupt.
Lets say we went with staff giving +15% strikethrough against disrupt:
1 to 50, disrupted. 51 to 165, hit. 30.3% disrupt, 69.6% hit. Effective "buff" is 4.5% (compared to previous/current). Far from gamebreaking, but might make life less frustrating from magical caster POV.
Please feel free to correct my numbers, or say if I'm completely wrong with how current defensive mechanics are calculated.