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Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 12:04 pm
by grendel1892
Still amazed by how much time and effort go into this game by the dev team. Thank you!

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 12:46 pm
by kyrontor
Maybe worth mentioning about the new .exe that is already patched with the 4GB patch?
edit: my bad, it's mentioned.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 12:47 pm
by Secrets
kyrontor wrote:Maybe worth mentioning about the new .exe that is already patched with the 4GB patch?
Even if you patch over it, it won't matter. It's just a PE header change and if the flag is already set, setting it again won't harm anything.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 12:51 pm
by Skalier
I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 12:53 pm
by Secrets
Skalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?
https://www.returnofreckoning.com/join.php#download

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 1:03 pm
by sancra
Thanks you so much for the new exe.
It solved all my crash issues using linux.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 1:21 pm
by Skalier
Secrets wrote:
Skalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?
https://www.returnofreckoning.com/join.php#download
Ok nevermind, not sure what I did but at now everything work fine :)

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 2:44 pm
by wargrimnir
mogt wrote:what do the new war.exe?
Just put it in your folder. There's nothing you need to do on your end.

It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.

The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.
This was the Sunday thing. Gits got excited while I was sleeping and pushed it out early. :mrgreen:

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 2:49 pm
by Collateral
Ah ok. I can say it works wonders for me. I can play all ability vfx and barely have any lag. Very nice job Secrets.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 2:52 pm
by Aceboltz
Very nice update! Thank you very much.