Re: Patch Notes 11/11/2017
Posted: Sat Nov 11, 2017 12:04 pm
Still amazed by how much time and effort go into this game by the dev team. Thank you!
Even if you patch over it, it won't matter. It's just a PE header change and if the flag is already set, setting it again won't harm anything.kyrontor wrote:Maybe worth mentioning about the new .exe that is already patched with the 4GB patch?
https://www.returnofreckoning.com/join.php#downloadSkalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.
Can you put link with download old war.exe?
Ok nevermind, not sure what I did but at now everything work fineSecrets wrote:https://www.returnofreckoning.com/join.php#downloadSkalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.
Can you put link with download old war.exe?
This was the Sunday thing. Gits got excited while I was sleeping and pushed it out early.Just put it in your folder. There's nothing you need to do on your end.mogt wrote:what do the new war.exe?
It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.
The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.