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RDPS SH vs Sorc

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roadkillrobin
Posts: 2773

Re: RDPS SH vs Sorc

Post#41 » Tue Nov 21, 2017 6:31 am

Maybe its time to also remove, reduce the effect or increase the costs of the renown abilities that gives avoidance.

Personally I don't like the cost increase option as it will give high ranked players to much edge over lower ones. But it sounds like something needs to be done about this.
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Lektroluv
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Posts: 243

Re: RDPS SH vs Sorc

Post#42 » Tue Nov 21, 2017 6:57 am

Stinkyweed wrote:I have not played much since the removal of M2 Unshakeable Focus, but below are my numbers since that patch:

Yer Bleedin!
Count: 8012

Normal: 62%
Average: 120
Max: 503 (vs. lvl40 SW)
Mitigation: 46%

Crit: 38%
Average: 262
Max: 808 (vs. lvl40 Slayer)
Mitigation: 43%
I am pretty sure that 808 hit, happened in a scenario with double flag damage boost mechanic...Otherwise is totally imposible to achieve that damage hit, without unshakable 2th moral.
Even the first one 503 hit, looks like was inside one of those scenarios.

Looking at the numbers show in average:
We see 120 hit and 262 hit over weak targets.
Really show how bad the dot ticks in SH class are.

A mid armored class will be able of mitigate much more damage, and make those average hits 80-150...way to low for need stack 1050 BS and 650 WS.

Tanks are hitting harder with 450 strength in those targets, while they are still tanks.

And WL or WH are eons away of 120 - 262 average tickets hits in those weak targets...
They doing 1,8k in one hit, while SH is not going to reach that damage even with all DOT ticks together during 15 seconds, if nobody cleanse the DOT first.

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lefze
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Posts: 863

Re: RDPS SH vs Sorc

Post#43 » Tue Nov 21, 2017 7:16 am

Stinkyweed wrote:I have not played much since the removal of M2 Unshakeable Focus, but below are my numbers since that patch:

Yer Bleedin!
Count: 8012

Normal: 62%
Average: 120
Max: 503 (vs. lvl40 SW)
Mitigation: 46%

Crit: 38%
Average: 262
Max: 808 (vs. lvl40 Slayer)
Mitigation: 43%
Thank you. Nice and big sample size here showing a nice average and hopefully putting this 90 damage ticks bullshit to rest.

Edit: Note that the info is from a whole 8k ticks across all classes. This showing an average of 262 means the skill is indeed doing decent damage, the fact that a lot of the ticks would have landed on tanks/guarded targets means that the overall potency of the skill will be considerably higher on the right targets.
Rip Phalanx

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triedset
Posts: 78

Re: RDPS SH vs Sorc

Post#44 » Tue Nov 21, 2017 8:12 am

Chose the SH.

Much more fun, and way better as soloing and grp.

I'm enjoy hunting a sorc with my WL but SH is a little more tricky tbh.

Penril
Posts: 4441

Re: RDPS SH vs Sorc

Post#45 » Sat Nov 25, 2017 7:27 pm

Haojin wrote:Sorc > SH for AoE

when that happened ?

25/11/2017

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Haojin
Posts: 1066

Re: RDPS SH vs Sorc

Post#46 » Sat Nov 25, 2017 8:41 pm

Penril wrote:
Haojin wrote:Sorc > SH for AoE

when that happened ?

25/11/2017
you have no idea what you talking about.
ignorance is bliss anyways.
Guildmaster of Phalanx

K8P - Karak Norn

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SilverWF
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Posts: 606

Re: RDPS SH vs Sorc

Post#47 » Sat Nov 25, 2017 8:48 pm

Magus >> SH/Sorc for aoe.
period.
Bretin: "destru classes are in general better for solo play" :lol:
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