...but all of the things you mentioned can already be done interracially (lul). Want CD increased? Bring a bo. Also want morale drain? Bring a marauder. What's that, you want armor increase? Bring a BG or Zealot, etc.NSKaneda wrote:It gives you the option to go beyond morale bombing thanks to absorb bubbles, morale drains, AP drains+regens, CD increase/decrease, mass debuffs, area denial gameplay and melee skill bombing.. Racial simply gives more options to build around.peterthepan3 wrote:I think Druin's point was that, while racial pairings/racial synergies could be a cool thing, and there is definitely evidence leaning towards the idea that original WAR devs did hope to incorporate racial groups in some guise, it doesn't really change the gameplay that much from what it is now, i.e. build morale, dump, rinse-repeat.
Sure, game post 1.3.6 moved towards unified gameplay that culminated with AM/SHM mechanic changes in 1.4.* and one can utilize that as well but you'll end up with repeated and/or missing utilities and less burst across the board. And there are ways to counter morale bombing that are not limited to morale drains.
Sure, racial gameplay requires more coordination from warband and target focusing. But that's easy with VoIP + /assist macro
I'm just playing devil's advocate here btw. I'm not sure the idea of yet MORE coordination (!!!) being required will go down too well here; people struggle to form groups, let alone all of the prerequisites for making racial groups work (hence footpatrols struggles to get people trying it out).





