Penril wrote:You guys are missing the point. These classes gain insane bonuses for being at 100, and the drawback is a ridiculous backlash that can be healed with a HoT from any healer. Slayer/Choppa, on the other hand, receive nasty penalties for staying red all the time.
The idea is to make it dangerous to stay at 100 on a BW/Sorc (backlash is NOT dangerous). This can come with some buffs ofc; we also discussed internally the possibility of buffing Meltdown for example.
I would most likely compare bw/sorc with other ranged dps but not with choppa/sl. Choppa/sl are melee classes, they have aa, tons of debuffs (heal debuff, wounds, crit, parry, etc.), they can reach a decent amount of parry, they have selfheal, sprint, medium armor, snare breaker, tons of tools to survive. Sl/choppa can basicaly kill squishy enemy stayin green/yellow, red zone is a bonus dps on top of the other melee classes, its a heavy trade, but its still valuable, melee classes rely on their abilities,but not mechanic. I belive some tunning up of thier abilities can make them shine over Warhammer Online as it was in 1.3 patch times
On the other hand sorc/bw under 90 combustion have nothing, they can hardly deal even with mobs. Their mechanic was created as an overpovered and gamebreaking thing and after all patches and nerfs they have only their mechanic left on a board. Sorcs has zero points in mobility, zero in surviveability, zero in escape (except morales). Everything they have is THE ROTATION, easy predictable and conterable by anyone who plays more then a month, that makes gameplay as a sorc/bw boring as hell.
Sorc is mostly unplayable solo as it is now, its hardly playable duo with healer cause every 2 decent mdps with half a brain will most likely kill you both. You need a guard but even so, you still cant kill a single enemy healer, SH/SW fits that role much better. When things comes to 6 men group sorc is also meh, we can see bws there, but thats because bws have not to deal with The Mightly White Lion mostly. And then massive fights, that must be the plase where bw/sorc should shine but.... annigilate in 2k17? Even tank morale push sounds much better.
So lets compare sorc/bw to another rdps class, magus as an example, (we can compare to SH, but i belive only complitely mad guy would pick Sorc over SH to enter the rvr zone/scenario and show up some kills) for the most common skills Doom Bolt and Bolt of Change:
- Database tooltip says DB - 3 sec cast 533 corp dmg - 100ft range
- BoC - 3 sec cast 633 elem dmg - 150 ft range - undefendable
Next, Hand of ruin and Indigo Fire of change - 343 vs 387 damage + ap 120 drain on Ifoc.
We can compare the rotations and talk about Dot based abilities damage, and how exactly they fit their role, so everyone can see, the damage difference is not so insane. The same time magus has decent cc abilities and a hell ton of surviveability, sorc has nothing. Few words about "ridiculous drawback", every rotation costs you aroun 2k hp, and when sorc faces the wl pouncing on her with 1.5k armor debuff+ 2k Coordinated Strike non crit dmg, 2k hp is a serious trade.
Both classes need their abilities to be reformed, so they can perform well outside rotation and pug kb stealing. Especialy sorc needs her mastery trees to be completely reworked cause 70% of them are useless crap, but their mechanic is the only thing why they are still a bit playable, i belive offered penalties will kill the classes.