Destro Morale Pumps post-nerf?

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shaggyboomboom
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Re: Destro Morale Pumps post-nerf?

Post#41 » Wed Sep 27, 2017 8:54 am

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ragafury
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Re: Destro Morale Pumps post-nerf?

Post#42 » Wed Sep 27, 2017 12:00 pm

I think we should consider to nerf wl.
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Hargrim
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Re: Destro Morale Pumps post-nerf?

Post#43 » Wed Sep 27, 2017 12:20 pm

ragafury wrote:I think we should consider to nerf wl.
Yes, lets add wound debuff to cull the weak.
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Acidic
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Re: Destro Morale Pumps post-nerf?

Post#44 » Wed Sep 27, 2017 12:43 pm

I was wondering if anyone else believes that morals in general are causing issues with the game.
As I see it morales do:
A) negative - enable confined space access denial. Keep funneling specially
B) positive - reward group coordination and commas
C) negative - own a fight as they are just so powerful
D) neutral - offensive , defensive and utility effects

I feel that although the positive reward to group play and coordination is a good thing I feel that the funnel management use of these so much out weighs the other benefits .
Why does defense be if it more, well simply because in defensive funneling most of the defenders can build and deploy their moral from a spot that was set up before the attackers. Attackers have problems getting to position together due to body blocking (and oil at keeps).
I would imagine halving the effect of morales (or some other percentage) would be a good way to help the game flow.

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Tesq
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Re: Destro Morale Pumps post-nerf?

Post#45 » Wed Sep 27, 2017 1:02 pm

Acidic wrote:I was wondering if anyone else believes that morals in general are causing issues with the game.
As I see it morales do:
A) negative - enable confined space access denial. Keep funneling specially
B) positive - reward group coordination and commas
C) negative - own a fight as they are just so powerful
D) neutral - offensive , defensive and utility effects

I feel that although the positive reward to group play and coordination is a good thing I feel that the funnel management use of these so much out weighs the other benefits .
Why does defense be if it more, well simply because in defensive funneling most of the defenders can build and deploy their moral from a spot that was set up before the attackers. Attackers have problems getting to position together due to body blocking (and oil at keeps).
I would imagine halving the effect of morales (or some other percentage) would be a good way to help the game flow.
either cut dmg or make all morales which do more than 600 dmg channeling so they are interruptable. no other solution..... second option open for counter play even vs 4 wbs, first one is just bandaid.

The only balanced aoe m2-3 in game is raze because any wl/engi/mara/magus and tanks can interrupt it....so simple......
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roadkillrobin
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Re: Destro Morale Pumps post-nerf?

Post#46 » Wed Sep 27, 2017 1:14 pm

Unmitigble and non defendeble spike damage is in general a concept that is pretty bad. Especially when its so easily obtained like a M2, that it becomes the main source for killing your enemies and win the combat.

Morales should imo be limited to Undefendeble CC, Group Outgoing damage increase, Group Incomming damage decrease and other group/enemy effects.
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Aurandilaz
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Re: Destro Morale Pumps post-nerf?

Post#47 » Wed Sep 27, 2017 1:22 pm

just because the average pugs can't coordinate moral dumps, doesn't mean the whole concept of morals has to be nerfed even more to the ground because the last 3-4 organized WBs left in the game are good at doing basic "3 2 1 - dump morals" on voicecoms. ;)


The amount of classes that have dmg dealing bomb M2's is not that vast, basically you have tank razes and BW, Mara, SW M2s for the quick bomb. (you aren't going to bring a WL, WH nor a WE to a bomb WB)

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Panzerkasper
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Re: Destro Morale Pumps post-nerf?

Post#48 » Wed Sep 27, 2017 1:24 pm

roadkillrobin wrote:Unmitigble and non defendeble spike damage is in general a concept that is pretty bad. Especially when its so easily obtained like a M2, that it becomes the main source for killing your enemies and win the combat.

Imo Morales should imo be limited to Undefendeble CC, Group Outgoing damage increase, Group Incomming damage decrease and other group/enemy effects.
The whole concept of morales is pretty bad. I mean you have morale damage, this is the King of damage, that just simpley goes through everything.
Defensive morales on the other Hand stop only normal damage, but not morale damage. So why not make the defensive morales also a counter to offensive morales?
Then there is stuff like the Confusing Movement wich gives you 100% parry, but oh hey I'm a slayer and get rampage at lvl21 so **** your M1 (there are a lot of other undefendable skills)
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Acidic
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Re: Destro Morale Pumps post-nerf?

Post#49 » Wed Sep 27, 2017 2:06 pm

Aurandilaz wrote:just because the average pugs can't coordinate moral dumps, doesn't mean the whole concept of morals has to be nerfed even more to the ground because the last 3-4 organized WBs left in the game are good at doing basic "3 2 1 - dump morals" on voicecoms. ;)


The amount of classes that have dmg dealing bomb M2's is not that vast, basically you have tank razes and BW, Mara, SW M2s for the quick bomb. (you aren't going to bring a WL, WH nor a WE to a bomb WB)
Although I have not seen pug WB coordinate moral dumps I don't see that as the issue. The big issue from my point of view is in confined spaces and funnels. This does not really need any coordination for it to be effective as defense .
the problem of confined spaces and turtle tactic does not help the game and morals seem to be a big contributor to this.

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ragafury
Posts: 684

Re: Destro Morale Pumps post-nerf?

Post#50 » Wed Sep 27, 2017 2:17 pm

Well ocara leads with discord.
Still a pug is a pug at the end of the day, means ppl come and leave as they like, join comms or not etc.
If ppl. don't coordinate it's there fault, not the game design nor the leaders.

About the morales in general, I'm pretty sure there is room for improvements from a game design pov.

Obvsly, stuff like deafening bellow, ruin and destruction (instant aoe burst) and so on are the strongest, cause it has no counterplay.
I'm personally a big fan of counterplay options, but I can also live on with the lack of it in this game.
I mostly play for fun.

edit: missleading typo fixed.
Last edited by ragafury on Wed Sep 27, 2017 3:49 pm, edited 1 time in total.
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