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Re: [RP] Rune of Battle

Posted: Sat Sep 09, 2017 5:28 pm
by sonorous
Awesome news looking forward to playing dps rp again.

As im not able to test rp for a while still... anyone know if rob procs efficient runecarving ?

The buff to rofate + the rob buff might really increase the lifetaping of this class for solo or small grp play. Especially with rune of fortune + disrupt +armor build....

Re: [RP] Rune of Battle

Posted: Mon Sep 18, 2017 6:54 am
by Pacso
Penril wrote:- Rune of battle cooldown cut to 30s ability is unaffected by cooldown reduction abilities.
- Rune of Nullification duration increased to 10s
- Rune of Fate cooldown reduced to 20s
How about leave the CD on 1 min (or increase it to 90 sec) and change it to affect all players in the group within 80 feet? With this it'd become a "tiebreaker" instead of a dmg/healdebuff skill.

Re: [RP] Rune of Battle

Posted: Thu Sep 21, 2017 1:16 pm
by Penril
Time to lock, thanks for the feedback.