ofc its nice to have many ppl playing. would also be cool to have a lively na community. but if we break it down the game simply is just a shadow of what it was at this early stage of development. some might ask why we always say "early" development, isnt most of the stuff working already?Tamarlan wrote:Of course not but still a problem. The reduced number is noticeable in a negative way. Scenario pop very slow. Facing the same players in scenarios over and over again.saupreusse wrote:We are all doomed! The end is near! EPA EPAAA!
As the playerbase and not the lines of code is the real value of this project I would at least spend some thoughts in root cause analysis.
Heck, no! just last week i finally came around to fix one of our tools so we can correctly place just quest markers in AD and IC. Hargrim finally started to understand what the shitload amount of unknown data in our npc creation tool means. I could go on and on because theres so much stuff that we either do not know yet or have been doing wrong the whole time.
Ive been literally flying around half an hour looking for zone 50 but it obviously hides itself pretty good. all this stuff has to be cleared out first to create a reasonable working environment. So even if something might seem easy theres a good chance to cause you a pain in the ass just because of our early dev status. I bet torque could tell tales.