Incredibly long group SC pops

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dansari
Posts: 2524

Re: Incredibly long group SC pops

Post#41 » Thu Jun 29, 2017 6:45 pm

footpatrol2 wrote:Tie Sc's to the RvR campaign/zone flips like it used to be and you will see a explosion of competition. Ya gotta fix the problems this caused in AoR, which shouldn't be too hard to do. That old system actually put meaning to the SC's. As it is now SC's are a meaningless side game independant to the RvR campaign.
I think this is a cool idea, but it might hurt NA prime time. Gotta stick up for my fellow murcans and murca's hat.
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Dreadspectre
Posts: 217

Re: Incredibly long group SC pops

Post#42 » Thu Jun 29, 2017 6:47 pm

Is this massive Exp/Renown in RvR only in T4? Pissing around on my characters as I level them up again and I get piss all in T1 and T2-3 I haven't even really gotten to be a part of anything so I have no idea how much they're worth.

Compared to an SC where if I win on my 24 WP I can get 11-15k Exp and 5-6k Renown(I believe). 10 minutes of works tops.
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footpatrol2
Posts: 1093

Re: Incredibly long group SC pops

Post#43 » Thu Jun 29, 2017 6:55 pm

I'm murcan also. This is how SC's originally worked. SC's are tied to specific zones. Riekland factory to riekland. Battle of praag to praag.

The whole reason I have ever written about 12 man's is because you needed them to assist you in flipping zones. Most SC's are 12 man. Take away the need for sc's to flip zones and the community reverts to 6 man and warbands thinking.

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tazdingo
Posts: 1259

Re: Incredibly long group SC pops

Post#44 » Thu Jun 29, 2017 7:38 pm

peterthepan3 wrote:
trebla wrote:
tazdingo wrote:destro doesn't group queue lol we can barely fill WBs
This

If that happens to be the case, we must identify why that is, and what measures can be taken to promote more grouping on destro.
i think it's just the way destro is for the large part. i'm not gonna pretend to understand why, know the higher echelons of organized play or even not be part of the problem. it just feels like, destro appeals to a more feral player, wanting to roll a cool looking class who just beats the **** out of stuff, whilst order appeals to people wanting something more... orderly

would organized groups be okay with fighting larger numbers of pubbies as opponents? say 2 groups vs 16 pubbies?

dansari
Posts: 2524

Re: Incredibly long group SC pops

Post#45 » Thu Jun 29, 2017 7:40 pm

tazdingo wrote:i think it's just the way destro is for the large part. i'm not gonna pretend to understand why, know the higher echelons of organized play or even not be part of the problem. it just feels like, destro appeals to a more feral player, wanting to roll a cool looking class who just beats the **** out of stuff, whilst order appeals to people wanting something more... orderly
Earlier this year it was that destro had the good premades running around and stomping order. It's really just a fluctuation of players that I think is normal.
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shaggyboomboom
Posts: 1230

Re: Incredibly long group SC pops

Post#46 » Thu Jun 29, 2017 7:47 pm

I would love to see a dev response to this issue.
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tazdingo
Posts: 1259

Re: Incredibly long group SC pops

Post#47 » Thu Jun 29, 2017 7:49 pm

dansari wrote:
tazdingo wrote:i think it's just the way destro is for the large part. i'm not gonna pretend to understand why, know the higher echelons of organized play or even not be part of the problem. it just feels like, destro appeals to a more feral player, wanting to roll a cool looking class who just beats the **** out of stuff, whilst order appeals to people wanting something more... orderly
Earlier this year it was that destro had the good premades running around and stomping order. It's really just a fluctuation of players that I think is normal.
yea we say that but it has been this way for a very long time now. we must remember that RoR started with all of us just brawling in nordland or farming for gale runner helmets and shoulders. back then things fluctuated yes

i think there comes a point where, now that T4 is implemented, now that conq and several other things are real, tangible goals that take lots of work to achieve and encourage sticking to a single char long term, we have to accept that this fluctuating has not happened for a very long time now and maybe people have finally settled

- 1 point, i honestly believe the upcoming squig herder changes are big and fresh enough to maybe change things. it's like a brand new class and i can't see lots of experienced order players not rolling one

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wargrimnir
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Re: Incredibly long group SC pops

Post#48 » Thu Jun 29, 2017 8:01 pm

shaggyboomboom wrote:I would love to see a dev response to this issue.
Matchmaking does exist.

RvR is a better RP/loot faucet.

Scenarios are (quite fun) mini-games.
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TenTonHammer
Posts: 3806

Re: Incredibly long group SC pops

Post#49 » Thu Jun 29, 2017 8:11 pm

wargrimnir wrote:
shaggyboomboom wrote:I would love to see a dev response to this issue.
Matchmaking does exist.

RvR is a better RP/loot faucet.

Scenarios are (quite fun) mini-games.
Is the role distribution system still in place for sc's?
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wargrimnir
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Re: Incredibly long group SC pops

Post#50 » Thu Jun 29, 2017 8:13 pm

TenTonHammer wrote:
wargrimnir wrote:
shaggyboomboom wrote:I would love to see a dev response to this issue.
Matchmaking does exist.

RvR is a better RP/loot faucet.

Scenarios are (quite fun) mini-games.
Is the role distribution system still in place for sc's?
As far as I can tell, yeah. That hasn't changed since it was implemented. Ideal groups are 2-2-2 and it fills in the blanks with whoever is available if that can't be matched. I believe DPS specs are also considered.
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