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old morale gain rates (mechanics)

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GodlessCrom
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Re: old morale gain rates (mechanics)

Post#41 » Wed Mar 29, 2017 9:04 pm

I believe his "not this **** again" wqs directed at the thread in general: i.e. footpatrol going on about "designer intent" and "morale gain, cuz yeah," which was a semi-constant vexation to the forums a few months ago.

Could be wrong and Az just hates you, doe :p
Rush in and die, dogs - I was a man before I was a king!

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TenTonHammer
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Re: old morale gain rates (mechanics)

Post#42 » Thu Mar 30, 2017 1:00 am

A classic footpatrol thread, hitting all the boxes: racial warbands, ye old mythic's "designers intent", walls of text and ofc abundant theory crafting statements by both him and robin.

Thought he stopped all this after it became clear that the community as a whole considers these racial warband thread nonsense as a huge joke.

What is the point of trying to make low effort brainless moral bombing (that balatently favors destro as a whole), even more of a thing and try to justify it as "anti zerg" when the devs of RoR are already going about revamping rvr mechanics to be anti zerg.
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Nefarian78
Posts: 463

Re: old morale gain rates (mechanics)

Post#43 » Thu Mar 30, 2017 2:39 am

peterthepan3 wrote:Also worth mentioning that dest has easier access to fast morale gain as it is.
And order has better AP management.

Morales should not be touched right now, because if they get nerfed it will be a huge blow to destro in general.

Imo, it's better to focus on nerfing/buffing/changing classes first and when the biggest issues are fixed (WLs being basically immune to knockbacks using Pounce mid-air, etc etc) the morale skills should be looked at.
They done stole my character's names. Can't have **** in RoR.

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TenTonHammer
Posts: 3806

Re: old morale gain rates (mechanics)

Post#44 » Thu Mar 30, 2017 4:44 am

Nefarian78 wrote:
And order has better AP management.
Ap is not a real issue late game due to pots, gear and DoK Ap on crit thing
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roadkillrobin
Posts: 2773

Re: old morale gain rates (mechanics)

Post#45 » Thu Mar 30, 2017 6:07 am

They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
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Haojin
Posts: 1066

Re: old morale gain rates (mechanics)

Post#46 » Thu Mar 30, 2017 9:43 am

@footpatrol2

First of all you should consider fast morale gain with morale pump. You can see how broken it could be with fast morale gain + morale pump.
I deleted my wot, will ask quick questions.

1-Why do you think super-fast M4 morale bombing is necessary ?
Morales are MUST to melt tank walls or funnels aka keep fights but making damage M4's avaliable in every fight is too much.

2-Abilities, rotations ect isn't more fun for in a pvp game instead of cheesy M4 bomb in every 25-30 seconds ?
Because this wilI cause to encourage to people just wait for M4's and do whatever they want. I could support you if you suggest to change morale damage system compeletly because most of supportive M3-M4's only avaliable in keep sieges and this is a issue.

Here's whats gonna happen if morale gains will be super fast with racial groups.
For a greenskin warband, just a raw example:

1-8XBO M3= 9600 damage
2-4XSH M4 = 9600 damage
3- 4XCHP M4 = 7200 damage
4-8XSHM M2= 4800 damage

You can basically use BO + SHM 's for first morale bomb aka 14.400 unmitigable damage in 9,5 seconds. [ with double shaman moral pump ]
Then SH + CHP for second morale bomb= 16.800 unmitigable damage in 29 seconds. [ with double shaman moral pump ]

Basically, 14 k damage 10th second + 16.8 k damage 29 th second + 14 k damage 70th second + 16.8 k damage 89 th second if you rotate them perfectly.

If you're in a keep attack/def and coordinate all morales same time that means 30 k unmitigable damage every 1 minute without morale pump and every 25-30 second with morale pump which is really super crazy.
Guildmaster of Phalanx

K8P - Karak Norn

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Karast
Posts: 554

Re: old morale gain rates (mechanics)

Post#47 » Thu Mar 30, 2017 12:41 pm

Nefarian78 wrote:
peterthepan3 wrote:Also worth mentioning that dest has easier access to fast morale gain as it is.
And order has better AP management.

Morales should not be touched right now, because if they get nerfed it will be a huge blow to destro in general.

Imo, it's better to focus on nerfing/buffing/changing classes first and when the biggest issues are fixed (WLs being basically immune to knockbacks using Pounce mid-air, etc etc) the morale skills should be looked at.
But destro has a direct counter with some of the best AP drains, and AP cost increases in the game spread out on a wide range of careers.

The same cannot be said of effective morale pumps / drains.

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Karast
Posts: 554

Re: old morale gain rates (mechanics)

Post#48 » Thu Mar 30, 2017 12:46 pm

roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.

Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.

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roadkillrobin
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Re: old morale gain rates (mechanics)

Post#49 » Thu Mar 30, 2017 1:02 pm

Karast wrote:
roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.

Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.
I can start to rack up counter arguments to almoast everything you just said but im tired of you and won't bother.
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Karast
Posts: 554

Re: old morale gain rates (mechanics)

Post#50 » Thu Mar 30, 2017 1:05 pm

roadkillrobin wrote:
Karast wrote:
roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.

Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.
I can start to rack up counter arguments to almoast everything you just said but im tired of you and won't bother.
I am so surprised! Amazing! By the way, have you actually gone and tested that order morale pump yet? Got a video showing people getting to M4 in 2s and or 14s?

Still waiting for it.

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