I believe his "not this **** again" wqs directed at the thread in general: i.e. footpatrol going on about "designer intent" and "morale gain, cuz yeah," which was a semi-constant vexation to the forums a few months ago.
Could be wrong and Az just hates you, doe :p
old morale gain rates (mechanics)
- GodlessCrom
- Suspended
- Posts: 1297
Re: old morale gain rates (mechanics)
Rush in and die, dogs - I was a man before I was a king!
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- TenTonHammer
- Posts: 3806
Re: old morale gain rates (mechanics)
A classic footpatrol thread, hitting all the boxes: racial warbands, ye old mythic's "designers intent", walls of text and ofc abundant theory crafting statements by both him and robin.
Thought he stopped all this after it became clear that the community as a whole considers these racial warband thread nonsense as a huge joke.
What is the point of trying to make low effort brainless moral bombing (that balatently favors destro as a whole), even more of a thing and try to justify it as "anti zerg" when the devs of RoR are already going about revamping rvr mechanics to be anti zerg.
Thought he stopped all this after it became clear that the community as a whole considers these racial warband thread nonsense as a huge joke.
What is the point of trying to make low effort brainless moral bombing (that balatently favors destro as a whole), even more of a thing and try to justify it as "anti zerg" when the devs of RoR are already going about revamping rvr mechanics to be anti zerg.

- Nefarian78
- Posts: 463
Re: old morale gain rates (mechanics)
And order has better AP management.peterthepan3 wrote:Also worth mentioning that dest has easier access to fast morale gain as it is.
Morales should not be touched right now, because if they get nerfed it will be a huge blow to destro in general.
Imo, it's better to focus on nerfing/buffing/changing classes first and when the biggest issues are fixed (WLs being basically immune to knockbacks using Pounce mid-air, etc etc) the morale skills should be looked at.
They done stole my character's names. Can't have **** in RoR.
- TenTonHammer
- Posts: 3806
Re: old morale gain rates (mechanics)
Ap is not a real issue late game due to pots, gear and DoK Ap on crit thingNefarian78 wrote:
And order has better AP management.

- roadkillrobin
- Posts: 2773
Re: old morale gain rates (mechanics)
They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.

Re: old morale gain rates (mechanics)
@footpatrol2
First of all you should consider fast morale gain with morale pump. You can see how broken it could be with fast morale gain + morale pump.
I deleted my wot, will ask quick questions.
1-Why do you think super-fast M4 morale bombing is necessary ?
Morales are MUST to melt tank walls or funnels aka keep fights but making damage M4's avaliable in every fight is too much.
2-Abilities, rotations ect isn't more fun for in a pvp game instead of cheesy M4 bomb in every 25-30 seconds ?
Because this wilI cause to encourage to people just wait for M4's and do whatever they want. I could support you if you suggest to change morale damage system compeletly because most of supportive M3-M4's only avaliable in keep sieges and this is a issue.
Here's whats gonna happen if morale gains will be super fast with racial groups.
For a greenskin warband, just a raw example:
1-8XBO M3= 9600 damage
2-4XSH M4 = 9600 damage
3- 4XCHP M4 = 7200 damage
4-8XSHM M2= 4800 damage
You can basically use BO + SHM 's for first morale bomb aka 14.400 unmitigable damage in 9,5 seconds. [ with double shaman moral pump ]
Then SH + CHP for second morale bomb= 16.800 unmitigable damage in 29 seconds. [ with double shaman moral pump ]
Basically, 14 k damage 10th second + 16.8 k damage 29 th second + 14 k damage 70th second + 16.8 k damage 89 th second if you rotate them perfectly.
If you're in a keep attack/def and coordinate all morales same time that means 30 k unmitigable damage every 1 minute without morale pump and every 25-30 second with morale pump which is really super crazy.
First of all you should consider fast morale gain with morale pump. You can see how broken it could be with fast morale gain + morale pump.
I deleted my wot, will ask quick questions.
1-Why do you think super-fast M4 morale bombing is necessary ?
Morales are MUST to melt tank walls or funnels aka keep fights but making damage M4's avaliable in every fight is too much.
2-Abilities, rotations ect isn't more fun for in a pvp game instead of cheesy M4 bomb in every 25-30 seconds ?
Because this wilI cause to encourage to people just wait for M4's and do whatever they want. I could support you if you suggest to change morale damage system compeletly because most of supportive M3-M4's only avaliable in keep sieges and this is a issue.
Here's whats gonna happen if morale gains will be super fast with racial groups.
For a greenskin warband, just a raw example:
1-8XBO M3= 9600 damage
2-4XSH M4 = 9600 damage
3- 4XCHP M4 = 7200 damage
4-8XSHM M2= 4800 damage
You can basically use BO + SHM 's for first morale bomb aka 14.400 unmitigable damage in 9,5 seconds. [ with double shaman moral pump ]
Then SH + CHP for second morale bomb= 16.800 unmitigable damage in 29 seconds. [ with double shaman moral pump ]
Basically, 14 k damage 10th second + 16.8 k damage 29 th second + 14 k damage 70th second + 16.8 k damage 89 th second if you rotate them perfectly.
If you're in a keep attack/def and coordinate all morales same time that means 30 k unmitigable damage every 1 minute without morale pump and every 25-30 second with morale pump which is really super crazy.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: old morale gain rates (mechanics)
But destro has a direct counter with some of the best AP drains, and AP cost increases in the game spread out on a wide range of careers.Nefarian78 wrote:And order has better AP management.peterthepan3 wrote:Also worth mentioning that dest has easier access to fast morale gain as it is.
Morales should not be touched right now, because if they get nerfed it will be a huge blow to destro in general.
Imo, it's better to focus on nerfing/buffing/changing classes first and when the biggest issues are fixed (WLs being basically immune to knockbacks using Pounce mid-air, etc etc) the morale skills should be looked at.
The same cannot be said of effective morale pumps / drains.
Re: old morale gain rates (mechanics)
I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.
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- roadkillrobin
- Posts: 2773
Re: old morale gain rates (mechanics)
I can start to rack up counter arguments to almoast everything you just said but im tired of you and won't bother.Karast wrote:I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.

Re: old morale gain rates (mechanics)
I am so surprised! Amazing! By the way, have you actually gone and tested that order morale pump yet? Got a video showing people getting to M4 in 2s and or 14s?roadkillrobin wrote:I can start to rack up counter arguments to almoast everything you just said but im tired of you and won't bother.Karast wrote:I counter your junk post with the fact that crit buffs have been nerfed. Destro has undefendable CC, and better cc placement. Destro has better escape tools for their kiters. Better armor ignores on key classes. Better heal debuff types, just look at WP vs DoK cleansing. More magical vs physical damage. Better snare coverage.roadkillrobin wrote:They also have better heal boosts, crit rates, better CC's and a bunch of relevant stuff. But I agree with the AP potions. They are really bad for the game coz they make strategies revolving AP drains alot worse and turn the game even more into a dps/healing burst race rather opening up attrition based combat.
Not least of all better debuffs and debuff coverage in the way of AP cost increasers, wounds debuffs, and toughness debuffs.
Still waiting for it.
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