Shots firedGodlessCrom wrote:Morfee isnt a myth lol. I have seen him do stuff like this. He likes to run through keeps and lure ... (and ChineseHero) to their dooms....

Shots firedGodlessCrom wrote:Morfee isnt a myth lol. I have seen him do stuff like this. He likes to run through keeps and lure ... (and ChineseHero) to their dooms....
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
I did exactly that. Changes made to shaman class (not speed but mechanics) made me %#@%%@# so hard I rerolled order and stopped playing des altogether (after 2 months break to calm down)warislove wrote:Dude if playing a shaman makes u rage that much why not try some other class
Not just the mobility...What about the burst? Marauder is not a burst class.bloodi wrote:There is nothing funny about marauders or the fact that you dont realize what you described is exactly what a marauder is, except the mobility part.
You are so deep the rabbit down hole that you cant even see what your realm has but you gotta tell us all how broken a class you probably never played is.
Have you actually tried any of them? Marauder can hit as hard as a WL, has a wounds debuff which makes bursting people way easier, doesnt ever rely on the pet being alive to do extra damage on crits and on top of that, has an actual heal debuff.ToXoS wrote:Not just the mobility...What about the burst? Marauder is not a burst class.
So you are telling me that a pull than can be disrupted is much less reliable than a pet dependant pull where the pet has to go into melee range, with the wl within 65ft of it, can get parried/blocked or simply, you get the pet nuked before it even gets in range?ToXoS wrote:And mara doesn't have a reliable pull. Ever tried TE? works 1 time out of 10 on BW or SW. On healers or tanks, well you can forget it.
And you need to read what I wrote, not just picking up things for your arguments.bloodi wrote:Have you actually tried any of them? Marauder can hit as hard as a WL, has a wounds debuff which makes bursting people way easier, doesnt ever rely on the pet being alive to do extra damage on crits and on top of that, has an actual heal debuff.ToXoS wrote:Not just the mobility...What about the burst? Marauder is not a burst class.
They both have an execute, mara doesnt need to be behind to do extra +25% damage unlike WL and dual wielding while it doesnt provide the same white damage burst a 2h has makes up for it with sustained proc damage due to mutation on the long run.
The only thing a wl has is pounce, everything else a marauder can do better.So you are telling me that a pull than can be disrupted is much less reliable than a pet dependant pull where the pet has to go into melee range, with the wl within 65ft of it, can get parried/blocked or simply, you get the pet nuked before it even gets in range?ToXoS wrote:And mara doesn't have a reliable pull. Ever tried TE? works 1 time out of 10 on BW or SW. On healers or tanks, well you can forget it.
I need the stuff you smoke.
He didn't just pick up things.ToXoS wrote:And you need to read what I wrote, not just picking up things for your arguments.bloodi wrote:Have you actually tried any of them? Marauder can hit as hard as a WL, has a wounds debuff which makes bursting people way easier, doesnt ever rely on the pet being alive to do extra damage on crits and on top of that, has an actual heal debuff.ToXoS wrote:Not just the mobility...What about the burst? Marauder is not a burst class.
They both have an execute, mara doesnt need to be behind to do extra +25% damage unlike WL and dual wielding while it doesnt provide the same white damage burst a 2h has makes up for it with sustained proc damage due to mutation on the long run.
The only thing a wl has is pounce, everything else a marauder can do better.So you are telling me that a pull than can be disrupted is much less reliable than a pet dependant pull where the pet has to go into melee range, with the wl within 65ft of it, can get parried/blocked or simply, you get the pet nuked before it even gets in range?ToXoS wrote:And mara doesn't have a reliable pull. Ever tried TE? works 1 time out of 10 on BW or SW. On healers or tanks, well you can forget it.
I need the stuff you smoke.
My arguments was made on a solo perspective, I said it twice already. He clearly was talking on a group perspective, WL pet doesn't get nuked on 1vs1.Marsares wrote:He didn't just pick up things.ToXoS wrote:And you need to read what I wrote, not just picking up things for your arguments.bloodi wrote:
Have you actually tried any of them? Marauder can hit as hard as a WL, has a wounds debuff which makes bursting people way easier, doesnt ever rely on the pet being alive to do extra damage on crits and on top of that, has an actual heal debuff.
They both have an execute, mara doesnt need to be behind to do extra +25% damage unlike WL and dual wielding while it doesnt provide the same white damage burst a 2h has makes up for it with sustained proc damage due to mutation on the long run.
The only thing a wl has is pounce, everything else a marauder can do better.
So you are telling me that a pull than can be disrupted is much less reliable than a pet dependant pull where the pet has to go into melee range, with the wl within 65ft of it, can get parried/blocked or simply, you get the pet nuked before it even gets in range?
I need the stuff you smoke.
He picked your whole "argument" apart.
All his arguments are equally valid in a 1v1 setting. He is not making reference to nuking a pet 1v1.ToXoS wrote:My arguments was made on a solo perspective, I said it twice already. He clearly was talking on a group perspective, WL pet doesn't get nuked on 1vs1.Marsares wrote:He didn't just pick up things.ToXoS wrote:
And you need to read what I wrote, not just picking up things for your arguments.
He picked your whole "argument" apart.
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
I play shaman as my main. I don't touch order toons because they are... meh. And I agree with bloodi.bloodi wrote:There is no way in a million years a wl is killing you before you get up the ground if you have a group.Kobra wrote:Again, I am specced full defense on my shaman and in the process I give up every other aspect of my class. Healing suffers. DPS suffers.. All for what? To get my hopes up so maybe I can counter a single class that can burst me before I get off the ground? It's cheesy, it degrades the game and I would bet it drives people away. (based on in-game frustration chat everyday from random people) This seems to be the single biggest source of complaints I see in the game, day after day.
If you dont have a group, this is a pointless rant of someone soloing.
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