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General state of classes and Order/Destruction

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Glorian
Posts: 5004

Re: General state of classes and Order/Destruction

Post#41 » Mon Jan 30, 2017 11:55 am

Daknallbomb wrote:...Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons.
To use your own words: Bullshit.
White lion pets were nerfed heavily on their damage vs Siege engines at least two month ago.

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charlysixb
Posts: 357

Re: General state of classes and Order/Destruction

Post#42 » Mon Jan 30, 2017 11:57 am

Haojin wrote:
Jaycub wrote:I guess the destro defense force showed up in full force tonight, I'll just stop posting in this thread I guess. And once realm lockouts are here I guess I'll join you guys in shilling for destro as well.
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Peckman And Chifli's


Gobboz Night Fever

Frontenstuermer
Posts: 43

Re: General state of classes and Order/Destruction

Post#43 » Mon Jan 30, 2017 12:10 pm

Iacobus666 wrote:Hi all,

I used to play WAR since launch for a few years as mostly Destruction, bouncing between servers as they got fewer in number. When after a while, through a mixture of boredom from T4 and the decline of active populations I ended up playing it less and less, starting up on EVE Online instead. At the current day, I have more or less become a bittervet on EVE just logging in for the bigger fights so I wouldn't mind starting up again in WAR to gradually become a bittervet there too!

Which brings me to the major downsides of WAR when the official game was live - class balance and Order/Destruction population balances.

My first question is that are Order/Destruction that balanced? I'm not one to shy away from a difficult struggle if one side has an advantage over the other but it's not fun just to be grinded for xp if the balance is way off between the factions.

Secondly, is the state of class balance similar to official WAR or have the devs been tweaking them on RoR? If so, are there classes that way underperform/are very OP, or has the level of power more or less become 'flavour of the month' as opposed to you being a liability or a must have? If the classes are the same as they were at the end of official WAR, which ones stood out as OP/good/crap? I didn't play WAR in its latter years, so the class balance probably changed (plus I've kind of forgotten about what was good, although I seem to remember Bright Wizards/Sorceresses being OP DPSers, Ironbreakers being fantastic tanks and tanks in general being generally great).

Any input on any of this will be much appreciated!
From my Opinion Order has an advantage in some classes make it a bit better, Destro has the better stylefactor ;)
Some wrote IB and BG are both good but not best in team(or something like this).
I stopped playing because BG is normaly my main and from my opinion the worst tank compared to others.
IB has his oathfriend and many abilities are given to the char who get oathfriend(something like crit, parry!!!!! and others).
Furthermore the defense from IB is not depending from this grudge.

The defense from BG is depending from hate because the tactic says per 10 hate, you get 3% parry or disturb.
The IB only must cast an abilitiy with parry(25% which is also given to the oatfriend!!!!!) and this costs ap.
There are many things from my point regarding classes that must be corrected.
Chikung = Black Guard ***
Shairen = Chosen ***
Flips = Squig Herder ***
Senira = Zealot ***

Daknallbomb
Posts: 1781

Re: General state of classes and Order/Destruction

Post#44 » Mon Jan 30, 2017 12:28 pm

Glorian wrote:
Daknallbomb wrote:...Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons.
To use your own words: Bullshit.
White lion pets were nerfed heavily on their damage vs Siege engines at least two month ago.
Yep But they still do it. Or attack The Player who is using The siege weapons on Walls. So i never sad they where not Nerfed i sad pet abusing is on both side **** and has nothing to do with balance cause its a Bug nothing Else. So first read than Call bullshit
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Panzerkasper
Posts: 588

Re: General state of classes and Order/Destruction

Post#45 » Mon Jan 30, 2017 12:36 pm

Daknallbomb wrote:
Glorian wrote:
Daknallbomb wrote:...Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons.
To use your own words: Bullshit.
White lion pets were nerfed heavily on their damage vs Siege engines at least two month ago.
Yep But they still do it. Or attack The Player who is using The siege weapons on Walls. So i never sad they where not Nerfed i sad pet abusing is on both side **** and has nothing to do with balance cause its a Bug nothing Else. So first read than Call bullshit
Not to mention Pets just keep charging and attacking you through stealth wich renders your whole class mechanic on WE/WH useless.
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Koha
Posts: 178

Re: General state of classes and Order/Destruction

Post#46 » Mon Jan 30, 2017 12:44 pm

peterthepan3 wrote:deeply impaled/crimson death/BO ini steal.
yes but no crit bonus for healers, KBS and SW tactics increase heal crit aswell or I missed a patchnote ?
deeply impaled/ crimson death needs to be applied from melee range on a target. (well CW has an aoe indeed)
KBS and SW tactics works from range and on any target (buff VS debuff)
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

Arteker616
Posts: 413

Re: General state of classes and Order/Destruction

Post#47 » Mon Jan 30, 2017 1:20 pm

Jaycub wrote:
Panzerkasper wrote:
Just to put things into the right direction.
The crit stacking was waaaaaay too good, it's a long time overdue nerf that is well deserved. The CD on Punce and the removal of tripple shatter made the shaman finally viable as a healer, becaue he couldnt be countered completly anymore. One knight with triple shatter made a shaman completly useless and the 0cd pounce was just a middle finger rubbed into the face of every kiter class.
All the adjustments to engi have been absolutly right. The eg nerf was needed, because it was like having another 2-4 healers in a SC. I'd still say that Magus/Engi needed a mobility buff, but the way it is right now the classes are good, not for 6vs6 maybe idk, but for WB scale fights they are pretty good.

Btw forgot the shatter limps nerf? Also well deserved and Slayer is still strong and better then its Counterpart.

As the Matter of Rdps, its not that they are generally better, its just that the Order Rps are better then their counterparts, since 2 of the 3 rpds classes still have the range KD as a very reliable CC. So why play mdps if you have equally strong and safer to play rdps equivalents?
Ya I forget about shatter limbs, pretty funny so many nerfs to order that I could forget that one.

About RDPS, it's not just an order thing. Ranged KD is cool and all, but as far as I know every "good" BW is speccing for FBB+WH and they don't grab RKD, not to mention using it on BW requires 2 casts, loses you dmg etc... And that's not to say destro RDPS doesn't come with their own advantages. Sorc getting nearly all 1 damage type with the strongest class of debuff for that damage. SH, having a broken ranged pet, gobbo tactics, and magus dealing much more damage than engineer granted it can't be as tanky. I'm not saying they are better than order, but I think the whole RKD thing is blown out of proportion.

RDPS I consider better for general purpose play, because unless you are gonna have guard and 2 healers 24/7 playing MDPS is just frustrating. And im going to bet anyone asking questions like OP, and just most people on this server in general are gonna be pugging or playing in non-perfect built groups all the time, meaning they won't have guard and are probably lucky to get a healer in their sc group
Haojin wrote:
Nice troll m8.
Spoiler:
Waits in keep for your WB to attack*
1: RD for bw , while not as good as the sw one wich gives you ini debuff, is a excellent tool for any group based on kiting .
2: false alot of sorcs abilitys use corporeal, aswell, the strongest class debuff in destro belongs to zealot, and its a m1 .tzeenct talon.
3: sh ranged pet dmg was nerfed into oblivion have less hps and in general can be killed in 3 seconds or less by a single player, try that with wl pet .

4:magus as tanki as engi? rolf engi have 2 tactics wich make magus defense crap, first 50% cc reduction and a armour stacking one, magus doing more dmg than enginer is pure **** , first magus doesnt have any block debuff like engi does, engi has AA, magus dont, engi chceks dodge, magus disrupt, armored targets such healers , tanks have so high disrupt wich render magus a fluffy dpser, specialy since the bolt change,

Arteker616
Posts: 413

Re: General state of classes and Order/Destruction

Post#48 » Mon Jan 30, 2017 1:27 pm

Glorian wrote:
Daknallbomb wrote:...Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons.
To use your own words: Bullshit.
White lion pets were nerfed heavily on their damage vs Siege engines at least two month ago.
nerfed yes . but the pet can still dish enough dmg to solo a sorc or magus alone . its faster , its more durable than sh pet, and it can fetch you from walls , while sh pet kb you of walls ( towards enemy)) is mega rare . agaisnt order u show up in a wall and u can count inthe momment the wl pet warps and hit you u gonna fly of walls or even the **** door . because yes wl fetch still pull people trough closed doors.

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Panzerkasper
Posts: 588

Re: General state of classes and Order/Destruction

Post#49 » Mon Jan 30, 2017 1:33 pm

Arteker616 wrote:1: RD for bw , while not as good as the sw one wich gives you ini debuff, is a excellent tool for any group based on kiting .
2: false alot of sorcs abilitys use corporeal, aswell, the strongest class debuff in destro belongs to zealot, and its a m1 .tzeenct talon.
3: sh ranged pet dmg was nerfed into oblivion have less hps and in general can be killed in 3 seconds or less by a single player, try that with wl pet .

4:magus as tanki as engi? rolf engi have 2 tactics wich make magus defense crap, first 50% cc reduction and a armour stacking one, magus doing more dmg than enginer is pure **** , first magus doesnt have any block debuff like engi does, engi has AA, magus dont, engi chceks dodge, magus disrupt, armored targets such healers , tanks have so high disrupt wich render magus a fluffy dpser, specialy since the bolt change,
The thing about the range Kd is, that it keeps you in place. It is basically a gap closer for your tanks/mdps or a hard lock down for range assists. No Destro rdps has something like this. It's not comparable to a range disarm, snare, silence etc...

Try to fight a 6v6 against a range group of order where the RKD is complemented with the perma snare from Kotbs/IB, it's ****ing frustrating...
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Glorian
Posts: 5004

Re: General state of classes and Order/Destruction

Post#50 » Mon Jan 30, 2017 1:38 pm

Arteker616 wrote:
Glorian wrote:
Daknallbomb wrote:...Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons.
To use your own words: Bullshit.
White lion pets were nerfed heavily on their damage vs Siege engines at least two month ago.
nerfed yes . but the pet can still dish enough dmg to solo a sorc or magus alone . its faster , its more durable than sh pet, and it can fetch you from walls , while sh pet kb you of walls ( towards enemy)) is mega rare . agaisnt order u show up in a wall and u can count inthe momment the wl pet warps and hit you u gonna fly of walls or even the **** door . because yes wl fetch still pull people trough closed doors.
Lad, have you learned to write from Daknallbomb? :)
Please use real words, and punctuation which use the Dot at the end of the word.

To topic: I was referring to damage vs Siege weapons. Not vs players.
On players being hunted by white lion pets I have no idea.
But Siege weapon killers they are not.

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