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Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 10:28 am
by Luth
Order needs more range classes; particularly standing around on the wooden bridge in Nordenwatch seems to be a solid tactic that just needs some additional refinement.
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 1:32 pm
by blaqwar
GodlessCrom wrote:Don't believe this guy, he rarely solos and when he does he fails (as do the rest of us non WE/WHs, it's just how the game works
Lol, speak for yourself m8. There are a decent amount of players that do well soloing. Obviously, sometimes you get zerged to death, but it's definitely possible to have fun and success soloing as certain classes. I wouldn't recommend soloing as Slayer or Zealot f'rex, but it's possible to solo as a 2h Ironbreaker (there might even be some videos out there of someone doing it on RoR

), and it's most definitely possible to have success soloing as a dps AM/Shaman, or (even better) a Squig Herder.
Look, it's not the most efficient way to play. And it can be very frustrating. But if you're an antisocial git like me, then it can be fun and rewarding when you get a good night of ganks, or pull off a good 1vX.
The fact that there are almost 0 destro the last few months who semi-consistently solo proves you wrong. There's a couple of WEs (literally like 5-6) and a Shaman whose name I won't mention cause he's easily upset and he'll report me for slander. Even the Squig Herders seems to have disappeared after the pet nerf.
I haven't seen any order careers consistently being out there by themselves except for 1 or 2 SMs (Rememberme) and WHs (crucially no IBs, what gives mr. Amazing?).
It seems your ego prevents you from adimitting the fact that
no non-stealth career does well solo in ORvR right now (ok, maybe that one shaman). Videos with cherry-picked situations that occur 10-15% of the time won't prove anything to the contrary.
As for the WH/WE "stagger trap" comment, RD does nothing if you're a melee since you're still playing catch-up with a stealth class after the Declare Anathema/Agile Escape. Hardly a solution.
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 2:33 pm
by tazdingo
if you're just in it for the ladies, an easy way to play mdps is full tank mara
just be a debuff bot
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 2:52 pm
by GodlessCrom
blaqwar wrote:GodlessCrom wrote:Don't believe this guy, he rarely solos and when he does he fails (as do the rest of us non WE/WHs, it's just how the game works
Lol, speak for yourself m8. There are a decent amount of players that do well soloing. Obviously, sometimes you get zerged to death, but it's definitely possible to have fun and success soloing as certain classes. I wouldn't recommend soloing as Slayer or Zealot f'rex, but it's possible to solo as a 2h Ironbreaker (there might even be some videos out there of someone doing it on RoR

), and it's most definitely possible to have success soloing as a dps AM/Shaman, or (even better) a Squig Herder.
Look, it's not the most efficient way to play. And it can be very frustrating. But if you're an antisocial git like me, then it can be fun and rewarding when you get a good night of ganks, or pull off a good 1vX.
The fact that there are almost 0 destro the last few months who semi-consistently solo proves you wrong. There's a couple of WEs (literally like 5-6) and a Shaman whose name I won't mention cause he's easily upset and he'll report me for slander. Even the Squig Herders seems to have disappeared after the pet nerf.
I haven't seen any order careers consistently being out there by themselves except for 1 or 2 SMs (Rememberme) and WHs (crucially no IBs, what gives mr. Amazing?).
It seems your ego prevents you from adimitting the fact that
no non-stealth career does well solo in ORvR right now (ok, maybe that one shaman). Videos with cherry-picked situations that occur 10-15% of the time won't prove anything to the contrary.
As for the WH/WE "stagger trap" comment, RD does nothing if you're a melee since you're still playing catch-up with a stealth class after the Declare Anathema/Agile Escape. Hardly a solution.
Lol, who pissed in your cheerios? Calm down dude. I get it, you don't have fun soloing. Other people do. Stop trying to kill all the fun.
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 2:57 pm
by spikespiegel84
blaqwar wrote:
As for the WH/WE "stagger trap" comment, RD does nothing if you're a melee since you're still playing catch-up with a stealth class after the Declare Anathema/Agile Escape. Hardly a solution.
Shadow warriors have the same, plus ranged ccs. Stealth opener, kd, Aw, RD, then pursue and finish them off. Works well on all classes except tanks. It's a solution, if your problem is cc. It is not if you try to play the piano.
You see clearly the preparation of the skill and the direction it will take. If I can take it with a Witch Elf who's got no closer, unless they run, any mara or choppy can close in with charge easily. Remember that stealth class can't stealth with direct damage. They can with dots. Try this next time. (direct is, for example, your core ranged skill.)
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 3:04 pm
by blaqwar
GodlessCrom wrote:blaqwar wrote:GodlessCrom wrote:
Lol, speak for yourself m8. There are a decent amount of players that do well soloing. Obviously, sometimes you get zerged to death, but it's definitely possible to have fun and success soloing as certain classes. I wouldn't recommend soloing as Slayer or Zealot f'rex, but it's possible to solo as a 2h Ironbreaker (there might even be some videos out there of someone doing it on RoR

), and it's most definitely possible to have success soloing as a dps AM/Shaman, or (even better) a Squig Herder.
Look, it's not the most efficient way to play. And it can be very frustrating. But if you're an antisocial git like me, then it can be fun and rewarding when you get a good night of ganks, or pull off a good 1vX.
The fact that there are almost 0 destro the last few months who semi-consistently solo proves you wrong. There's a couple of WEs (literally like 5-6) and a Shaman whose name I won't mention cause he's easily upset and he'll report me for slander. Even the Squig Herders seems to have disappeared after the pet nerf.
I haven't seen any order careers consistently being out there by themselves except for 1 or 2 SMs (Rememberme) and WHs (crucially no IBs, what gives mr. Amazing?).
It seems your ego prevents you from adimitting the fact that
no non-stealth career does well solo in ORvR right now (ok, maybe that one shaman). Videos with cherry-picked situations that occur 10-15% of the time won't prove anything to the contrary.
As for the WH/WE "stagger trap" comment, RD does nothing if you're a melee since you're still playing catch-up with a stealth class after the Declare Anathema/Agile Escape. Hardly a solution.
Lol, who pissed in your cheerios? Calm down dude. I get it, you don't have fun soloing. Other people do. Stop trying to kill all the fun.
I don't understand your reference, sorry. I wasn't aware I could single-handedly kill the fun for the server's population by posting here, I'll start being more careful with this newfound power.
Since you've failed to address my points I'll take my leave, enjoy the cheerios or whatever you're having!

Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 3:42 pm
by theoddone
blaqwar wrote: The fact that there are almost 0 destro the last few months
Think there are less solo'ers due to there being only one pairing open. Try soloing in Caledor or KV in european primetime
It might also be that the solo'ers just zerg-surf so you dont notice them.
Re: Is melee DPS "viable" for a newbie?
Posted: Sat Jan 07, 2017 4:07 pm
by zulnam
I wonder if there is any discussion on the forum that doesn't derail in a "this doesn't work fine/ this needs tweaking" thread.
Re: Is melee DPS "viable" for a newbie?
Posted: Sun Jan 08, 2017 2:43 am
by Jaycub
After you run into scenario after scenario where the other team has 5/6 RDPS and you are playing MDPS you will want to neck yourself. The only winning move most of the time is to sit back and watch and wish you were RDPS.
And it's not even like MDPS has much more burst or some amazing advantages over RDPS that warrants being totally outclassed in these types of situations.
The only MDPS that really fits well with RDPS dominated scenarios is marauder with it's pull and m1 root it can on a reasonable timer do something. WL is sort of that on order, but it's mobility got totally gutted which compensated for it's lack of defensibility in comparison to marauder.