Re: Blade of Ruin modified into a Cave In mirrior
Posted: Fri Jan 06, 2017 8:50 pm
Spoiler:
Warhammer Online
https://returnofreckoning.com/forum/
I support this. As i said, mirror cave in on to blade of ruin completely. Not sure enraged beating needs to change though. Or rather, what would it do? Crimson Death already increases crit chance ala Ancestors Fury.Teefz wrote:Seeing as Blade of Ruin is completely useless and not even worth a spec point, it would make sense to try out some experimental changes involving Blade of Ruin being mirrored to Cave-In. By mirror, I mean that it should improve dmg with hate, it should require a great weapon and it should be a 3cd KD with no reactionary requirement. The issue with it being a 5 point skill could easily be solved by swapping Enraged Beating with Blade of Ruin. Swapping Enraged Beating wouldn't change much anyway and is one of those skills that should imho be reworked to an ability that affects the person you got Dark Protector on. Not necessarily mirrored to Ancestor's Fury, but the point being giving Black Guard more group utility.
Your guess is as good as mine at this point and time, but imho it should give the Black Guard more group utility, i.e: Giving the Black Guard more options in terms of helping his Dark Protector. Much like the IB's Oathfriend can do.GodlessCrom wrote:I support this. As i said, mirror cave in on to blade of ruin completely. Not sure enraged beating needs to change though. Or rather, what would it do? Crimson Death already increases crit chance ala Ancestors Fury.Teefz wrote:Seeing as Blade of Ruin is completely useless and not even worth a spec point, it would make sense to try out some experimental changes involving Blade of Ruin being mirrored to Cave-In. By mirror, I mean that it should improve dmg with hate, it should require a great weapon and it should be a 3cd KD with no reactionary requirement. The issue with it being a 5 point skill could easily be solved by swapping Enraged Beating with Blade of Ruin. Swapping Enraged Beating wouldn't change much anyway and is one of those skills that should imho be reworked to an ability that affects the person you got Dark Protector on. Not necessarily mirrored to Ancestor's Fury, but the point being giving Black Guard more group utility.
While I have nothing against allowing mid KD to work with 2h, it would give S+B relatively little value over 2H. Every other tank class gets at least 1 S+B-specific ability outside of Block and Hold the Line. Futhermore, putting a 2H-specific KD in the 2H tree allows more build flexibility, with Anguish and Loathing both being viable secondary trees.Tesq wrote:since you are all focus on cave in mirror can any of you tell why you prefer it over do the mid KD also be able to be 2h at some conditions? i think i explain why i prefer the mid KD but none told why they prefer the Bor rework.
uhm i think it's quite the opposite with MID being mandatory for avoidance you will alway take mid first due to avoidance and snare and the go for half and half or full 1 of those 2, Not speaking of make the same KD version not require block rather 2h will give 3 /4 sec KD while with shield will give 5, that waystmarrow wrote:While I have nothing against allowing mid KD to work with 2h, it would give S+B relatively little value over 2H. Every other tank class gets at least 1 S+B-specific ability outside of Block and Hold the Line. Futhermore, putting a 2H-specific KD in the 2H tree allows more build flexibility, with Anguish and Loathing both being viable secondary trees.Tesq wrote:since you are all focus on cave in mirror can any of you tell why you prefer it over do the mid KD also be able to be 2h at some conditions? i think i explain why i prefer the mid KD but none told why they prefer the Bor rework.
I would argue that AoE snare isn't mandatory for 2H BGs, but rather CD, HD, FwF from left tree, and ADM and FoF from mid. In order to get AoE snare as well you'd need RR 60. If we're talking about a non-core KD in mid that's RR70 (but if I understand you correctly, you're asking for a change to core KD?).Tesq wrote:uhm i think it's quite the opposite with MID being mandatory for avoidance you will alway take mid first due to avoidance and snare and the go for half and half or full 1 of those 2, Not speaking of make the same KD version not require block rather 2h will give 3 /4 sec KD while with shield will give 5, that way
How will a mandatory mid+left setup change if KD is in mid tree instead of left? Is any 2H build going to skip left tree and spec right?Tesq wrote:2-more flexibility due mid being mandatory for avoidance+ snare. Otherwise the 2h build is just mid+left and just that.