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Changelog 06/12/2016

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Glorian
Posts: 5004

Re: Changelog 06/12/2016

Post#41 » Wed Dec 07, 2016 11:13 am

Made further Tests on Rod.

It doesn't get an increased Range, and it doesn't get an increased AoE Cap.
Range test was made with moving a tiny bit out of unbuffed Rod Range.
Rod doesnt damage npc then.
Activated Turret, waited for buff.
Rod doesnt hit designated npc. Even if I was just a tiny bit out of its base range.

Aoe Cap test was made with 12 bestigors in Troll Country.
12 Bestigors and Beastmen were hit with Static Discharge.
9 Bestmen were hit with Rod.


@Dodge, Disrupt:
.getstats say that you have an increased Evade and Disrupt.

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Bobbiom
Posts: 219

Re: Changelog 06/12/2016

Post#42 » Wed Dec 07, 2016 12:37 pm

I like the turret/daemon pet changes.

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Grunbag
Former Staff
Posts: 1881

Re: Changelog 06/12/2016

Post#43 » Wed Dec 07, 2016 1:11 pm

@Lesti : Did you tired magnet range ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Glorian
Posts: 5004

Re: Changelog 06/12/2016

Post#44 » Wed Dec 07, 2016 1:18 pm

Grunbag wrote:@Lesti : Did you tired magnet range ?
Not yet. Need some Destro help for it. :roll:

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Grunbag
Former Staff
Posts: 1881

Re: Changelog 06/12/2016

Post#45 » Wed Dec 07, 2016 1:21 pm

Glorian wrote:
Grunbag wrote:@Lesti : Did you tired magnet range ?
Not yet. Need some Destro help for it. :roll:
You can try on mobs , magnet will knock them down . You'll see range
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Akalukz
Posts: 1825

Re: Changelog 06/12/2016

Post#46 » Wed Dec 07, 2016 1:59 pm

So just so I am clear, if you a skill has a 100' range and you have 8 stacks with blue horror (close qtr spec) you actually have a 60' range instead?
-= Agony =-

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Grunbag
Former Staff
Posts: 1881

Re: Changelog 06/12/2016

Post#47 » Wed Dec 07, 2016 2:04 pm

Akalukz wrote:So just so I am clear, if you a skill has a 100' range and you have 8 stacks with blue horror (close qtr spec) you actually have a 60' range instead?

Just get this now , but yes you lose 40% range .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Renork
Posts: 1208

Re: Changelog 06/12/2016

Post#48 » Wed Dec 07, 2016 2:10 pm

Interesting changes :^) I like.

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Tankbeardz
Posts: 629

Re: Changelog 06/12/2016

Post#49 » Wed Dec 07, 2016 2:11 pm

Why?

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Morf
Posts: 1247

Re: Changelog 06/12/2016

Post#50 » Wed Dec 07, 2016 2:31 pm

Maybe you want to rethink dodge/disrupt on flame turret ? an armor stacking engi has more armor than most fully geared tanks, also factor in the keg so the most effective way to take them down is magic damage, you give them 48% disrupt (and dodge) now you have an aoe healing tank which is basically immune to magic damage when specced correctly(48% from turret/full deft defender/skaven ring etc etc).
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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