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Changelog 15/11/16

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BrockRiefenstahl
Posts: 409

Re: Changelog 15/11/16 (Pending)

Post#41 » Tue Nov 15, 2016 12:14 pm

With those changes, they made a move that is appreciable and many wanted to improve Melee WP (to a degree DoK).
Nice that finally changes are baked into the Server, but with those Healerchanges, they opened Pandora's Box.

Confident to see them to redo/improve some of the changes, it will still leave a bad sidetaste in big parts of the communitiy-memory. Also, why are those HUGE MASSIVE changes so SURPRISING?

I've read: hey we buff Torture/Wrath "finisher" in dmg numbers. Now you threw out such massive changes, without any prewarning/information Oo Feels a bit strange (especially since I did yesterday the DoK weapon quest -.-).
But I understand, its all .ab ex and will for sure take more tweaks, so its all cool in the end.
Informative:
Are all those "approved" in depth balance discussions in a "ingame"chat? Because I don't get all the informations from reading the forum on a daily basis. Maybe I am doing something wrong and I am a forum-noob :/

Edit: Thanks for your explanation Ade!

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popolacarotte
Posts: 17

Re: Changelog 15/11/16 (Pending)

Post#42 » Tue Nov 15, 2016 12:23 pm

Panzerkasper wrote:
popolacarotte wrote:Does that mean that Shatter Limbs is now a :


It's like complaining that Yer all bleedin' now is a shitty single target dot :roll:
Care to elaborate ? Or just trolling ?

(and yeah, i can't quote for **** :D)

Ravai
Posts: 99

Re: Changelog 15/11/16 (Pending)

Post#43 » Tue Nov 15, 2016 12:42 pm

Looks good, like the direction the game is heading in, positive changes all round.

Curious to see how the wp/dok changes effect combat, maybe less "healers" now so ttk will be lowered, who knows, CC is still the bain of dps doks/wps so keen to see if thats still the case.

This will be a backdoor melee buff though (which I'm not against I think especially in open they need it) main issue as a melee train was being unable to burst down a armour stacked wp/dok through guard, now its viable and we'll see the good from the weak players on this class, hopefully now slack positioning can be punished.

Just from initial theorycrafting I can see wps saving a tactic with having aoe detaunt on the hammer, switching from armor stacking to toughness stacking and maybe achieving similar levels of survivability, we'll see
Last edited by Ravai on Tue Nov 15, 2016 12:46 pm, edited 2 times in total.
Gitrate - Rysto - Nuclearpotato - Tato - Billsmith - Avgor - Svarz - Svz - Dug - Mrglass - Ravz - Ripgor

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Panzerkasper
Posts: 586

Re: Changelog 15/11/16 (Pending)

Post#44 » Tue Nov 15, 2016 12:43 pm

popolacarotte wrote:
Panzerkasper wrote:
popolacarotte wrote:Does that mean that Shatter Limbs is now a :


It's like complaining that Yer all bleedin' now is a shitty single target dot :roll:
Care to elaborate ? Or just trolling ?

(and yeah, i can't quote for **** :D)
Well SL is an aoe skill, the concept of scaling with targets effected is something new, but its just fair in terms of balancing to the choppa's "Tired already" wich was basically the same skill only that it is single target AND requires great weapond AND removes your rage. TBH i think SL is still better, since an aoe CD increase takes out and builds so much pressure in a bigger fight, its just rediculous.
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GodlessCrom
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Posts: 1297

Re: Changelog 15/11/16 (Pending)

Post#45 » Tue Nov 15, 2016 12:45 pm

BrockRiefenstahl wrote:With those changes, they made a move that is appreciable and many wanted to improve Melee WP (to a degree DoK).
Nice that finally changes are baked into the Server, but with those Healerchanges, they opened Pandora's Box.

Confident to see them to redo/improve some of the changes, it will still leave a bad sidetaste in big parts of the communitiy-memory. Also, why are those HUGE MASSIVE changes so SURPRISING?

I've read: hey we buff Torture/Wrath "finisher" in dmg numbers. Now you threw out such massive changes, without any prewarning/information Oo Feels a bit strange (especially since I did yesterday the DoK weapon quest -.-).
But I understand, its all .ab ex and will for sure take more tweaks, so its all cool in the end.
Informative:
Are all those "approved" in depth balance discussions in a "ingame"chat? Because I don't get all the informations from reading the forum on a daily basis. Maybe I am doing something wrong and I am a forum-noob :/

Edit: Thanks for your explanation Ade!
I believe most of the balance discussions, prior to us seeing them, happen internally between members of the team, and the players they select for experimental mode. I saw Eire (peter le pan) and Notade (who very well may in fact be Ade ;) ) playing 2h DPS WP over the course of last week in t4 and kicking considerable ass. I'm not sure if they were both running the new experimental changes when I saw them, or not. But I believe in-game testing does occur prior to us receiving the changes.

In response to changes themselves:
+ Convert your Willpower bonus from items into Strength.
+ The damage inflicted by Path of Wrath skills increases based on your Righteous Fury level, to a maximum of 40%.
+ Absence of Faith will debuff heals by 50%.
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Rush in and die, dogs - I was a man before I was a king!

popolacarotte
Posts: 17

Re: Changelog 15/11/16 (Pending)

Post#46 » Tue Nov 15, 2016 12:50 pm

Panzerkasper wrote:
popolacarotte wrote:
Panzerkasper wrote:
Care to elaborate ? Or just trolling ?

(and yeah, i can't quote for **** :D)
Well SL is an aoe skill, the concept of scaling with targets effected is something new, but its just fair in terms of balancing to the choppa's "Tired already" wich was basically the same skill only that it is single target AND requires great weapond AND removes your rage. TBH i think SL is still better, since an aoe CD increase takes out and builds so much pressure in a bigger fight, its just rediculous.
I agree with all the mirroring point you made.
That doesn't change the fact that now SL is what I said, an overprice skill.
I understand the direction (I think), and why SL is nerf tho. But that doesn't seems fair to the class. I hope there is a discussion / feedback thread on this "huge" (imo) nerf.

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katroulitsa
Posts: 342

Re: Changelog 15/11/16 (Pending)

Post#47 » Tue Nov 15, 2016 12:50 pm

adei wrote:Very funny to see yet again more DoK/WP complains after no testing. These changes have been available to staff for weeks now, and only one person was able to tell I was running them. I have been testing both WP/DoK for a while a long with other staff and they are viable dps and melee healers, in fact they are most likely the highest hps healer in the game in melee. Dps WP packs a punch, as does DoK, perhaps I should write a full summary just so you can understand why this is. Backline healer versions were nerfed in armor values so they are no longer tanks, brings them down a peg because that is what they needed, and saying they were nerfed means you lack the sense to actually understand that stance swapping is your savior here, and you can still do just as much healing then.
Pretty much everyone said they re gonna test the changes and give some feedback. I didnt see anyone QQing hardcore.
You have to understand you cant just change completely one of the most playable classes in the game and have everyone willing to test new things and keep a good attitude overall. Myself included :P

Just by reading countless times the theory craft Aza posted last night, to me the 50% armor seems ridiculous, when armor debuffs/ignores are still there. Also, unless i got something wrong, weapons will no longer give SE right? So you are fully dependant on your covenant and your essense lash/wp equivalent ability. Therefore, with my approximately 1,5k armor i will have to go in the frontline, cast my essense lash and regain SE? What happens when my 6man/wb/call it what u will needs to kite? Do i kite back with 1,5k armor and 8 SE regen/sec or stance dance and continue beeing useless for my grp? xD

It was never a case of backline healer since covenants only work in a specific range, not to mention abilities like silence, SE regain thingie which require you to be in melee. In large scale fights or in kiting situations its just impossible to go in the frontline to dps = heal, even with 4k armor, 0,6% chance to get crit h and 6k wounds, unless guarded (using my dok's stats). These changes would make sense in sc fights or 6vs6, but again the dok/wp would need a guard to survive. So that leads us to my next question: were these changes tested in large scale fights and/or competitive 6vs6? Just a clarification, im talking about heal spec dok/wp not dps.

Dont get me wrong, i understand the rationale behind the changes. Noone can argue wp/dok are one of the easiest classes to play and were given so many goodies, which other healing classes lack completely. Will happily test the changes and come back with feedback. Also, yay for double swords and not lame chalice.
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BrockRiefenstahl
Posts: 409

Re: Changelog 15/11/16 (Pending)

Post#48 » Tue Nov 15, 2016 12:57 pm

Spoiler:
GodlessCrom wrote:
BrockRiefenstahl wrote:With those changes, they made a move that is appreciable and many wanted to improve Melee WP (to a degree DoK).
Nice that finally changes are baked into the Server, but with those Healerchanges, they opened Pandora's Box.

Confident to see them to redo/improve some of the changes, it will still leave a bad sidetaste in big parts of the communitiy-memory. Also, why are those HUGE MASSIVE changes so SURPRISING?

I've read: hey we buff Torture/Wrath "finisher" in dmg numbers. Now you threw out such massive changes, without any prewarning/information Oo Feels a bit strange (especially since I did yesterday the DoK weapon quest -.-).
But I understand, its all .ab ex and will for sure take more tweaks, so its all cool in the end.
Informative:
Are all those "approved" in depth balance discussions in a "ingame"chat? Because I don't get all the informations from reading the forum on a daily basis. Maybe I am doing something wrong and I am a forum-noob :/

Edit: Thanks for your explanation Ade!
I believe most of the balance discussions, prior to us seeing them, happen internally between members of the team, and the players they select for experimental mode. I saw Eire (peter le pan) and Notade (who very well may in fact be Ade ;) ) playing 2h DPS WP over the course of last week in t4 and kicking considerable ass. I'm not sure if they were both running the new experimental changes when I saw them, or not. But I believe in-game testing does occur prior to us receiving the changes.

In response to changes themselves:
+ Convert your Willpower bonus from items into Strength.
+ The damage inflicted by Path of Wrath skills increases based on your Righteous Fury level, to a maximum of 40%.
+ Absence of Faith will debuff heals by 50%.
Image
Yes saw one of Peters Videos but took only a short look into it. Didn't knew they were already testing experimental mode.

Lol... some sneaky Gitmethod to grant Peter more followers on Twitch lol :-P

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Panzerkasper
Posts: 586

Re: Changelog 15/11/16 (Pending)

Post#49 » Tue Nov 15, 2016 12:58 pm

popolacarotte wrote:
Panzerkasper wrote:
popolacarotte wrote: Care to elaborate ? Or just trolling ?

(and yeah, i can't quote for **** :D)
Well SL is an aoe skill, the concept of scaling with targets effected is something new, but its just fair in terms of balancing to the choppa's "Tired already" wich was basically the same skill only that it is single target AND requires great weapond AND removes your rage. TBH i think SL is still better, since an aoe CD increase takes out and builds so much pressure in a bigger fight, its just rediculous.
I agree with all the mirroring point you made.
That doesn't change the fact that now SL is what I said, an overprice skill.
I understand the direction (I think), and why SL is nerf tho. But that doesn't seems fair to the class. I hope there is a discussion / feedback thread on this "huge" (imo) nerf.
You spelled "minor" wrong ;)
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Azarael
Posts: 5332

Re: Changelog 15/11/16 (Pending)

Post#50 » Tue Nov 15, 2016 1:00 pm

Few points:

- The damage cap is there for Festerbomb and no other reason. No one else should hit it.
- Yes, healing WP and DoK were tested under pressure situations. Guard reliance? Free AoE detaunt on Devotion/Vitality + 1k guaranteed hit SR/TE + 1.2k guaranteed hit DA/RS + viable casted heals + 4k armor = night and day compared to the trash that was melee healing before.
- Divine Fury is not intended to be used in Devotion/Vitality specs, though you can if you want to.
- The free AoE detaunt on the WP hammers will not work in .ex mode and will be removed.

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