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[SLAYER] What would make Giantslayer Tree useful again?

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Luth
Posts: 2840

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#41 » Sat Nov 12, 2016 11:39 am

Kali14 wrote:
Kali14 wrote:
Spoiler:
http://waronlinebuilder.org/#career=sla ... :;0:0:0:0:

I would like to use some like this to spam Precarious Assault or Spellbreaker. One of them, probadly Precarious Assault will must to no exhaustive my rage so I can regain 225 heals once on 4 hits from honor restored tactic and additional 225 heals from Takin' chances. But need to remove also this penalties to being critically hit.
Comparing to Inevitable Doom and Rune of Absorption, last skill from GS Spellbreaker is very bad ability. Spellbreaker will be still exhaustive blow but no longer exhaustive rage so can hit someone 4-5 with +75% damage bonus before we go in berserk state. If we want make people to play GS spec, not troll or skaven + GS then the last skill Spellbreaker is the most important.
Again: the definition of an exhaustive blow is that it exhausts your rage. Otherwise the term "exhaustive", as well as the whole concept of the class mechanic, makes no sense.

Your suggestion is basically to remove the rage drop from the ability and simply give it a 75% damage increase while in yellow, so that it can be spammed all the time without the need of a tactic anymore.
Good luck with getting this alive through the balance discussion process. ;)

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Kali14
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Posts: 340

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#42 » Sat Nov 12, 2016 12:25 pm

Spellbreaker will now ignore 50% of the victim armour. Giant slayer = tank slayer. Why? Because slayer don't have none ability to armour penetration and always must go in max weapon skill. Now will can go in max tougness because Giant slayers in Warhammer are very tough guys. And we should upgrade a bit his survive especially in giant slayer spec where he haven't none selfheal. Also this will be good for premade and also much fair because slayer in berserk loose 50% of his armour.

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blaqwar
Posts: 471

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#43 » Sat Nov 12, 2016 5:19 pm

Tesq wrote:spellbreaker have an use, which of course is not spam it the very first time time you have it avaibable. It can remove abosorb morales; something like even 3-7k in 1 one skill it dosnen't need a buff.
I don't think you understand why this ability is under discussion. Let me clarify:

Spellbreaker is an ability that requires spending 13 points in a tree that has very little utility and no survivability in it. It deals less damage than some core abilities. It does have a use, it removes absorb shields. But we should consider low prevalency and power of absorb shields in this game. What are we left with?

13 points in a mediocre tree, mediocre damage, very limited utility.

Giantslayer spec tree is very lackluster and in the spirit of internal career balance it should be brought up in power to the level of the other two (or the other two brought down, if the devs see Slayers as being too strong). The spec signature 13pt ability is the perfect place to start, bring it up in power level by improving its utility (wounds debuff moved to it or something unique like ignoring detaunts or a short silence - just brainstorming here) or increase its damage and Giantslayer specs will increase in viability.

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TenTonHammer
Posts: 3806

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#44 » Sat Nov 12, 2016 6:30 pm

blaqwar wrote:
13 points in a mediocre tree, mediocre damage, very limited utility.
wounds debuff, the ability to remove morale absorbs and both abilities hit pretty hard, also going up the tree buffs both some of the hardest hitting abilities on slayer like deathblow, i feel perhaps the damage on the ability can be increased.
Giantslayer spec tree is very lackluster and in the spirit of internal career balance it should be brought up in power to the level of the other two (or the other two brought down, if the devs see Slayers as being too strong).
Troll sayer is fine, giant slayer is fine really the problem is skaven slayer is an OP tree and giant slayer's is more fragile cause if you want max effectiveness you need no rage drop and 2H since they dont have the 10% parry bonus from DWing

The spec signature 13pt ability is the perfect place to start, bring it up in power level by improving its utility (wounds debuff moved to it or something unique like ignoring detaunts or a short silence - just brainstorming here) or increase its damage and Giantslayer specs will increase in viability.
Going by that logic should we also buff Rune of absorption since no one ever seems to get it in favor of ID and spellbreaker?

What if spellbreaker wasnt an exhaust but had a CD?
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blaqwar
Posts: 471

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#45 » Sat Nov 12, 2016 7:45 pm

TenTonHammer wrote:
blaqwar wrote:
13 points in a mediocre tree, mediocre damage, very limited utility.
wounds debuff, the ability to remove morale absorbs and both abilities hit pretty hard, also going up the tree buffs both some of the hardest hitting abilities on slayer like deathblow, i feel perhaps the damage on the ability can be increased.
Giantslayer spec tree is very lackluster and in the spirit of internal career balance it should be brought up in power to the level of the other two (or the other two brought down, if the devs see Slayers as being too strong).
Troll sayer is fine, giant slayer is fine really the problem is skaven slayer is an OP tree and giant slayer's is more fragile cause if you want max effectiveness you need no rage drop and 2H since they dont have the 10% parry bonus from DWing

The spec signature 13pt ability is the perfect place to start, bring it up in power level by improving its utility (wounds debuff moved to it or something unique like ignoring detaunts or a short silence - just brainstorming here) or increase its damage and Giantslayer specs will increase in viability.
Going by that logic should we also buff Rune of absorption since no one ever seems to get it in favor of ID and spellbreaker?

What if spellbreaker wasnt an exhaust but had a CD?
RoA IS viable (where and when is obvious). People DO use it. Compared to how few Slayers actually run Spellbreaker, which isn't viable.

And ID is a completely over-the-top ability that makes most other abilities in the game pale in comparison. So comparing RoA and Spellbreaker to it is a bit non-sensical. So yes, let me reasses my statement: bring up Giantslayer in power and utility to the level of Trollslayer, and nerf Skavenslayer to gain a trinity of useful and equally situational spec trees, fulfilling the design goal of the mastery trees.

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Gachimuchi
Posts: 525

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#46 » Sat Nov 12, 2016 9:23 pm

Wounds debuff is the only thing it has going for it. It has some good burst when deathblow actually isn't on cooldown(biggest problem with two hander right there, 30s is ridiculous) but its easily outweighed by the amount of damage you take since you can't drop rage. If DB had maybe a 10-15 second cooldown similar to CTW and Guillotine 2H would be a good deal better imo.

Cleft in Twain is also bad. Duration is painfully short for a DoT ability with no initial damage component. Not the biggest issue though.
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TenTonHammer
Posts: 3806

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#47 » Sat Nov 12, 2016 9:29 pm

Gachimuchi wrote: Cleft in Twain is also bad. Duration is painfully short for a DoT ability with no initial damage component. Not the biggest issue though.
CiT should be reworked into the choppas mirror equivalent, as a no CD backload burst DoT
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Gachimuchi
Posts: 525

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#48 » Sat Nov 12, 2016 9:34 pm

TenTonHammer wrote:
Gachimuchi wrote: Cleft in Twain is also bad. Duration is painfully short for a DoT ability with no initial damage component. Not the biggest issue though.
CiT should be reworked into the choppas mirror equivalent, as a no CD backload burst DoT
But choppas will complain that Slayer has shatter limbs and they don't so Choppa needs to have something that is better than Slayer. Make it require 2H.
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Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

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Kali14
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Posts: 340

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#49 » Sat Nov 12, 2016 10:09 pm

A:"How to make slayers play giant spec?"
B:"Nerf skaven spec".

hahaha,

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TenTonHammer
Posts: 3806

Re: [SLAYER] What would make Giantslayer Tree useful again?

Post#50 » Sat Nov 12, 2016 11:07 pm

Kali14 wrote:A:"How to make slayers play giant spec?"
B:"Nerf skaven spec".

hahaha,
I can't tell if your laughing at the idea or if your agreeing or not but that's what needs to happen FIRST before we start fiddling with giant slayer


Skaven slayer spec as a whole is just too strong, ID and shatter limbs 2 of slayers most powerful tools on one tree, nerf them then see if the "reduced viability" of the Skaven slayer tree will draw people into specing into giant slayer
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