By static dmg do you mean all their fluff dmg they get with their eaisly clense able dots?footpatrol2 wrote:I don't think engineer's/Magus were dogcrap prior to the change. They were solid then and they are even more solid now.
You have to build your group(s) to be in support of the class. You can't build your group around the kiting meta with these classes. You can but you'd be better off with a different class if you do. You have to use static game in order for them to shine which means letting players outrun you prior to this change. Engineer's/Magus due to their stationary mechanic are more objective based. They are good at claiming positions and denial. They are more objective based pvp. I've mention before about static game in a different thread. Static game never really took off. I've done it but most have not or know about it. Its about claiming a position and daring the opposition to try and move you. Unlike the BW or slayer the engineer is not affected by pressure in static game. He doesn't need to drop his damage output, only in rifleman spec or ST magus spec will his damage decrease mainly due to setbacks on incoming damage. If anything static game is more valid now then ever due to the increased damage potential and not the range increase.
Sorry but I'd rather take the word of an experienced magus like peterpans
Prior to this change magus played second fiddle to sorcs and were nothing more than glorified rift bots