what i wrote before .... NOT true ,,,,
Both sys running nice ...
I played solo i played Premate yesterday
Both nice pop times both nice fights
Pug Sc queue
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- Posts: 1781
Re: Pug Sc queue
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Pug Sc queue
Most don't know yet but pretty soon 80% of the player base queue KE and you face the same 3 groups over and over
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- Posts: 1781
Re: Pug Sc queue
thats more and more not true
i play at eu prime and if 80% are solo q with 500-900 ppl how will u get the same grps ?
i play at eu prime and if 80% are solo q with 500-900 ppl how will u get the same grps ?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Pug Sc queue
He says: you face the same 3 groups over and over.
You face, not him.
You face, not him.
Fo' th' God EMPOROR!? Fo' SIGMAR!?
Re: Pug Sc queue
Advocate for teamplay, I agree wholeheartedly.
Teamplay is fantastic.
The reality however, is that the solo player gameplay style will not likely diminish anytime soon.
I've been playing since April, and see no apparent difference from then to now.
The biggest factor that I have run across, is who's actually available when I login, regardless of how active the guild is, or how many members it has. Spamming LFG may not yield results at that particular time. What's left? Q'ing solo or with ppl you are not used to running with. We all already know these things, I didnt even need to mention them.
Again I FULLY support what Bozzax et. al. have been stating, but IMHO it aint gunna change anytime soon, there are just too many variables.
I just played sc's for six hours solo to test the new system.
I q'd all maps.
Khaine's Embrace as great
All other maps where business-as-usual ---> mostly Destro-pugs vs. mostly Order-premades --> with occaisonal pug vs. pug.
Let's give this subtle change a test for 7 days before we pee our pants :/
Teamplay is fantastic.
The reality however, is that the solo player gameplay style will not likely diminish anytime soon.
I've been playing since April, and see no apparent difference from then to now.
The biggest factor that I have run across, is who's actually available when I login, regardless of how active the guild is, or how many members it has. Spamming LFG may not yield results at that particular time. What's left? Q'ing solo or with ppl you are not used to running with. We all already know these things, I didnt even need to mention them.
Again I FULLY support what Bozzax et. al. have been stating, but IMHO it aint gunna change anytime soon, there are just too many variables.
I just played sc's for six hours solo to test the new system.
I q'd all maps.
Khaine's Embrace as great
All other maps where business-as-usual ---> mostly Destro-pugs vs. mostly Order-premades --> with occaisonal pug vs. pug.
Let's give this subtle change a test for 7 days before we pee our pants :/
===============================
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Marauder - Xanax RR8x
WE - Selrith RR7x
Magus - Aerobie RR4x
DoK - Sarlacc RR4x
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- Posts: 1781
Re: Pug Sc queue
y i know but if 300 ppl or more plain KE solo sc its not realistic that u face the same ppl over and over or ?
Cause ther will be 10-15 KE at the same time
Cause ther will be 10-15 KE at the same time
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Pug Sc queue
Yep I've played enough SCs to feel confident this is how it will turn out
800
400 in T1-T3
400 in T4 and 80% are solo queuing KE
= 80 or 40 on each side = 3-4 active teams
800
400 in T1-T3
400 in T4 and 80% are solo queuing KE
= 80 or 40 on each side = 3-4 active teams
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- Posts: 1781
Re: Pug Sc queue
dont understand that ;D
400 ppl t4 lets say 200 of tham =50% are plin solo q KE
100 on each side its about 10 grps on each side that will get shuffled all the time
*edit* and still like before u can grp and play premate with good pop .
Yesterday was solo q KE release and u still got nice pops as premate .
The only thing is now that u cant stop pugs as premate and dat was never fun for no side .
400 ppl t4 lets say 200 of tham =50% are plin solo q KE
100 on each side its about 10 grps on each side that will get shuffled all the time
*edit* and still like before u can grp and play premate with good pop .
Yesterday was solo q KE release and u still got nice pops as premate .
The only thing is now that u cant stop pugs as premate and dat was never fun for no side .
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Pug Sc queue
We all know everyone and their grandma will queue KE only as soon as they figure out it is more rewarding and more fun.
I don't think solo play is bad or casual players are lesser. I merely point out that giving players the option to avoid teams will ruin team play long run.
I don't think solo play is bad or casual players are lesser. I merely point out that giving players the option to avoid teams will ruin team play long run.
Last edited by Bozzax on Tue Oct 04, 2016 8:31 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- Posts: 1781
Re: Pug Sc queue
dont think that , There will be ever Premates that dont wanna solo and there will be never a time where just ALL play as solo .
I think there will be no diffrent like pre patch (solo , and pre)
the thing was that premates kill the whole fun for all solo playin ppl in scs .
There was no fun to play 4 hours Sc and get stomped bye 2-3 premates
And dat premates who think that was fun are just greedy easy reward farmer .
I think there will be no diffrent like pre patch (solo , and pre)
the thing was that premates kill the whole fun for all solo playin ppl in scs .
There was no fun to play 4 hours Sc and get stomped bye 2-3 premates
And dat premates who think that was fun are just greedy easy reward farmer .
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy