Hroft wrote:4xArmor slots are equivalent of 90 str,thats not even close to heavy investement,you can swap rings for genesis and still have 4250 armor....Im sorry but scenario when my DoK hits like wet noodle and full slotted str hits like a truck doesnt exist, a real difference between full str and balanced spec is around 7-8% dmg,fully invested armor dok will have 5k armor.
Now about positioning,you are MDps that will assisst MA,debuff,heal and offheal your group and focused targets,you play againist side that run at least 1 WL in every 6 man or less...Are you telling me that dps DoKs are not supposed to get hit?

When did I even remotely suggest a DoK would ever hit like a truck?
Aside from that, its about avoidance striketrough rather than dps - what on paper is a 7-8% difference, is more like double that amount post-avoidance and all other shenanigans.
And I am not telling you that DoKs aren't supposed to get hit, but that they have enough means to survive some lax burst - proper positioning and general awareness being two of them - while they will die regardless of the investment into defense capabilities if the enemies they are facing have a proper focus, just like any other class around.
You can get yourself an edge against everything thats not fully optimized with that setup (and even then the investment isn't worth it [Abbd.: outside, ofc roaming in 6>].), everything optimized will still tear through you without any trouble whatsoever, while you will lack the means to do your job.
You can't debuff or assist if your stuff doesn't stick - you can heal through normal means, but your lifetaps won't stick either.
You'd probably be better off investing into wounds if you were to run some deftard spec [Abbd.: in a proper 6man], all things considered.
If it helps: why do you think normal mdps do not invest into armor?
Moreso, why would mdps with access to a plethora of oh-****-buttons and a potent AoE detaunt invest into armor?
(Aside from deftard maras that have an excuse playing <proper> debuffbot and their monstro trait that gurantees actual returns from armor when focused properly.)
Abbd.1: As Daknall above, and I previously, stated: Yes, a deftard spec has its purpose - but that purpose is not to be found in a proper 6man.
Abbd.2: You can basiclly compare it to deftard tinkerer engi, just without remotely enough utility to offer.
Abbd.3: If you face a premade completly dedicated to a meleetrain schtick - feeding their WL as much as possible -, and you fail to shutdown the WL from the get go - which is arguably easy -, you'll be up against against 2k worth of armor debuff [WL+IB M1] if they are sporting an IB; alternatively a SM that probably runs 2h to add that little something to the meleetrain completly circumventing your armor stack aswell, a WH that laughs at you or a SL being a SL.
A min/max'd mdps (in BL/conq/gen mix and match + buffs) can get to 500-600ws with little to no dedication, especially SL have a field day with WS - now let alone SW.
If you struggle to keep yourself close to mainstat softcap postdebuff you'll start to see the natural parry conversion take effect rather quickly, which will completly shut you down in combination with the "true" parry gained through gear/rr. If you face a BW, he, too, will laugh at you stacking armor over str/wounds.
The only physical dps that will have a hard time chewing through your armor stack will be an engi, and that is without proper debuffing.
Add to all of that the armorpen WS grants - you'll sit at squish levels of mitigation either way, all the while, you, again, won't provide enough utility/dps to make up for the slot you've taken. With the only cards in your hands eventually being your M2 and the occasional cleanse you can provide.
Abbd.4: Armor is as famous of a stat to stack because 95% of the server population is pugging 24/7, and therefore does not have a group to rely on for CC/peeling and is more often than not picked of by rdps - they fail to detaunt -, or meleetrains that they miserably fail to prekite or counter by applying CC/pressure/are out of position every single time they are engaged.
If you were looking at a server filled with premades the armor would rather quickly be tossed aside as more and more people would start actively countering it.
On live you had the very same pug mindset that had meleetrains and rdps dominate the landscape - in such environments the easiest approach, whatever it is, will always be overperforming regardless. Aside from that the <really> gamebreaking armorvaluees introduced later down the road on live are far out of reach on this server, so are the toys that made the whole situation a million times worse (pocketitems, cloaks and df/wf, TB).
Dedication&Coordination > mindless stack.
TLDR: I concede given the pug mindset hinted above - you'll be better off with the deftard spec, facing pugs in 9/10 cases. The few times you run into dedicated premades on this server are not worth the struggle min/max'ing. Why would you drop a semi-godmode this environment enables, its arguably foolish of me to go ahead and tryhard-diehard like that.
You might notice its a wetdream of mine to have a competitive scene and to have the server filled with premades giving each other a hard time.
My apologies - honestly.
E: Words and stuff.