Re: State of the Realms (A Community Discussion with the Dev
Posted: Thu Sep 15, 2016 9:46 pm
Bahaha, I'm constantly leading warbands everynight in T4 for NA. I mean seriously your judging based purely on a comment. If you want me to defend a keep against 100 Order with 6 people, then the rewards need to scale much much higher, otherwise your deaths alone will feed the enemy more then anything your going to earn, especially in medals which is the most important.Arteker616 wrote:u havent done much rvr, currently in rvr most small grps do either gank or keep def when they got a few aao but they rarely attack ior compete for bosBluestreak2k5 wrote:I don't necessarily agree with the strategy here from the developers, but I'll add some things that might help especially with the NA problem.
One of the biggest problems in NA is that there hardly enough for a WB on both sides and it's damn near impossible to take on a warband or multiple warbands without a full warband. You stand 0 chance of basically killing anyone unless your roaming trying to catch stragglers. If you actually want to attempt to solve this problem you need to increase the rewards for getting those kills at the keep when the enemy team is 40 versus your 6.
The biggest issue is medals, you give AAO but you recieve no medal bonus and given that your fighting against odds that are usually above 4:1 the enemy team is going to be getting more medals then you are simply due to the amount of deaths your going to have. If you really want us to defend then you should make AAO affect the number of medals dropped as well. If there is 400% AAO then every kill should drop 5 medals each and be rolled on separately.
You should also raise the max AAO from 400%, maybe as high as 800%. Again if your going to take away the rewards from being able to attack empty castles, then you need to incentivize the defend of said castles. If you can manage to defend and kill a few people and get more medals and more influence even though your outnumbered 8 to 1, well then I might be more inclined to fight. But as it stands now if I see anything above 150% AAO in a keep defense I will go and do something else simply because it's an impossible task when the healers on the enemy warbands outnumber your warband. I can barely walk around the keep with the number of invisible witches that would be walking around in groups. Making the Lord's stronger has helped with this, but that only encourages defense in the lord room, not at either door of the keep.
And on top of that if the loser rewards are multiplied by the AAO, well now it might be interesting defending outnumbered. Especially if the rewards also hand out medals the way the other objectives are doing.
this is where the system colapse , people want hugue battles and clash zerv vs zerg , because actualy the small scale warbands are what killed rvr, they good to chew few here and there poking a zerg but only when there is a wc or a postern nearby never in full open . and of course if their side gonna fall a swift change to either faction to leech .