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Saving Scenarios (the endangered species part of WAR)

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Danielle
Posts: 206

Re: Saving Scenarios (the endangered species part of WAR)

Post#41 » Tue Jun 28, 2016 7:38 am

I don't think anyone can reasonably argue that the amount of renown sc's give relative to RvR is at a reasonable level atm. Scenarios definitely need to give a lot more renown than they do now or RvR needs to give less.

PvP quests that can be completed in scenarios already exist, but a few more wouldn't hurt I guess.

Other than that I feel like unique rewards should be kept to where they belong (influence, separate rvr/scenarios sets and drops). However it would be cool to see some achievements in the future, like killed X players in scenario Y, Carried bomb 100 time in Howling Gorge etc. These could even give some stuff through tome unlocks potentially, at least there would be better incentive to complete objectives rather than endlessly spawncamp.
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Scrilian
Posts: 1570

Re: Saving Scenarios (the endangered species part of WAR)

Post#42 » Tue Jun 28, 2016 7:50 am

I find the idea that SC's are even remotely equal to RvR and should get increased rewards - ludicrous to say the least.
Lakes are nearly empty for like 15-20 hours a day with barely any action going on and you want to give more incentives to just afk in the city and queue your literaly same old 2-2-2.
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Eathisword
Posts: 808

Re: Saving Scenarios (the endangered species part of WAR)

Post#43 » Tue Jun 28, 2016 8:09 am

Gachimuchi wrote:
Spoiler:
Eathisword wrote:I'll restate, scenario are easy. You can contribute nothing at all... like literally 0, you can run around and /dance naked for 10 minutes. You can play like utter crap. If your team has a premade on it, odds are you are gonna win and get 6 emblems and renown for absolutely nothing.
The only same reward you will get for doing nothing are emblems. Once you have the gear they are next to useless until the next tier of weps come out. In open, you get to play the gold/purple bag lotto for doing nothing.
Eathisword wrote:In RvR, if you are a crap player that don't bother to group intelligently/suck at soloing and at winning fights, you get nothing. If you are a zergling, you get very close to nothing. Hence the complain : oh the grind... its too long... blablabla...

What you people ask is the equivalent of a WoW raider asking for the BiS armor in an easy mode 6 man dungeon because he doesn't like 25 man Heroic Raids... They are too hard. I don't like it. Don't force me to do content i don'T like, pretty please...
People join the zerg and mash their AoE buttons. They get small rewards, but they still get rewarded. They can also run around and /dance naked for 10 minutes and still get medallions because they're in a warband. Can also apply the same groups: if you're a crap player and fail to group intelligently for SCs you will hardly ever win unless you get carried by another premade. As far as soloing goes, not every class has the capability to solo effectively... I'm sure from the position of an IB main its easy to lose sight of that ;) You also didn't address the ability to hop on siege and spam LMB for heaps of renown/inf/medallions.

I never played WoW so your analogy is lost on me.
Eathisword wrote: If anything, I'd agree that people queuing Caledor 6v6 premade should get the same rewards then the RvR ones, cause it requires effort to group up intelligently and improve over time to win a lot in there. So I'd feel it justified to give them a quest like : for every 1 or 2 wins in Caledor Woods scenario, receive 5 officer's medallions.

If all you want is solo queue PuG scen... why in hell should that entitle you to the best gear in the game ? That'S not a valid argument, that's a childish demand. Queue them, have fun, enjoy your time. You don't need BiS for that.
In 6v6 people don't die very often. And one side can win in kills and still lose because they didn't bother to cap. Why? Because PvFlag in scenarios is boring, they'd rather be in a heated session of murderball versus similarly skilled players. I consider that having fun.
Yes, people in WB get free stuff... I know. But its so little, it doesn't really compare to rate at which you gain emblems in scens. And keep loot lotto is exactly that : lotto. EU prime you have like 1/100 chance or less. Can't compare that with scen.

You have fair points. But making people able to do only scens to gear up will be detrimental to RvR. Just like having too powerful PvE/RvR weapons is detrimental to scenario. When each have its own, it makes people that don't necessarily prefer it do it anyway at least a bit. I feel a big part why RvR struggles right now is that most classes can get by/are better with Merc then with Anni. Without merc, I feel there would be a lot more RvR going on.

I would do very few scenario if I could get what i need somewhere else. A good chunk of the RvRers think probably the same. Just as the scen lovers would not do much RvR if they didn't need it. The fact that we must all participate in both is a good thing for the game. Otherwise the game risk becoming too uni-dimensional one way or another.

Remember on live... united currency at the end. There was 1 scenario every 3 hours. I don'T want that. I also don'T want scenario to be so popular that RvR is dead.

About renown... yes, if you have 400 AAO, a kill will net you 1,5k renown. But it very rarely happens. At least not the hours I play (late EU/NA eastern). It is generally at the most 40-60%. A solo kill with 40% AAO (looking at some vids now) give less then 300 renown if you are not at a keep/BO. That's hardly HUGE renown. At even numbers (like a scenario), you get about 150 renown per solo kill. So 1 scenario win is = to 2-3 solo kills. I don't think that's unfair. To get 400 renown per player at even number a 6 man needs 10-20 kills. Again, hardly unfair compared to scenario. Keep/BO bonus are what makes it big renown. And imo, that should be toned down to help promote more open RvR, and less keep funneling. Edit : or the same bonus could be applied to scenario objectives so they are treated like BO. Kills around them would grant more renown.
Last edited by Eathisword on Tue Jun 28, 2016 8:16 am, edited 1 time in total.
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lawfol
Posts: 172

Re: Saving Scenarios (the endangered species part of WAR)

Post#44 » Tue Jun 28, 2016 8:14 am

Oh,anyone even notices this is a test server? and the major thing to test is the RVR...sc work nice enough.
Why totally change the reward system for sc while rvr system and highend pve is not even implemented?

As most people argue that sc are more fun as the rvr/pve as it is now,I dont even see why there should be any extra rewards.

And really dont forget that mercenary gear is quite easy to get, has its uses or is even the best for a lot of classes...and are nice to have for crafting/selling.

bwdaWAR
Posts: 309

Re: Saving Scenarios (the endangered species part of WAR)

Post#45 » Tue Jun 28, 2016 8:47 am

Dabbart wrote:Edit: If it is so equal and fair, why are you not equally pushing for SC emblems to be dropped in ORvR?
I have been wondering about this too. The alleged main point of this thread is not to force players to do content they don't like for endgame gear options (instead of the basic green renown gear which is available to everyone). Apparently it's entirely reasonable to expect those darn zergers to grind scenarios if they want the SC-exclusive weapons and armor though.

Ninepaces
Posts: 313

Re: Saving Scenarios (the endangered species part of WAR)

Post#46 » Tue Jun 28, 2016 9:06 am

If anything, make emblems drop in ORVR, not medallions in SC. WAR is oRVR. Scenarios are just that fun little minigame you play when you're bored or there isnt enough pop in lakes. They're nearly always lobsided, imbalanced or over too fast. But ITS OKAY because its just a time killer you do when there isnt anything else to do. Forcing ppl to play scenarios when they dont want to, just to get BIS should be removed from the game entirely.

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Posts: 1948

Re: Saving Scenarios (the endangered species part of WAR)

Post#47 » Tue Jun 28, 2016 9:27 am

Dalgrimar wrote:
Twyxx wrote:RvR system is temporary Dalgri...
"Especially since a new RvR system is being introduced for WAR that will rely on Siege Weapons."
I know, it was a reply on what OP mentioned about new RvR system that rely on Siege Weapons.
I think that way its better understandable "rely on the fight about Siege Weapons". So instead of PvDoor it will be much more open fight. You are still in the ideas of the old RvR which heavily focus on the keeps thus your "PvDoor" approach. This will change once the new RvR System is fully in place.
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labotimy
Posts: 101

Re: Saving Scenarios (the endangered species part of WAR)

Post#48 » Tue Jun 28, 2016 10:27 am

Ninepaces wrote:If anything, make emblems drop in ORVR, not medallions in SC. WAR is oRVR. Scenarios are just that fun little minigame you play when you're bored or there isnt enough pop in lakes. They're nearly always lobsided, imbalanced or over too fast. But ITS OKAY because its just a time killer you do when there isnt anything else to do. Forcing ppl to play scenarios when they dont want to, just to get BIS should be removed from the game entirely.
Since that's your position, i'm going to assume you can fully understand the reverse opinion.
RVR is for zerging clowns, that can't actually play their class properly, and rely on weight of numbers to accomplish even the simplest of tasks. But that's okay cause it's just a time killer until the zone flip, and people start queuing for SC's again.

I enjoy WAR because it's a great PVP game, with excellent PVP mechanics. I enjoy utilizing those mechanics as often as possible, sc's are a great way to have constant action. Forcing people to play RVR when they don't want to, just to get BIS should be removed from the game entirely.

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Boursk
Posts: 515

Re: Saving Scenarios (the endangered species part of WAR)

Post#49 » Tue Jun 28, 2016 10:36 am

Couldn't agree more.. bring medallions back to SC's.
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Scrilian
Posts: 1570

Re: Saving Scenarios (the endangered species part of WAR)

Post#50 » Tue Jun 28, 2016 11:09 am

Spoiler:
labotimy wrote:
Ninepaces wrote:If anything, make emblems drop in ORVR, not medallions in SC. WAR is oRVR. Scenarios are just that fun little minigame you play when you're bored or there isnt enough pop in lakes. They're nearly always lobsided, imbalanced or over too fast. But ITS OKAY because its just a time killer you do when there isnt anything else to do. Forcing ppl to play scenarios when they dont want to, just to get BIS should be removed from the game entirely.
Since that's your position, i'm going to assume you can fully understand the reverse opinion.
RVR is for zerging clowns, that can't actually play their class properly, and rely on weight of numbers to accomplish even the simplest of tasks. But that's okay cause it's just a time killer until the zone flip, and people start queuing for SC's again.

I enjoy WAR because it's a great PVP game, with excellent PVP mechanics. I enjoy utilizing those mechanics as often as possible, sc's are a great way to have constant action. Forcing people to play RVR when they don't want to, just to get BIS should be removed from the game entirely.
Easy there on ad hominem, that man was right. :mrgreen:
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