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Re: Dungeons work

Posted: Wed Jul 06, 2016 9:33 pm
by Battleshadow666
There was the one dungeon that had a huge tree in it. I remember people used to exploit the terrain to basically skip everything but the final boss. Will that be something you can fix so people can;t do that.

Also that dungeon is in Emp t1 if I remember correctly.

Re: Dungeons work

Posted: Wed Jul 06, 2016 9:37 pm
by Mithdraz
they have to rewrite everything from scratch so it shouldnt have any exploits, if they do it will be patched quickly.

Re: Dungeons work

Posted: Wed Jul 06, 2016 9:42 pm
by Kahvo
OK so Dungeons are in but don't work?? of they work but not properly?

Re: Dungeons work

Posted: Wed Jul 06, 2016 9:45 pm
by Mithdraz
This is an emulator version of warhammer online, meaning its missing a lot of content. NPC AI, etc. So it was to be coded and created from scratch like they did when first making the game. So they are adding mobs, bosses, AI etc. So its not that they are not working yet, its just they dont exists yet

Re: Dungeons work

Posted: Wed Jul 06, 2016 9:46 pm
by Mithdraz
https://www.youtube.com/watch?v=ByVkb3D6-I8

is an example of them working on ToTVL

Re: Dungeons work

Posted: Wed Jul 06, 2016 9:55 pm
by Krieg92
I can't wait for some nice PvE content.

Re: Dungeons work

Posted: Thu Feb 16, 2017 12:31 pm
by monty
two weeks? :)

Re: Dungeons work

Posted: Thu Feb 16, 2017 1:16 pm
by Collateral
Necro much?

Re: Dungeons work

Posted: Thu Feb 16, 2017 1:26 pm
by Razielhell
Lock incoming...
Already over 3 posts about Dungeons :P