IP lockout.
Log on destro ---> ip lock on destro for at least 2h
log on order ----> ip lock on order for at least 2h
I mean there is no realm pride at the moment.
This is the only real solution at this time.
And don't come with the argument "but my brother play on order and i play destru , we live in the same house "
There is what, maybe 4 people who are in this situation.
So the greater good prevail.
X-Realming Counter
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- PartizanRUS
- Posts: 612
Re: X-Realming Counter
8 hours lockout. It must 8 like in original game.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




Re: X-Realming Counter
I'm not sure if this would be possible to implement but perhaps there could be a debuff instead of complete lockout. Like I said, not sure how it would be tracked since I am not a programmer but the idea is that if you were in RvR and you swap then you would have a debuff for "x mins/hours/whatever" and it would reduce your gains in RvR. Possibly even preventing you from winning a loot bag. I feel like something like that would give people less incentive to abandon ship for an easy win and you wouldn't have steam rolls because of lockouts.
Ephritta - Bright Wizard
Greksson - Slayer
Greksson - Slayer
Re: X-Realming Counter
Gone are the days of zergs. Now are the days of xrealmers. It is extremely frustrating and exhausting to be attacking a keep seeing that the enemy has the AAO and as door gets battered down, all of a sudden the attackers now have the AAO and the attackers get rolled over.
I understand that as a f2p game it's hard to implement a realm lock out (not impossible though). So if IP lock out can't be implemented something else needs to be done. The xrealmers are getting worse.
Guilds should take a stand and start kicking xrealmers from their guilds. Another idea is make the defense tick give half inf/exp while giving the attacking more if keep is taken and zone is locked. With all the intelligent people working on this game, surely one of them can come up with an idea to help reduce the amount of xrealming going on.
I play this game for the rvr and the fun of riding with a wb and zerg. When will people who xrealm realize they are seriously hurting this game when they keep xrealming?
I understand that as a f2p game it's hard to implement a realm lock out (not impossible though). So if IP lock out can't be implemented something else needs to be done. The xrealmers are getting worse.
Guilds should take a stand and start kicking xrealmers from their guilds. Another idea is make the defense tick give half inf/exp while giving the attacking more if keep is taken and zone is locked. With all the intelligent people working on this game, surely one of them can come up with an idea to help reduce the amount of xrealming going on.
I play this game for the rvr and the fun of riding with a wb and zerg. When will people who xrealm realize they are seriously hurting this game when they keep xrealming?
Re: X-Realming Counter
8 hours... dumb idea. An hour would be plenty. Wanna switch? Take an hour break then do so.PartizanRUS wrote:8 hours lockout. It must 8 like in original game.

- PartizanRUS
- Posts: 612
Re: X-Realming Counter
Cry me a river :] 8 hours is orignal game's lockout timer and its better than nothing.woot wrote:8 hours... dumb idea. An hour would be plenty. Wanna switch? Take an hour break then do so.PartizanRUS wrote:8 hours lockout. It must 8 like in original game.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




-
- Posts: 447
Re: X-Realming Counter
An idea I was toying about form quite some time:
If someone have toons from both realms add 1 hour timer. Not to block log in but to add something I call "traitor" buff.
Why I am against full lockout timer? Becouse spying and sabotage is valid war strategy. But for every strategy there must exist counterplay.
How the "traitor" buff should work? If you spot someone with this buff you are entitled to call him a traitor, for example by new command "/traitor <char name>". Then, and only then you can kill him. Other players could join you by also using this command. So if some gulid want to send his spy they also need to protect them when they back. And x-realmers won't get any protection (becouse who likes x-realmers??
).
Question: Do the traitor kill should give small renown gain or not? Today I would say "yes" but not for 100%.
One more: I am ont against playing on both sides although I play only destro side. I am against instant changing sides to farm renown with winning side.
If someone have toons from both realms add 1 hour timer. Not to block log in but to add something I call "traitor" buff.
Why I am against full lockout timer? Becouse spying and sabotage is valid war strategy. But for every strategy there must exist counterplay.
How the "traitor" buff should work? If you spot someone with this buff you are entitled to call him a traitor, for example by new command "/traitor <char name>". Then, and only then you can kill him. Other players could join you by also using this command. So if some gulid want to send his spy they also need to protect them when they back. And x-realmers won't get any protection (becouse who likes x-realmers??

Question: Do the traitor kill should give small renown gain or not? Today I would say "yes" but not for 100%.
One more: I am ont against playing on both sides although I play only destro side. I am against instant changing sides to farm renown with winning side.
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: X-Realming Counter
My frustration is reaching explosive levels.
For the last time:
Any Solution Which Involves Identifying Who Owns Any Given Character Or Account Is Not Workable At The Present Time
Please Stop Posting Solutions Which Rely Upon This Type Of Identification
Thank You
For the last time:
Any Solution Which Involves Identifying Who Owns Any Given Character Or Account Is Not Workable At The Present Time
Please Stop Posting Solutions Which Rely Upon This Type Of Identification
Thank You
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Re: X-Realming Counter
then here's a crazy one: implement an "opposite" to the aao. The underdog let's say they have aao 60% ok? so they have 60% more xp, inf, rr whatever. Then put an equivalent -60% to the zerging side, so they get less xp, rr and inf. Then hopefully, some will switch sides until realms are somehow "balanced". Can be tried out?
note: this is a pamphlet and should be treated like one.
or not
note: this is a pamphlet and should be treated like one.


Preotul - WP
Re: X-Realming Counter
Just just forces even more xrealming, just the other way around. Why should I get 60% less RP gain ONTOP of 75%reduction already. That'd be like 60rp a kill....shaggy140 wrote:then here's a crazy one: implement an "opposite" to the aao. The underdog let's say they have aao 60% ok? so they have 60% more xp, inf, rr whatever. Then put an equivalent -60% to the zerging side, so they get less xp, rr and inf. Then hopefully, some will switch sides until realms are somehow "balanced". Can be tried out?
note: this is a pamphlet and should be treated like one.or not
![]()
Siege is doing a dandy job of kill off pug zergs, maybe a little too well(with no leech healing like on live, its 3k RP an hour rr40+), but, imo, stands no chance at holding a keep from a Guild/Ally balanced warband on its own.
I'm against any kind of labelling "this guy is an xrealmer". I'd prefer a buff to drops/rp in any premade group setup or guild/ally groups. Get people working together, no matter how small, or outnumbered. Proper group setups won't die to siege in a few minutes, like we currently see.
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