Jump on embrace
Re: Jump on embrace
a simple solution seems to be to have to be stationary for the spell to cast.
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Re: Jump on embrace
In smaller scale engagements(6v6) you might have the luxury of the enemy being spread out enough to actually target the marauder in that two second time-frame and taunt him. Anything beyond that you're not going to have much luck.Shadowgurke wrote:People act like TE is a free kill every time you pull.
If you are fighting vs a zerg then Rift/Magnet are worse by a large margin.
The pull can be seen for 2 seconds. Enough time for your team to react. Enough time to taunt or CC the marauder (RKD is convenient, isn't it?) That is not even factoring in that it never works against SWs with selfpunt up or healers. If I had to guess I would say it works on healers 25% of the time due to disrupt.
I know the ability is cancer when it comes to chasing people but don't we at least want the ability to be useful in actual combat?
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Re: Jump on embrace
while i would have agreed on that during the live time of WAR i dont agree with you within ROR. marauder is definitely not the best melee class. for sure he is strong but whether op or the best mdps in the game. and before my stubborn friends think i'd troll i clearly dont!Scrilian wrote: on the best melee class in the game
Re: Jump on embrace
imo ability that punish you even if u got better positioning and negate prekitting and clever movement around the feeld shoould be removed or made hard to use. Maras put no effort whatsoever to negate all effort that healers put into positioning. Simply because of that skill resolte defence become mandatory and even then u got 2/5 min cd vs 30 sec.
Please do not let some effortless skill to kill all work that healers do about their positioning. And then ppl wonder why WP is so massivly played
Please do not let some effortless skill to kill all work that healers do about their positioning. And then ppl wonder why WP is so massivly played
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Jump on embrace
Found an issue in which Terrible Embrace would silently fail and go on cooldown if the target was out of LOS at the time TE finishes casting. This case will be handled correctly in the next update..
Re: Jump on embrace
Would you be so kind as saying which mdps is superior to a marauder? Do you mean in a specific group-setup or by default?Bretin wrote:while i would have agreed on that during the live time of WAR i dont agree with you within ROR. marauder is definitely not the best melee class. for sure he is strong but whether op or the best mdps in the game. and before my stubborn friends think i'd troll i clearly dont!Scrilian wrote: on the best melee class in the game
I thought about it, but I don´t see any other mdps that brings as many nice abilities to a group as a marauder.
Or am I beeing trolled?

Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: Jump on embrace
It actually is a magical Disrupt.Azarael wrote:To the people who are talking about disrupt on jump: can we use the term "break" instead of "Disrupt" if it's not actually a magical Disrupt?
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Vance | Leechking
Preferred Playstyle 6vX (AAO Fights)
Guild-Group Player Verzweiflung | Despair
"We bring [Despair]
"
Preferred Playstyle 6vX (AAO Fights)
Guild-Group Player Verzweiflung | Despair
"We bring [Despair]

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