TenTonHammer wrote:
@krumlock
when transitioning from orc boyz to blorcs what intermediate unit do you suggest using? cause their are a bunch like bloody sun boyz, broketooth armored boyz and iron claws or tried and true big uns? , here the thing btw what purpose do spear units serve? it says anti large, o if the enemy has no monsterous units their use less compared to other SnB units?
Also ive been told that DW units are better vs infantry, between black orcs with great weapons and da immortalz whom are dw BO's which are the better option? and when using GW infantry you want them to hit the fanks and rear right?
Bloody sun boyz? Woah i'm sure I don't have all that many units, and i'm using Radious Mods. Well, IDK on that. In a transition between an Orc Boyz - Black Orc army, you should aim to replace some regular boyz with Tough 'Uns. Work with that until you can fully replace all Boyz with Blorcs. I guess B.S Boyz and BRKTH A. Boyz are simply beefed up regular units.
Truth be told, I've never used spear units. They seem like cannon fodder to me, and for that, I've already got Gobbos, which are way cheaper and plentiful. They may be good for holding the line...well, thing is, as a Greenskin you should never be on the defensive. The entire faction is built around an aggresive playstyle, this is reflected in their army versatility. Good against monstruos units? Meh. Nothing a regular blorc can't take care of. One has to remember that spear will always lose against a SnB enemy, and Sword enemies are nearly always present in enemy armies (Emp. Swordsmen, Grave Guard I think?, Stunty Warriors, Chaos Warriors).
Now, to the GW and DW.
GW (aka Blorcs) are better against Armored targets. That means Greatswords, Ironbreakers, Reiksguard, Chosen, etc.
DW is better against lightly-armored infantry. Swordsmen, Marauders, Stunty Warriors, Skeletons, etc.
They both should be used at the flanks. Lack of shields mean they will take casualties more quickly, and they are, in some cases, not easily replaced. Where they will put their high attack value to better use is from the rear / flank, where a shield can't protect you.
If you send GW/DW as frontline units, they will inevitably bombarded by arty / projectiles. Lack of a shield means they will fall pretty quickly.
That's it

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