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Warhammer Total War

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Toldavf
Posts: 1586

Re: Warhammer Total War

Post#41 » Sun Jun 19, 2016 4:39 pm

TenTonHammer wrote:
Toldavf wrote: If you can defeat those stacks early you can place a hero or 2 in the zone directly south of the bearsorlings this will raise corruption and make them very hard to attack
got any suggestion if youve done the archaon campagin for the slayer of kings quest battle? i went it and when i saw then vs army screen the enemy had 4 armies, i freaked out :?

when you say hero do you mean an agent? how exaclty does the whole spread corruption thing work?
The slayer of kings is an assassination mission basically load up on chosen and knights and move fast to take the enemy lords head that will stop the reinforcements appearing. the quicker you kill him the better.

Corruption is a passive ability all your lords and heros (agents) spread it, and once it hits the 50% mark the enemy will take crazy attrition especially when combined with the snow and mountains.

Having an exalted deployed in a region also reduces public order so the with the corruption penalty to that also they will have to maintain a large garrison in that area.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Scrilian
Posts: 1570

Re: Warhammer Total War

Post#42 » Sun Jun 19, 2016 4:47 pm

Exalted can train your units every turn with Drill perk, very handy to get those chosen/monsters to gold 4 rank fast.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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TenTonHammer
Posts: 3806

Re: Warhammer Total War

Post#43 » Sun Jun 19, 2016 5:00 pm

Scrilian wrote:Exalted can train your units every turn with Drill perk, very handy to get those chosen/monsters to gold 4 rank fast.
thank man! i had no idea this was a thing :o

i wish the ingame wiki explained stuff like this
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Scrilian
Posts: 1570

Re: Warhammer Total War

Post#44 » Sun Jun 19, 2016 5:11 pm

I see that you are a bit struggling with 2+ enemy armies - I suggest you better, and by that I mean always, learn Lightning Strike perk. It allows you to fight one enemy army at a time even if they are petty much on top of each other.
Vigor cost reduction perk is also a great choice boosting your army fighting capabilities in case of being outnumbered and having to fight more than 1 army in a single battle.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Shutyergob
Posts: 168

Re: Warhammer Total War

Post#45 » Sun Jun 19, 2016 5:36 pm

Pfft... The game's just a lotta unit management fussin'....lol

Dabbart
Posts: 2251

Re: Warhammer Total War

Post#46 » Sun Jun 19, 2016 5:59 pm

Check out the Mods. They can "fix" a lot of the issues that a campaign suffers. For instance, turning off aggressive hero's can be a huge difference on campaign playability. I had Chaos swam me with hero's that seemingly auto assassinated...

But the battles aren't actually as twitch reliant as they can seem. Since most units don't have special formations/abilities it isn't too bad. But yea, a lot of pausing for unit orders. The battles are quick(but you can get a mod for that:P)

And you can lvl up any hero by embedding them in a province. They get XP per turn, so a great way to put a hero with Block Army or assassination at a choke point on your territory.

Also, try out an "all" hero/lord/monster army. It's just plain fun:P
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Toldavf
Posts: 1586

Re: Warhammer Total War

Post#47 » Sun Jun 19, 2016 6:07 pm

try fighting the orcs all those goblin assassins. So many grudges....
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Dabbart
Posts: 2251

Re: Warhammer Total War

Post#48 » Sun Jun 19, 2016 6:23 pm

Toldavf wrote:try fighting the orcs all those goblin assassins. So many grudges....

At least gobbos "Over Gyrate" and wound themselves...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Joan
Posts: 671

Re: Warhammer Total War

Post#49 » Sun Jun 19, 2016 7:31 pm

TenTonHammer wrote:
@krumlock

when transitioning from orc boyz to blorcs what intermediate unit do you suggest using? cause their are a bunch like bloody sun boyz, broketooth armored boyz and iron claws or tried and true big uns? , here the thing btw what purpose do spear units serve? it says anti large, o if the enemy has no monsterous units their use less compared to other SnB units?

Also ive been told that DW units are better vs infantry, between black orcs with great weapons and da immortalz whom are dw BO's which are the better option? and when using GW infantry you want them to hit the fanks and rear right?
Bloody sun boyz? Woah i'm sure I don't have all that many units, and i'm using Radious Mods. Well, IDK on that. In a transition between an Orc Boyz - Black Orc army, you should aim to replace some regular boyz with Tough 'Uns. Work with that until you can fully replace all Boyz with Blorcs. I guess B.S Boyz and BRKTH A. Boyz are simply beefed up regular units.

Truth be told, I've never used spear units. They seem like cannon fodder to me, and for that, I've already got Gobbos, which are way cheaper and plentiful. They may be good for holding the line...well, thing is, as a Greenskin you should never be on the defensive. The entire faction is built around an aggresive playstyle, this is reflected in their army versatility. Good against monstruos units? Meh. Nothing a regular blorc can't take care of. One has to remember that spear will always lose against a SnB enemy, and Sword enemies are nearly always present in enemy armies (Emp. Swordsmen, Grave Guard I think?, Stunty Warriors, Chaos Warriors).

Now, to the GW and DW.

GW (aka Blorcs) are better against Armored targets. That means Greatswords, Ironbreakers, Reiksguard, Chosen, etc.
DW is better against lightly-armored infantry. Swordsmen, Marauders, Stunty Warriors, Skeletons, etc.

They both should be used at the flanks. Lack of shields mean they will take casualties more quickly, and they are, in some cases, not easily replaced. Where they will put their high attack value to better use is from the rear / flank, where a shield can't protect you.

If you send GW/DW as frontline units, they will inevitably bombarded by arty / projectiles. Lack of a shield means they will fall pretty quickly.

That's it :P.
Krumlok, Black Orc Boss of da Deathskull Tribe:
"Some day, all Choppas become savaj boyz." - Krumlok 2015

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TenTonHammer
Posts: 3806

Re: Warhammer Total War

Post#50 » Sun Jun 19, 2016 8:48 pm

so what purpose do chariots serve? are they just like shock calvary?
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