Re: Changelog 23rd May, 2016
Posted: Mon May 23, 2016 12:04 pm
I wouldnt leave keep now those jewel pieces have been added. Way too op. Hope trivial blows is going to work soon with all this crit.
Natherul wrote:Let me just point out how wrong you are about us GMs, we play the game just like anyone else, and while we might sometimes need to teleport somewhere on a short notice to catch a cheater or whatever we DO play, and personally I play a LOT of RVR.Rebuke wrote:Also the purple bag jewlery completely **** your system up, resulting in EVERYONE staying at the keep to get those bis items (seriously what were you guys thinking?).
But this is to be expected when no gm/dev actually plays in RvR (in a somewhat semi-organized way atleast).
EDIT: also with the bags, we did not create the RNG, that was from live and tbh if we increased it then everyone would already be done by now and have no more progression to do until we release more content, and then the playercount would drop meaning less fun for everyone
I know you play RvR, but just in a way devoid of tactics or strategy towards pushing a zone (campaigning). Note that this statement is aimed towards ALL RoR devs/gm's, not you specifically.Rebuke wrote: But this is to be expected when no gm/dev actually plays in RvR (in a somewhat semi-organized way atleast).
I had it planned to push but the siege weapons weren't doing any damage on the dev server. Decided to hold off on implementing them until I can confirm they work.Glorian wrote:Thanks for the changes. Giving the BOs now an incentive. And also an incentive for an BO defence force.
Now to the important Part: when do we get dwarven Siege Equipment?
Oh no, you can't SOLO a GROUP ACTIVITY anymore?! The horror! Call 911 NOW!Mpoulntozas wrote:You forgot to mention that you changed the PQ -Battle of Averith.
Now the final mob spawns as a HERO. So you made this PQ impossible to solo.
So even harder to get the Ruin set, which is adequate for a lvl 40 tank. Like it was easy to get it and all tanks had it.
What is the puprose of this? The gear should be from PvP hard to get, Pve should give you something to be "just ok" for PvP.
And ofcourse you dont refer it to the changelog.
Well, only one dev took the effort to add something to the purple bags due to player whine over nothing being in them, now there's something to obtain in a very rare bag and it's still not good enough because it's deemed 'too powerful'? I thought keep sieging was supposed to be encouraged by the rewards it gives.Rebuke wrote:Natherul wrote:Let me just point out how wrong you are about us GMs, we play the game just like anyone else, and while we might sometimes need to teleport somewhere on a short notice to catch a cheater or whatever we DO play, and personally I play a LOT of RVR.Rebuke wrote:Also the purple bag jewlery completely **** your system up, resulting in EVERYONE staying at the keep to get those bis items (seriously what were you guys thinking?).
But this is to be expected when no gm/dev actually plays in RvR (in a somewhat semi-organized way atleast).
EDIT: also with the bags, we did not create the RNG, that was from live and tbh if we increased it then everyone would already be done by now and have no more progression to do until we release more content, and then the playercount would drop meaning less fun for everyoneI know you play RvR, but just in a way devoid of tactics or strategy towards pushing a zone (campaigning). Note that this statement is aimed towards ALL RoR devs/gm's, not you specifically.Rebuke wrote: But this is to be expected when no gm/dev actually plays in RvR (in a somewhat semi-organized way atleast).
Were the heck did you see me claiming that a keep is the endgame of the zone??? I even stated that the zone lock“s RP and inf should be incentive enough for some people.Rebuke wrote:STOP SEEING THE KEEP SIEGE IN A ZONE BY ITSELF AS THE SOLE CULMINATION OF RVR!
The climax of the zone is the locking of the zone, not the capturing of a keep in that zone. If you keep maintaining your view all you encourage is zergblobbing at the keep. What you (should) aim for is a situation where actively holding BO's is just as much of a requirement (read weighingfactor of 50%) to lock the zone as taking keeps (the other 50%) and as such both taking keeps and bo's should be rewarded in the same manner, done though, you guessed it: locking a zone. By making purple bags drop LOTD quality items you are completely screwing over people that willingly go back to defend the BO's.
Check this ****: http://imgur.com/02lzqum
If the answer of any of the three question in that picture can be answered with yes you have a failing RvR system. Controlling the BO's should be given the same reward as a keep take.