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Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 1:06 am
by OldPlayer
Azarael wrote:Then if he did so for the express purpose of getting that gear, and not to have fun, he's an idiot, isn't he? I'm not even going to hold back because I want you to understand the viewpoint that is being taken here.
We told you. EXPECT WIPES. What we will not let you do is then go out, farm intensively for gear, and then try to use the time you spent farming under warning of potential bugs/wipes as a mechanism for complaint or staff pressurization.
Does something seem too easy? Expect us to hammer it. Simple as that.
Fantastic post, can it be made sticky on the front page of the project, pretty please?
Wheel of Pain and Pleasure, so pleasing for our Gods!

Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 2:14 am
by geraldtarrant
Ty for update!
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 2:26 am
by navis
Very, very good guys. T4 is working better then expected, I also really like how the Keeps are setup now in the end zones.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:08 am
by Mael
zumos2 wrote:That for me is definitely not worth wiping the gear and demoralising/pissing players off.
I fail to see how 2 almost full warbands earlier today just standing around in Praag waiting for others to cap the keep is not a definition of "not worth it"? Yes, I have several screenshots time lagged because I couldn't quite believe my eyes.
AFAIK, there may well be a few people who ground out RvR properly to gain medallions/gear but they are in the minority compared to those who benefited from the issues now patched.
Hopefully now people will be incentivised to actually leave the wc's and actively participate. It's a bit demoralising for the rest of us dieing and then running out from the wc past the same "afk'ish" toons to go and die again due to a lack of support. I don't mind admitting, I just gave up earlier this afternoon and logged off due to getting highly pee'd off about getting nuked time & time again while I counted 30+ people loitering in the wc.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:12 am
by walker68
ugh... my only complaint is that open RVR is dead atm...... I having a lot of fun
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:18 am
by Bacta
walker68 wrote:ugh... my only complaint is that open RVR is dead atm...... I having a lot of fun
RvR is pretty dead for NA now, it was pretty popping the last week or so. I don't mind the wipe of medallions and gear so much but, taking out medallions from zone flips is a bit much i don't think players really feel the incentive to RvR. Maybe instead of the 2/5/10 system that was in place lower it to a 1/3/5 or something to that nature. Knowing players could take keeps and get a gold back defended or not provided incentive and also c created RvR and Roaming groups. Currently its 10 Pm and nothings going on.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:27 am
by Mael
Bacta wrote:walker68 wrote:ugh... my only complaint is that open RVR is dead atm...... I having a lot of fun
RvR is pretty dead for NA now, it was pretty popping the last week or so. I don't mind the wipe of medallions and gear so much but, taking out medallions from zone flips is a bit much i don't think players really feel the incentive to RvR. Maybe instead of the 2/5/10 system that was in place lower it to a 1/3/5 or something to that nature. Knowing players could take keeps and get a gold back defended or not provided incentive and also c created RvR and Roaming groups. Currently its 10 Pm and nothings going on.
Or maybe it demonstrates the amount of people that were enjoying being able to loiter in the zone merely to get a "zone cap" without actually doing anything tangible? Just saying...
You'll always see large numbers appearing at an Ice Cream Van that's giving out free Ice Cream, eh?
It'll pick up again before you know it. T3 you had to do things for your medallions, even if it was PvDoor some of the time. It was rarely quiet then before the recent unavoidable game errors. T4 has even more to offer, and there are tons of PvP'ers on the server. Once the butthurt has eased in a couple of hours I am sure people will start flocking back. Of course, hopefully it'll be minus a lot of the freeloaders this time.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:28 am
by wargrimnir
There are currently ~200 players in T4, with a close to 50% ratio per side.
That could be 4 full warbands fighting 4 full warbands. We know that's not the case, but is it really because we took out rewards for not fighting? The rewards for fighting still exist, and player drops were doubled, and keeps give out more loot when contested.
How else to incentivize people actually PvP'ing? Mind you, if it can be abused for free, or through avoidance tactics, I don't see it being a serious answer.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 3:42 am
by Bacta
It would be nice to have a 50kill quest like we did have in T3? With a small player base it is hard to get the 50 kills per zone. I know they were changed per zone not sure if intentional or not.
Re: Changelog 14th May 2016
Posted: Sun May 15, 2016 4:06 am
by ann69
Mael wrote:Bacta wrote:walker68 wrote:ugh... my only complaint is that open RVR is dead atm...... I having a lot of fun
RvR is pretty dead for NA now, it was pretty popping the last week or so. I don't mind the wipe of medallions and gear so much but, taking out medallions from zone flips is a bit much i don't think players really feel the incentive to RvR. Maybe instead of the 2/5/10 system that was in place lower it to a 1/3/5 or something to that nature. Knowing players could take keeps and get a gold back defended or not provided incentive and also c created RvR and Roaming groups. Currently its 10 Pm and nothings going on.
Or maybe it demonstrates the amount of people that were enjoying being able to loiter in the zone merely to get a "zone cap" without actually doing anything tangible? Just saying...
You'll always see large numbers appearing at an Ice Cream Van that's giving out free Ice Cream, eh?
It'll pick up again before you know it. T3 you had to do things for your medallions, even if it was PvDoor some of the time. It was rarely quiet then before the recent unavoidable game errors. T4 has even more to offer, and there are tons of PvP'ers on the server. Once the butthurt has eased in a couple of hours I am sure people will start flocking back. Of course, hopefully it'll be minus a lot of the freeloaders this time.
Sure there were some afk'ers there always has been in WaR... But there were always 1 to 3 active warbands or more at any given time, and it was fun.