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Farming Ruin Gear / Purple bags

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Morf
Posts: 1247

Re: Farming Ruin Gear

Post#41 » Sun May 29, 2016 4:35 pm

Once more pq's get fixed players will be spread between the 9 ? or so pq's on each realm that drop ruin gear and it will no longer be an issue.
I shouldnt have to point out the red letters on the main page that say "Alpha phase" indicating the server is still in development, if u cant stomach the grind of gathering ruin armor right now then go do something else and try again when more pq's get fixed.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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magicthighs
Former Staff
Posts: 717

Re: Farming Ruin Gear

Post#42 » Sun May 29, 2016 4:59 pm

bloodi wrote:
magicthighs wrote: What you said is that there being tokens for the last two instances added to the game shows that there should be tokens for every instance. I don't agree with that.
No
Yes, you did say that:
bloodi wrote:Hell, the fact that TotVL had tokens tells you that even Mythic realizes that there should be tokens for every instance, they learned their lesson, why cant we here?
Its pain and simple, a better system, it gives all the benefits of the old one while assuring that after x time, everyone will get the drop they wanted.

Its not a matter of agreement, its just a better system, if you are going to go with the "i dont agree wit that" elaborate why its not because as it is, adding tokens has no downsides.
It's a better system if you think that easymode guaranteed drops are a good thing. I don't, not in the context of PvE. The only challenge when it comes to PQs at the moment is to win that gold bag. Once there are more PQs (and some PQ boundaries are fixed) that won't really be that much of a challenge anymore, leaving you with farmable gear sets you can probably get in a single day when we implement tokens. I don't think that's a good thing.
magicthighs wrote:Even in that game you get tokens for a chest piece, head piece, etc. Not sure how that would fix anything here.
You are either ignorant about the matter or at least feigning ignorance, the tokens for a chest piece and so on, its about "tier sets" they gave you a token that you could exchange for a piece of the set gear you wanted because you know, getting a dps set as a healer is not fun or rewarding, they gave you a token so you could exchange it for the specific piece you wanted to avoid, well, the RNG we are complaining about here.
Those tokens were dropped by end-bosses in instances, iirc. You had to work hard (well, long at least) for them, not farm a PQ for 15 minutes.
magicthighs wrote:Because I don't see it as a problem maybe?
Yeah i heard seeing everyone drop their desired things while you get rammed in the ass by the rng gods is one of the most fun things that can happen in a mmo, no problems whatsoever here, its not something no one has ever mentioned and no game in the last 10 years has made attempts to alleviate it.

The above is sarcasm, no, really, its a real thing and something multiple developers tried to solve with multiple systems, tokens and so on are since long ago a staple in this kind of systems, check most mmos out there.

For me RNG is part of the game, a part I don't have a problem with. So, like I said, I guess we just disagree there. There's a reason I don't play other MMOs anymore, I just don't like easymode welfare purples.
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sablasni
Posts: 110

Re: Farming Ruin Gear

Post#43 » Mon May 30, 2016 12:13 am

i dont mind the RVR grind to get the gear i want...but through PVE? oh hell no

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Mael
Posts: 73

Re: Farming Ruin Gear

Post#44 » Mon May 30, 2016 1:08 am

Morf wrote:Once more pq's get fixed players will be spread between the 9 ? or so pq's on each realm that drop ruin gear and it will no longer be an issue.
I shouldnt have to point out the red letters on the main page that say "Alpha phase" indicating the server is still in development, if u cant stomach the grind of gathering ruin armor right now then go do something else and try again when more pq's get fixed.
Apologies, not quite sure who you're replying to, as your generic post doesn't address anything anyone recently posted.
It's certainly not pertinent to my last post.

Obviously we realise it's Alpha, and in flux, which is why we're providing feedback in the first place, eh? It was partly down to this feedback that the current rolling system for PQ's was adapted to its current better state. Without any feedback it would still not be working properly. See how this works?
If it was a completed server and not an Alpha, then there'd be no need for feedback, as nothing would be changing...
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

Jackiee
Posts: 17

Re: Farming Ruin Gear

Post#45 » Mon May 30, 2016 3:09 am

magicthighs wrote: It's a better system if you think that easymode guaranteed drops are a good thing. I don't, not in the context of PvE. The only challenge when it comes to PQs at the moment is to win that gold bag. Once there are more PQs (and some PQ boundaries are fixed) that won't really be that much of a challenge anymore, leaving you with farmable gear sets you can probably get in a single day when we implement tokens. I don't think that's a good thing.
Guaranteed drops are not by definition easymode, the guarantee simply exists as a safety net for those who get unlucky. If anything, easymode is being the guy who gets 5 gold bags and gets the 5 pieces, thats literally as easy as it possibly can be, which is facilitated primarily by the existence of an RNG mechanic.

Challenge would be an adequate description if the task was itself fair, but it is not. Its not unheard of for people with the highest contribution to then get low rolls, and then when they finally do get a gold bag get a duplicate. Not to mention as pointed out above, it would appear that tanks have a harder job of acquiring contribution.

As for whether the gear being farmable is a good thing or not, for many the PQs are just a means to an end, a chore that they jump through to get gear because unfortunately this set is the one that is well itemized for them and not the pvp one that they can acquire while having fun.

Now ultimately the RNG in these PQs arent too bad, I only contributed this post due to my stance on the principle of RNG. RNG is fine in PvE games, it exists so people come back to do the PvE some more because inherently PvE is repetitive and not challenging while mastered. However WAR always did better as a PvP game, and if anything has been proven in the last half a decade, its that RNG gear based PvP games die very very fast.

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Tesq
Posts: 5713

Re: Farming Ruin Gear

Post#46 » Mon May 30, 2016 8:30 am

in fact follow what jackiee said, assuming a sort of token system is introduced it would only be to give x pieces after a long road of unsuccesful attempts, and not just make it more simple overall, best way for me could be also change the +100 for not reciving a bag into / not reciving a G-BAG so that it get equally farmable for everyone there.
Then randomness is another stuff and a second problem that token system could fix, and even if pq gear became farmable in 1 day is not really a problem coz tank would benefith the most from it and ther is very few problem if tank instead of explode when enter in t4 with ppl with a rr 80 will not due to have the very base tank set in t4.
For healer it's better annihilator and for dps it's better merc so there really is no probl giving a easier way to obtain ruin once the cap will be increased; also you wont make the same thing with annihiator? once sov will be up annihilator will take very few meddalion to be full buy and as the above argument tank set should be easier to get than DD, cos dd have the easiest life for itiemization in game for a lot of different reasons while tank and healer for their performance are a lot more bound to itiems
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Vayra
Posts: 577

Re: Farming Ruin Gear

Post#47 » Mon May 30, 2016 8:55 am

Tesq wrote:best way for me could be also change the +100 for not reciving a bag into / not reciving a G-BAG so that it get equally farmable for everyone there.
That would necessitate an even more stringent contribution check before even being allowed to roll. Otherwise you can just sit there afk or cultivating and eventually get gold bags for doing absolutely nothing. Right now that's mostly kept in check by the lower roll numbers and contribution and the fact that the persistence bonus resets on any bag. If it only reset on gold bags I could sit afk for 10PQs and be guaranteed a 1000+ roll for the next gold bag. And even with more stringent contribution it could be gamed by doing the absolute minimum required each PQ and still eventually getting a gold bag. This makes for a bad system, you should be required to actively participate in the PQ to get a gold bag (or any bag imo).

Another reason this is bad is that (I hope) eventually gear will be added to the other bags as well, and back on live at least the purple bags had some real nice gear. At least for now it would be great if we could have the higher level tali making containers added to the t4 PQ bags so that they're not totally useless.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Tesq
Posts: 5713

Re: Farming Ruin Gear

Post#48 » Mon May 30, 2016 9:23 am

Vayra wrote:
Tesq wrote:best way for me could be also change the +100 for not reciving a bag into / not reciving a G-BAG so that it get equally farmable for everyone there.
That would necessitate an even more stringent contribution check before even being allowed to roll. Otherwise you can just sit there afk or cultivating and eventually get gold bags for doing absolutely nothing. Right now that's mostly kept in check by the lower roll numbers and contribution and the fact that the persistence bonus resets on any bag. If it only reset on gold bags I could sit afk for 10PQs and be guaranteed a 1000+ roll for the next gold bag. And even with more stringent contribution it could be gamed by doing the absolute minimum required each PQ and still eventually getting a gold bag. This makes for a bad system, you should be required to actively participate in the PQ to get a gold bag (or any bag imo).

Another reason this is bad is that (I hope) eventually gear will be added to the other bags as well, and back on live at least the purple bags had some real nice gear. At least for now it would be great if we could have the higher level tali making containers added to the t4 PQ bags so that they're not totally useless.
of course not, currently +100 change and currently contribution system would totally work fine i still have to see afk ppl with 001 roll win over a g-bag , then stop thinking as 20 ppl farming 1 pq is a normal stuff, wont happen anymore after ruin set thus it's not good base anything for good permanent future change on a temp situation where you have base t4 set as top t4 set; ruin gear in future need to be throw at ppl or none will even use it once moving onto t4, even more if there wil be some kind of debolster form which will allow you make renown in t2-3.
Again stop think as a base t4 set which is primary for tanks as an end game t4 set like sov is. The better tank get gear when entering in a tier the better the tier experience is for everyone as melting tank just create imbalanced fights.
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Mael
Posts: 73

Re: Farming Ruin Gear

Post#49 » Mon May 30, 2016 11:50 am

Jackiee wrote:.....
As for whether the gear being farmable is a good thing or not, for many the PQs are just a means to an end, a chore that they jump through to get gear because unfortunately this set is the one that is well itemized for them and not the pvp one that they can acquire while having fun.

Now ultimately the RNG in these PQs arent too bad, I only contributed this post due to my stance on the principle of RNG. RNG is fine in PvE games, it exists so people come back to do the PvE some more because inherently PvE is repetitive and not challenging while mastered. However WAR always did better as a PvP game, and if anything has been proven in the last half a decade, its that RNG gear based PvP games die very very fast.
This explains it from my perspective also, so very well. Thanks Jackiee.
I already have subs/installs of a few well known PvE mmo's. RoR is not one of those to me, it seems to me that at its core it is a PvP game. Therefore, having to persevere in a PvE grind also with RNG is madness and highly frustrating. Simply put, it's boring, and ultimately not what I log in to do.

I thought that Ruin gear was supposed to be the lower "stepping stone" gear for T4, kind of like the T3 Epics (Stalker). Surely, this is supposed to be the straight forward stuff to get before we strive to obtain the participation based Merc or Anni gear? That's why it exists in PvE world, not PvP. I fail to understand why getting it has now become a chore.
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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kweedko
Posts: 519

Re: Farming Ruin Gear

Post#50 » Mon May 30, 2016 12:14 pm

getted the full set in 8 hours of grind

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