plenty of melee beating you. Fusion beating your double slayer group. Kappapride beating your we/mara group. melee v melee is very even.
What happened when you used range? Oh yeah - fusion beating it.
Ranged dps in an equal setup of 6v6 players is not viable. Period. You would not even entertain the notion of using it vs. deep and dry or kappa pride's a-team melee train.
Cherry picking some ranged comps beating less than equal premades is laughable. Is that how you plan to balance. Is this how you "prove" things? what a joke.
Note; I don't disagree with you. and am not involved in those groups/fights so I dunno if real or not.
However, I learned in Jitz, that you can't use the abilites of individual practitioners to validate or invalidate a system. For example doesn't constitute fact. But you do have a fair point I guess.
Guess I was right about the trolling.
Back to your cave now.
oh look - another disingenuous post "proving" you beat a less than fully comped fusion group. That wasn't their a-team. but don't include those details.
fact remains. you wouldn't dare bring range to 6v6 against competent D&D, KP, or Fusion if they were playing their melee train best teams. Your guildmates would be pulling streams down so fast and switch toons it make your headspin. But keep trying to roll out your bs calling it "proof".
still laughing - still a joke.
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:12 pm
by DefinitelyNotWingz
So much butthurt you are from fusion right?
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:15 pm
by Mez
Re: OP. Considering you can't even get a 6v6 in RvR because half the groups will be within kite range to a postern, warcamp or zerg shouldn't give you any more hope of people queue dodging once you know who is online for the other realm. Just saying people think they want 6v6 until it's actually offered. And only then, do they want it once it's convenient to play it, i.e. no challenge.
Guess I was right about the trolling.
Back to your cave now.
oh look - another disingenuous post "proving" you beat a less than fully comped fusion group. That wasn't their a-team. but don't include those details.
fact remains. you wouldn't dare bring range to 6v6 against competent D&D, KP, or Fusion if they were playing their melee train best teams. Your guildmates would be pulling streams down so fast and switch toons it make your headspin. But keep trying to roll out your bs calling it "proof".
still laughing - still a joke.
LOWBIE ranged team vs. less than fully comped fusion group. Wouldn't this mean that all things are equal and the better team won?
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:37 pm
by peterthepan3
Not to make excuses but we were letting our main tank go DPS for this, and had an 11 year-old playing tank (he did pretty well, to be fair!)
anyway range always suffer vs melee - regardless of players behind. CW is pretty limited as it is due to boundaries/can't kite indefinitely/etc.
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:40 pm
by DefinitelyNotWingz
Dont get me started with the list of excuses from our side.
Guess we are over this.
Yet it can be proven that 1-3-2 can compete with mdps 2-2-2.
I dont know how annaise calculated those 50% but ranged dps definitely doesnt need a dmg buff to be competitive.
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:40 pm
by Twyxx
11 year olds tanking for 6v6 and meanwhile I could barely even open this bottle of fruit punch... =/
Re: WB vs 6v6.
Posted: Wed Apr 27, 2016 9:43 pm
by Dabbart
Oh Yea? Well the other side had a player using a fork instead of a mouse, and their healers all had to look at the screen via a series of mirrors...
W/L amongst the squads is meaningless until you have a tournie/ladder set-up. Until then excuses, reasons, bickering, etc is all that will occur.
But its good to see that the competition is so high amongst the 6mans. All those that want the meta to be in large scale fights... Take a page from this book. Act like a 12 year old arguing over who's dad could beat up superman the best.