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Gauging interest in a potential 6v6 Ladder

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Ktana
Posts: 63

Re: Gauging interest in a potential 6v6 Ladder

Post#41 » Tue Mar 22, 2016 1:04 pm

peterthepan3 wrote:
1. Caledor Woods won't be used for the 6v6 (probably), as it: a) has a time limit (some battles go on for ages); b) has a flag mechanic that one team may use.
And you forgot c) One team (like yours) can just stand near guards and never ever for 15 mins (while flag unchecked) go away from their range and still got farmed
d) One team (like yours) can ask another team not to check the flag and then check the flag by themselves
e) And after all this pm with "for how long you are going to check flag"
Last edited by Ktana on Tue Mar 22, 2016 1:29 pm, edited 1 time in total.

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peterthepan3
Posts: 6509

Re: Gauging interest in a potential 6v6 Ladder

Post#42 » Tue Mar 22, 2016 1:13 pm

@Boog

And I am not asking for any of things you mentioned. If anything, there could be a monetary prize but that would be independant/reliant on what the teams involved would like to do.

Boog do you have a team to register? Or are you just posting for the sake of posting =D
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boog
Posts: 343

Re: Gauging interest in a potential 6v6 Ladder

Post#43 » Tue Mar 22, 2016 1:35 pm

peterthepan3 wrote:@Boog

And I am not asking for any of things you mentioned. If anything, there could be a monetary prize but that would be independant/reliant on what the teams involved would like to do.

Boog do you have a team to register? Or are you just posting for the sake of posting =D

I didn't say you were. My post was directed at the other voices that were throwing those ideas out there. The monetary prize you described seems perfectly reasonable.

and I'm posting because I had expressed interest in joining this on the first page and expressed an idea,
boog wrote:I am interested but my guild is essentially just me and my wife and our alliance is fairly small as well.

Do you think you could put in like a "Draft" system where people who haven't found a 6 man could post their toons name/ stats/ link to armory to either help form their own team or be recruited by others?

My play time is fairly random so finding a 6 man is hard. But if this stuff is set to schedule it would make things SO much easier to pencil it in. Great thinking :mrgreen:
I thought this was a great idea and wanted to join in. So no I am not just posting for the sake posting I am posting because this is an idea I would like to be a part of and wanted to express my opinion on ideas people were bringing to the table that I personally did not care for.
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Gobtar
Posts: 799

Re: Gauging interest in a potential 6v6 Ladder

Post#44 » Tue Mar 22, 2016 1:40 pm

I have run many gaming events, and I find prize money brings out the worst in people. For table top games competitive events usually will have compelling prizes that are special to that game (unique art, or sculpts, or cards). It's true there isn't enough content to just hand stuff out for every event BUT there are leaderboard aspects of the game that could help with the ego stroking of some guilds. I.E Top guild Banner, statues of the 6 man in their city, and/ or titles. Titles are only awarded for specific goals, and we might be able to develop titles for winning community events.
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incredible
Posts: 71

Re: Gauging interest in a potential 6v6 Ladder

Post#45 » Tue Mar 22, 2016 1:45 pm

Ktana wrote:
peterthepan3 wrote:
1. Caledor Woods won't be used for the 6v6 (probably), as it: a) has a time limit (some battles go on for ages); b) has a flag mechanic that one team may use.
And you forgot c) One team (like yours) can just stand near guards and never ever for 15 mins (while flag unchecked) go away from their range and still got farmed
d) One team (like yours) can ask another team not to check the flag and then check the flag by themselves
e) And after all this pm with "for how long you are going to check flag"
Uhh, you better be careful calling out people like bretin, tomato, and peterpan. Pretty sure they wouldn't do the stuff you are trying to sling mud about. They usually discuss how much they detest those type of behaviors and are only about killing, not objectives. I don't want to speak for them, but just thought I would let you know in case you are new here.

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peterthepan3
Posts: 6509

Re: Gauging interest in a potential 6v6 Ladder

Post#46 » Tue Mar 22, 2016 1:50 pm

don't understand why people feel the need to derail this with false accusations against certain people. stay ontopic, please. one of the reasons why Caledor Woods wouldn't be used is because of some groups' infatuation with capturing the flag and not engaging in actual PvP.
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Ktana
Posts: 63

Re: Gauging interest in a potential 6v6 Ladder

Post#47 » Tue Mar 22, 2016 1:57 pm

incredible wrote: Uhh, you better be careful calling out people like bretin, tomato, and peterpan. Pretty sure they wouldn't do the stuff you are trying to sling mud about. They usually discuss how much they detest those type of behaviors and are only about killing, not objectives. I don't want to speak for them, but just thought I would let you know in case you are new here.
In our case it was exactly what i wrote.

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Gobtar
Posts: 799

Re: Gauging interest in a potential 6v6 Ladder

Post#48 » Tue Mar 22, 2016 2:16 pm

peterthepan3 wrote:don't understand why people feel the need to derail this with false accusations against certain people. stay ontopic, please. one of the reasons why Caledor Woods wouldn't be used is because of some groups' infatuation with capturing the flag and not engaging in actual PvP.
You can use Caledor woods, and request screens are posted... if there are no kills on the board the Judge can discount that scenario, Parties in questions should take many screens of the situation in questio., I feel Caledor woods would be interesting way of administering this because you have access to a score board detailing the overview. Unsportsmenship conduct could be recorded, and the guilty team givin a strike. three strikes and they are disqualified. The team that suffered at the hands of this display would be given a "win".
Last edited by Gobtar on Tue Mar 22, 2016 2:22 pm, edited 2 times in total.
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peterthepan3
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Re: Gauging interest in a potential 6v6 Ladder

Post#49 » Tue Mar 22, 2016 2:20 pm

That's true. The only thing putting me off CW is the 15minute time limit, to be honest (and the fact that you may come up against another premade entirely who don't wish to partake in the event whatsoever, increasing waiting times etc)
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Gobtar
Posts: 799

Re: Gauging interest in a potential 6v6 Ladder

Post#50 » Tue Mar 22, 2016 2:23 pm

for issue about timing, if you don't win within 15 mins it should be a draw. Do 6v6s go on alot longer then that, yes, but having a time limit adds urgency. It allows the players enough time to adjust to the time to their opponents tactics and counter them. Ability to adapt is a measure of skill, and a time limit ensures that.

Fair point concerning other premades, but that could be a good recruitment opportunity too! Bumping into a premade that isn't in the ladder could be an opportunity to bring more teams into the fold.
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