KD duration for balance or loss of flavour

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Poll: Should all non-resource related knock-downs duration be 3 seconds?

No
33
58%
Yes
15
26%
Maybe, depends how it was implemented.
9
16%
Total votes: 57

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Razid1987
Posts: 1295

Re: KD duration for balance or loss of flavour

Post#41 » Mon Mar 07, 2016 7:21 pm

Gobtar wrote:Broad generalizations to change KDs is exactly what brought us into the problem in the first place.
Then why continue in this pattern? That makes no sense. If we're in a messy situation because of generalized changes, then obviously making more such changes, is only going to make it worse.

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Gobtar
Posts: 799

Re: KD duration for balance or loss of flavour

Post#42 » Mon Mar 07, 2016 7:26 pm

I am not making any just gauging the discussion. My points are just to follow up on subjects being brought up. I included Sizer's quote and how I addressed it. Personally I would like to see WH/WE and Choppa Slayer revert back to their 2s KDs. I am not sure how I feel about IB's Cave-in yet.
Last edited by Gobtar on Mon Mar 07, 2016 7:27 pm, edited 1 time in total.
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th3gatekeeper
Posts: 952

Re: KD duration for balance or loss of flavour

Post#43 » Mon Mar 07, 2016 7:27 pm

Shadowgurke wrote:I still think that most CC in this game was over nerfed. Mainly stagger and roots, but also KD to some degree

I agree.

I am fine with a 3 second knockdown as its a "hard control".

Things like stagger that break upon taking damage should be much longer than 3s. Maybe more like 5-6 ish?

So basically I look at things like hard versus soft control.

Hard control - like knockdowns should be limited to maybe 3 seconds.
Soft control should last much longer (stuff where you are taken out of control if hit etc etc)
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TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#44 » Mon Mar 07, 2016 7:32 pm

except you already have 5s staggers on engie and magus

and that duration on their staggeres makes them unique for grp play

furthermore staggers shouldnt become any longer than that and buffing the staggers on kotbs/chosen from 3>5 shouldnt happen cause they are already strong as it is
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Razid1987
Posts: 1295

Re: KD duration for balance or loss of flavour

Post#45 » Mon Mar 07, 2016 7:43 pm

TenTonHammer wrote:except you already have 5s staggers on engie and magus
Which is fine. They also have other things, like Magnet, that will always make them viable in WBs.
TenTonHammer wrote:furthermore staggers shouldnt become any longer than that and buffing the staggers on kotbs/chosen from 3>5 shouldnt happen cause they are already strong as it is
How about overall keeping the chosens/knights at the same place (possibly bring them down a little even) by nerfing some parts of them, but also buffing their aoe stagger? Just me thinking out loud here....

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TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#46 » Mon Mar 07, 2016 7:52 pm

Except when az along with renork and peterpan were discussing the stagger buffs it was not intended toward wb v wb it was for small scale, 6v6 the entire point of the change was to make them viable for grp play

Staggers are weak in wb v wb b/c of how eaisly they are broken
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Razid1987
Posts: 1295

Re: KD duration for balance or loss of flavour

Post#47 » Mon Mar 07, 2016 7:57 pm

TenTonHammer wrote:Except when az along with renork and peterpan were discussing the stagger buffs it was not intended toward wb v wb it was for small scale, 6v6 the entire point of the change was to make them viable for grp play

Staggers are weak in wb v wb b/c of how eaisly they are broken
Then why would you be bothered about Chosens/Knights? Aren't SMs/BOs and IBs/BGs considered superior in grp play? Don't you generally want a MT and a DPS OT? Where the Chosen/Knight doesn't really fill any of those roles, since it's mainly just support?

bloodi
Suspended
Posts: 1725

Re: KD duration for balance or loss of flavour

Post#48 » Mon Mar 07, 2016 7:59 pm

Razid1987 wrote:Then why would you be bothered about Chosens/Knights? Aren't SMs/BOs and IBs/BGs considered superior in grp play? Don't you generally want a MT and a DPS OT? Where the Chosen/Knight doesn't really fill any of those roles, since it's mainly just support?
Its here guys, Bizarro world is here.

Kobts/Chosen are better in group play, wb play, pve play, crunch time play, play station, playing with play doh, play by play commentary and pug to play.

I dont know where you got that they are worse in groups, its not true at all.
Last edited by bloodi on Mon Mar 07, 2016 8:02 pm, edited 1 time in total.

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Morf
Posts: 1247

Re: KD duration for balance or loss of flavour

Post#49 » Mon Mar 07, 2016 8:01 pm

Gobtar wrote:I am not making any just gauging the discussion. My points are just to follow up on subjects being brought up. I included Sizer's quote and how I addressed it. Personally I would like to see WH/WE and Choppa Slayer revert back to their 2s KDs. I am not sure how I feel about IB's Cave-in yet.

Dont forget rkd's :lol: but yea i think it would be a good move to have kd duration as it was patches ago on live, 2 secs. We dont have tb to negate large crit bursts as we did on live where kd's were 3 secs, nobody likes being kd and killed before they can react ( get a guard,healers, 6v6 etc etc :roll: ) which can happen.

I have been playing my squiggy a bit of late and often roaming the lakes solo, i have lost count the amount of times a wh has popped on me and i got up from the kd at around 20% hp or less at which point its game over, however to play devils advocate with myself :D if 1 sec was lost i may be able to get up, kite and the wh has no chance so this could have a bigger impact then just simply changing the length of kd's. Wh's/we's could argue if dps kd's were 2 secs ss/td should snare the target with fp up no matter if it hits in the back or not.

About stagger kotbs/chosen bring alot more to the table and frankly 3 secs is plenty of time to get what u want out of the stagger be it kiting and needing to save someone in trouble or to stagger healers to burn down a dps. Also gives engi/magus something unique which cant be a bad thing.
Last edited by Morf on Mon Mar 07, 2016 8:03 pm, edited 1 time in total.
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Razid1987
Posts: 1295

Re: KD duration for balance or loss of flavour

Post#50 » Mon Mar 07, 2016 8:03 pm

bloodi wrote:
Razid1987 wrote:Then why would you be bothered about Chosens/Knights? Aren't SMs/BOs and IBs/BGs considered superior in grp play? Don't you generally want a MT and a DPS OT? Where the Chosen/Knight doesn't really fill any of those roles, since it's mainly just support?
Its here guys, Bizarro world is here.

Kobts/Chosen are better in group play, wb play, pve play, crunch time play, play station, playing with play doh, play by play commentary and pug to play.
I was asking questions. I genuinely don't know much about group play, which is why I ask. How is that bizarre? And how about you add to the discussion, or enlighten me, instead of making fun of me?

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