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Changelog 25.02.2016

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RyanMakara
Posts: 1563

Re: Changelog 25.02.2016

Post#41 » Thu Feb 25, 2016 5:00 pm

Razid1987 wrote:Love the patch! Awesome work!

But why on earth did you do this, when not all items have alternative appearence?
Dana wrote:- The alternate appearance work-around has been disabled.
Now my char is gonna look like **** :<
ErfanW wrote:Thank you for your great job, but what does this mean?
That's actually my bad for assuming the entire appearance work-around was being fixed; we've only made it so that you can apply weapon/armor appearances to each other if they are of the same type. Axe on axe, hammer on hammer, shield on shield, ect.
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RyanMakara
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Re: Changelog 25.02.2016

Post#42 » Thu Feb 25, 2016 5:02 pm

amputationsaw wrote:Then why not give all +green items alt appearance.
We'd have to make them BoE, or BoP for that to work.
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RyanMakara
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Re: Changelog 25.02.2016

Post#43 » Thu Feb 25, 2016 5:04 pm

Tiggo wrote:
Penril wrote:
Tiggo wrote:
this! very important.
Not really. If you see an anemy player with lvl1 appearance, think "ah! lowbie, easy renown" and you get stomped over and over and over and over and over again, that is entirely your fault. After 1 (maybe 2) fights you should be able to notice if he is too much for you or not.
black guard misleading you into thinking he is a 2x1h dok IS a problem.

In a sc you might want to kill the low geared zealot bevor the souvereign equipped zealot too perhaps...

of course for just on the keyboard facerolling players it doesnt make a difference they attack the first player they see despite class, level or equipment.
What's even worse is seeing a DoK with a chalice and a sword, thinking they're a healdok, then suddenly they DPS you like crazy with a chalice on. Same could be done for healdoks doks that'd like to disguise themselves as DPS doks, which is why the alternate appearance system was tweaked.
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RyanMakara
Posts: 1563

Re: Changelog 25.02.2016

Post#44 » Thu Feb 25, 2016 5:06 pm

zabis wrote:Are these the only boundless weapons that got their stats changed? I have a Boundless 1h Dark Elf sword that gives only +16 str, +16 wep skill and 3% disrupt.
That's half the stats of the two-hand version, the overal stats are lower due to the 3% disrupt you gain.
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TenTonHammer
Posts: 3806

Re: Changelog 25.02.2016

Post#45 » Thu Feb 25, 2016 5:09 pm

So...can any one comment on the statement about lairs?
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Genisaurus
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Re: Changelog 25.02.2016

Post#46 » Thu Feb 25, 2016 5:19 pm

TenTonHammer wrote:So...can any one comment on the statement about lairs?
Previously, only the lair bosses in the RvR lakes would drop loot. Now, significantly more will (specifically, the Lairs in the PvE zones).

I would say "all of them," but two were just brought to my attention this morning that I missed. They all drop level 36 or 39 gear though, so it's no bother.

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TenTonHammer
Posts: 3806

Re: Changelog 25.02.2016

Post#47 » Thu Feb 25, 2016 5:26 pm

Wait there are pve lair bosses?
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RyanMakara
Posts: 1563

Re: Changelog 25.02.2016

Post#48 » Thu Feb 25, 2016 5:27 pm

TenTonHammer wrote:Wait there are pve lair bosses?
Tons. Every pairing zone has at least one dungeon. Most are hidden R40 heroes.
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TenTonHammer
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Re: Changelog 25.02.2016

Post#49 » Thu Feb 25, 2016 5:32 pm

Oh ok now I know what your talking about

So those all have have the full drop list or is it parts only like how the t3 lair have only helms and belts?


Speaking of which would you consider adding the full drop list to t3 lairs?
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Genisaurus
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Re: Changelog 25.02.2016

Post#50 » Thu Feb 25, 2016 5:39 pm

TenTonHammer wrote:Oh ok now I know what your talking about

So those all have have the full drop list or is it parts only like how the t3 lair have only helms and belts?


Speaking of which would you consider adding the full drop list to t3 lairs?
There is no such thing as a "full drop list" for lair bosses. Each lair boss only drops a specific type of gear. Ulnac the Shambler only drops Shambling helms, and only ever dropped helms. There is no other Shambling gear.

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