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Crossrealm is real problem & Killing game

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GodlessCrom
Suspended
Posts: 1297

Re: Crossrealm is real problem & Killing game

Post#41 » Sun Feb 21, 2016 2:21 am

Obeed wrote:How many people actually Xrealm? Would be interesting to see some actual factual figures on this.
I have not met one person in game that Xrealms... is it really an actual issue or just paranoia in people's minds? 100% of the people I have met online have been 100% against Xrealming, they hate it. Some people have characters on both sides but will not swap characters mid game because of a zerg. I guess only the Dev's could answer "How many people actually Xrealm?" with the login logs.
Two days ago in T2 Empire, we defended Stonetroll against big Order zerg, and then they quit the zone. A bunch of people cried "ah they're just X-realming now" because there was literally no Order in Empire or Dwarf land.

Few minutes later, we were smacking the door down on Mandred's. 'lo and behold, a massive Order zerg comes outta nowhere. Fast forward 45 minutes and even with AAO, we take the keep. If anything, there was MORE Order than before, not less.

So I figure people might be a bit paranoid about cross-realming. In reality, Order's just hiding in a keep somewhere nearby, waiting to give Destro that sweet, sweet renown ;)
Rush in and die, dogs - I was a man before I was a king!

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bwdaWAR
Posts: 309

Re: Crossrealm is real problem & Killing game

Post#42 » Sun Feb 21, 2016 2:23 am

Kaozium wrote:It's weird nobody here pointed out some other flaws of xrealming.
we were doing T1 lair and got ganked by a destro group which is totally fine, lairs are in pvp zones for a reason.
our healer xrealmed on his chosen to help the destro group annihilate us, granting him a room in their group to kill the boss.
I mean.. wow. i don't want to name and shame but beware of colfennix.
Ever wonder why some people instinctively open those lair doors for their teammates from the inside? It's because on WARlive, that was the only way to get in for anyone as long as there were people in there. I do hope that feature will be implemented eventually... lairs are potentially the most affected by crossrealming, and unlike actual RvR, this one has an easy fix. For most lairs, anyways.

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StormX2
Game Master
Posts: 1080

Re: Crossrealm is real problem & Killing game

Post#43 » Sun Feb 21, 2016 2:31 am

Torquemadra wrote:The main problem as I see it is the current lack of defense rewards. It should all come in time.
id like to see more rewards but a good keep defence is the best!!!!! you guys did good with medallion drop rate in keeps

Kaozium
Posts: 43

Re: Crossrealm is real problem & Killing game

Post#44 » Sun Feb 21, 2016 5:21 am

bwdaWAR wrote:
Kaozium wrote:It's weird nobody here pointed out some other flaws of xrealming.
we were doing T1 lair and got ganked by a destro group which is totally fine, lairs are in pvp zones for a reason.
our healer xrealmed on his chosen to help the destro group annihilate us, granting him a room in their group to kill the boss.
I mean.. wow. i don't want to name and shame but beware of colfennix.
Ever wonder why some people instinctively open those lair doors for their teammates from the inside? It's because on WARlive, that was the only way to get in for anyone as long as there were people in there. I do hope that feature will be implemented eventually... lairs are potentially the most affected by crossrealming, and unlike actual RvR, this one has an easy fix. For most lairs, anyways.
never noticed that. but you know, i don't think that it's a problem that everyone can get in at any moment, it creates fight for a valuable resource. once we tried to gank another group and since it's difficult to kill the boss and to defend yourself at the same time, we had a fight that lasted for 1 hour in the T1 elf map and god, that was some excellent pvp time. xrealming just makes the thing hard. another obvious potential flaw would be that a full group xrealms to kill you because you spotted the boss spawn before them.

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normanis
Posts: 1469

Re: Crossrealm is real problem & Killing game

Post#45 » Sun Feb 21, 2016 6:51 am

devs need add pity tick for locking zone. also in order side sometimes u are in warband byt half of them are somwhere else. not defend keep. so in end its become 12 vs ....... . why cant devs put oil and canons on keep walls? than its realy anti zerg ,also ram is good opinion for defenders because without ram u cant hit dor. destroy ram and whole zerg wait till 1 person release to go after ram.
i remember when defender side destroy enemy ram they got morale boost to 4 and i think abilities boost also. its more intrsting than just spam aoe behinf dorr and be lucky if there is some tank who guard u and healer who are doing his job. its boring.
"give wh and witch propper aoe like evrywone has it!"

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spikespiegel84
Posts: 303

Re: Crossrealm is real problem & Killing game

Post#46 » Sun Feb 21, 2016 8:39 am

Seeing orders bitching about crossrealmers is like hearing Kanye West complaining about 53 millions $ of debt.
Just play and bring some quality. You don't have numbers to face a zerg? Don't do it and gank the warcamp path. You can't defend a bo with numbers? Do it with tactics.
The time I had most fun in this shard was defending in 7 characters a Lord from a Zerg, and winning.
Start to use a bit of brain instead of powerful macros, and maybe you will find some fun in the game.

Instead of making premades in t1 :D
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