Recent Topics

Ads

Question on damage multipliers

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Euan
Posts: 416

Re: Question on damage multipliers

Post#41 » Fri Feb 19, 2016 5:37 am

I hadn't really noticed. Welcome back Shebali. :)
Is this a shitpost? Let me know through personal message.

Ads
Luth
Posts: 2840

Re: Question on damage multipliers

Post#42 » Fri Feb 19, 2016 6:16 am

Tesq wrote:which mean this should only happened in 1.4
On the mythic server almost everyone ran around with full TB which affected sorcs/bws the most.
Imo memories on the old server(s) are very fogged because of several abilities/items not available here.

User avatar
Tesq
Posts: 5713

Re: Question on damage multipliers

Post#43 » Fri Feb 19, 2016 11:31 am

well a look if annaise can help wont be bad.

Unless this is all fault of the reworked devastator which is too strong for t3 and character need more wounds/toughness

anyway this game always had too much dps and too much heals, a general tone done wont be bad, it always had good results when it was done in past on live.
Image

shebali
Posts: 56

Re: Question on damage multipliers

Post#44 » Sat Feb 20, 2016 5:51 pm

Tesq wrote:well a look if annaise can help wont be bad.

Unless this is all fault of the reworked devastator which is too strong for t3 and character need more wounds/toughness

anyway this game always had too much dps and too much heals, a general tone done wont be bad, it always had good results when it was done in past on live.

Hey Tesq, you are right on a few things. If you go back and look at my videos, I have a RR 40 rank 32 WH I used durning start of TOVL days for DC server. He was loaded out with gear and stats. His Auto attacks on soft targets same rank as him T3 was like 400-500. To as what I see now here on RoR is like 500-700 and not anywhere near the same stats. Also, my old WH, this was before people had TB as it was not in game yet.

Also, second video shebali'ed you see me get hit with a BW( RR80 pre 100 and sov changes) at 100 combustion with BB for 2100. I get hit for that on RoR from T3 BWs.

User avatar
noisestorm
Posts: 1727

Re: Question on damage multipliers

Post#45 » Sat Feb 20, 2016 6:36 pm

shebali wrote: Also, second video shebali'ed you see me get hit with a BW( RR80 pre 100 and sov changes) at 100 combustion with BB for 2100. I get hit for that on RoR from T3 BWs.
And that should prove exactly what? Didnt i tell you already that the defense values in t4 are higher so you do _not_ need to compare t3 with t4 ?

Again: Someone having 700 resi right now, getting debuffed by 200-300 will result in a lower resi, than having later on someone with 1000 resi and again just debuffed by 200-300. Because the resi debuffs are flat values and only minimally increase in the first place. It is literally the same with the AAs stuff youre talking about.

Also the dmg coming from BB is mainly through the increase of the tactic and skillpoints in the tree. People right now already have as many points in the tree as they will have in t4 and here again, a difference of 200more int will not make any major difference either..

shebali
Posts: 56

Re: Question on damage multipliers

Post#46 » Sat Feb 20, 2016 8:07 pm

noisestorm wrote:
shebali wrote: Also, second video shebali'ed you see me get hit with a BW( RR80 pre 100 and sov changes) at 100 combustion with BB for 2100. I get hit for that on RoR from T3 BWs.
And that should prove exactly what? Didnt i tell you already that the defense values in t4 are higher so you do _not_ need to compare t3 with t4 ?

Again: Someone having 700 resi right now, getting debuffed by 200-300 will result in a lower resi, than having later on someone with 1000 resi and again just debuffed by 200-300. Because the resi debuffs are flat values and only minimally increase in the first place. It is literally the same with the AAs stuff youre talking about.

Also the dmg coming from BB is mainly through the increase of the tactic and skillpoints in the tree. People right now already have as many points in the tree as they will have in t4 and here again, a difference of 200more int will not make any major difference either..

I don't think you understand. Resi are capped. The soft cap is easy to reach and bw/ sorc debuff more than people will have besides a tank. Defense values are **** in T4. They are ok for tanks any people who waste a lot into toughness. But, 80% of people do not meet this.

I was defending the damage at first with this game when talking with my dev buddy from war/ mythic. They said the damage was higher than the normal/ live version and did not think they would play it much due to this reason. I did not agree with them at all at the time, everything felt normal to me, until I got deeper into T2.

Again, I am not saying every move is wrong or broken. Just some things are off. It could be due to the new gear and small changes you have made. But, No non 2h weapon should be Auto attacking for 700 damage for WH/WE. Also, BW's in T3 should not be getting 2200 BB end ticks.

User avatar
Azarael
Posts: 5332

Re: Question on damage multipliers

Post#47 » Sat Feb 20, 2016 8:17 pm

Also, BW's in T3 should not be getting 2200 BB end ticks.
So I see I'm going to have to do the math, because you can't be bothered to.

Let's rock.

We assume the BW has 830 INT and level 32 for the purposes of this discussion as well as the Boiling Blood tactic slotted.

Boiling Blood base at 32: 370 (emulator lerp).
Fuel to the Fire bonus takes that up to 579.

Intellect contribution: (830/5) * 1.5 = 249.

Damage: 828.

The critical damage modifier for a BW at full combustion is 100%. Therefore, critical damage bonus is 150% when adding on the basic modifier.

828 * 2.5 = 2070.

Because RoR multiplies the mitigation value with damage modifiers as well, if you have 150 toughness, this will combat log as:

X's Boiling Blood critically hits you for 1957 damage (112 mitigated).

(828 - (150/5) * 1.5) * 2.5)

assuming no resistance.

Given that we have not even considered Magic Power in here, would you like to explain to me what exactly your problem is? Because if you've seen a 2.2k Boiling Blood post-mitigation on RoR, on a target which wasn't stripped bare of resists and running no Toughness (so not a raging Slayer, for example), then I'd love to see evidence.

shebali
Posts: 56

Re: Question on damage multipliers

Post#48 » Sat Feb 20, 2016 8:41 pm

Azarael wrote:
Also, BW's in T3 should not be getting 2200 BB end ticks.
So I see I'm going to have to do the math, because you can't be bothered to.

Let's rock.

We assume the BW has 830 INT and level 32 for the purposes of this discussion as well as the Boiling Blood tactic slotted.

Boiling Blood base at 32: 370 (emulator lerp).
Fuel to the Fire bonus takes that up to 579.

Intellect contribution: (830/5) * 1.5 = 249.

Damage: 828.

The critical damage modifier for a BW at full combustion is 100%. Therefore, critical damage bonus is 150% when adding on the basic modifier.

828 * 2.5 = 2070.

Because RoR multiplies the mitigation value with damage modifiers as well, if you have 150 toughness, this will combat log as:

X's Boiling Blood critically hits you for 1957 damage (112 mitigated).

(828 - (150/5) * 1.5) * 2.5)

assuming no resistance.

Given that we have not even considered Magic Power in here, would you like to explain to me what exactly your problem is? Because if you've seen a 2.2k Boiling Blood post-mitigation on RoR, on a target which wasn't stripped bare of resists and running no Toughness (so not a raging Slayer, for example), then I'd love to see evidence.



Yes, and that is the problem. The 2200 was done on a target with 450 toughness and cap'ed resistance in ROR.

On live I had full debuff of almost no resistance and 150 toughness in T4 vs a RR80 BW with 1100 int with over 200 magic power. How can these two be the same damage.

As of now, what is the max a person can get for magic power??? 20-50? The only max stats you can have is INT, which is soft capped by most max T3.


Like I said before. Most of the damage is the game seems in line. 5-10% off is nothing. My concern is, what will things be like when said classes can get access to another 200 magic power along with Capped INT????

Ads
User avatar
Jaycub
Posts: 3130

Re: Question on damage multipliers

Post#49 » Sat Feb 20, 2016 8:43 pm

>no screenshot
<Lords of the Locker Room> <Old School>

User avatar
Azarael
Posts: 5332

Re: Question on damage multipliers

Post#50 » Sat Feb 20, 2016 8:49 pm

The point is that RoR uses formulas which very closely match the client's tooltips, which we not only are unable to change, but we have used as a reference point, so you've got nothing to argue with.

A quick check on the client shows that with Fuel to the Fire slotted and 806 Int, Boiling Blood hits for 849 pre-mit, giving a maximum pre-mitigation damage of 2122 with max Combustion, with a slight error either way because RoR uses linear interpolation to get the base damage. An attack against a mob gives:

1690 (431) = 2121 pre-mit.

Image

Can we put this topic to bed now?

Who is online

Users browsing this forum: Bing [Bot], Gittling and 7 guests