firstly why would you realistically run 3 tanks (espically 2 chosens who unlike kotbs do not have as many viable auras and is not viable to run vs x2 kotbs who have mutiple viable tactics and auras ) cause at that point if you do want to run 3 tanks you should be running SnB bo + chosen to constantly **** out immaculate defense and dps bg who provides a no cool down 50%+ outgoing hd, increased melee assist ability with crimson death provides the second highest wounds and armor debuff in the game on destro, a superpunt among other utlity abilities
when you run 3 tanks the 2h one takes the place of an mdps you need to compensate for the loss of such things such as a 50% inc hd
furthermore tri spec shosen can apply CS fine and triple rotating challange means no need for rending blade to apply cs in AoE
dps 2h chosen is a **** joke and nonviable vs other much better superior options
[Knight of the Blazing Sun] DPS or just a tank?
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- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] DPS or just a tank?
Last edited by TenTonHammer on Fri Feb 05, 2016 4:35 pm, edited 1 time in total.

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Re: [Knight of the Blazing Sun] DPS or just a tank?
Tanks need to be looked at as a whole in terms of the tradeoff between s/b and 2h and adjusted accordingly to create multiple viable/good choices.
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Re: [Knight of the Blazing Sun] DPS or just a tank?
Like I said there is a time and a place, I would rather have a 2Hander Chosen fighting a bomb group then any other off-tank. Reason is simple, when you get into some thick heavy fighting, Challange means diddely squat vs Order. I know a couple of WLs spec Whirling Blade just to deactivate Challange before they go on their merry way.TenTonHammer wrote: dps 2h chosen is a **** joke and nonviable vs other much better superior options
Last edited by Gobtar on Fri Feb 05, 2016 5:11 pm, edited 2 times in total.

- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] DPS or just a tank?
How can they have deminishing retunrs if you alternate ID? Also you do spirit auras dont stack and that having a SnB chosen is not less viable in a bomb grp since the only diffrence in resist aura between 2h chosen spec and tri spec chosen spec is 3pt in discord furthermore a bomb grp means that you have to run a choppa in lolwecka spec and that means no mara making you miss out on CC and TB making BG 2h all the more viableGobtar wrote:
Like I said there is a time and a place, I would rather have a 2Hander Chosen fighting a bomb group then any other off-tank. DfV, YSMBD have deminishing returns if you stack them. Reason is simple, when you get into some thick heavy fighting, Challange means diddely squat vs Order. I know a couple of WLs spec Whirling Blade just to deactivate Challange before they go on their merry way.
also realize wirling axes in a channel you can intterupt with taunt? and that you can just reapply CS with blast wave or some thing ?
also just becuase they drop points into wirling axes now dosnt mean they will do so later, this is the standard wl end game spec more or less:
http://waronlinebuilder.org/#career=wl; ... :;;0:0:0:0:
some times dropping PF for LF
or they go up axe man and grab cull the weak and thin the herd either way wirling axes is not something WL spec at 40

Re: [Knight of the Blazing Sun] DPS or just a tank?
Immac is helpful for clutch moments when you the tank gets punted or CCed away from the focused target, your healers get KDed or the enemy team is about to do something you werent expecting, once Immac mitigates this threat, it's unlikely it will happen again for another minute. If that kind of threat persists two M4s is unlikely to save you after this. You also run into the problem of both tanks popping their M4s at the same time because the reaction needs to be so fast, and there is no time for communication.
DfV makes getting M4 fast, REALLY fast, but it still doesn't help you on the initial confrontation, yes Whirling Axe wont be seen much later, but the top order Melee will be the slayer, there is no challanging the slayer, with Rampage up your shield and parry matters not, so having the ability to mitigate some of the damage goes a long way. Whirling axe is just an example that there is limits to challange and CS helps mitgate that.
I was talking about fighting bomb groups, not running them. If i was running a Melee Train I would run SnB BO, 2h Chosen, Sav Brut Mara, 2h Choppa (or 2nd Mara), Dok, Zealot.
Lots of armour debuff, no overlap, access to CS, tons of damage, Auras, debuffs, AoE Snare, Lots of goodies.
DfV makes getting M4 fast, REALLY fast, but it still doesn't help you on the initial confrontation, yes Whirling Axe wont be seen much later, but the top order Melee will be the slayer, there is no challanging the slayer, with Rampage up your shield and parry matters not, so having the ability to mitigate some of the damage goes a long way. Whirling axe is just an example that there is limits to challange and CS helps mitgate that.
I was talking about fighting bomb groups, not running them. If i was running a Melee Train I would run SnB BO, 2h Chosen, Sav Brut Mara, 2h Choppa (or 2nd Mara), Dok, Zealot.
Lots of armour debuff, no overlap, access to CS, tons of damage, Auras, debuffs, AoE Snare, Lots of goodies.

- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] DPS or just a tank?
Its not just maculate defense in the context of fighting bomb groups defaning and distracting bellow are more than benifical also HTL disrupt chance overlapping for 30% disrupt makes it to be even less reason t take a 2h chosen
rampage can eaisly be dealth with by shatter enchantment form BO + bg
rampage can eaisly be dealth with by shatter enchantment form BO + bg and also you missed me stack with CS to really stomp slayers dps output
rampage can eaisly be dealth with by shatter enchantment form BO + bg
rampage can eaisly be dealth with by shatter enchantment form BO + bg and also you missed me stack with CS to really stomp slayers dps output

Re: [Knight of the Blazing Sun] DPS or just a tank?
I am in agreement with you here, I am not saying you are wrong in your appraisal of SnB Chosen. I am just saying that there are situations where a 2h Chosen can be warranted. If you guild stacks heavy on the chosen (because you always want to have at least one in your group) you can really play around with the synergy of two Chosen.TenTonHammer wrote: rampage can eaisly be dealth with by shatter enchantment form BO + bg and also you missed me stack with CS to really stomp slayers dps output
Either way, I think this is still terrible off Topic. I think the problem with the Knight's twohander tree is that there really is no incentive to go up it. Myrmidia's Fury doesn't really do much for you (lose AA for no real gain) and Staggering Impact is meh. Doubtful these abilities will ever get buffed cause Knights are already top tier.

- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] DPS or just a tank?
I did figure something out that seems pretty crucial to KOTBS DPS.
The 5/5 Devastator setup has a 10% chance on attack to taunt the target. This taunt (like our ability) applies a 30% damage increase to that target. Normally I would hit taunt and it occasionally falls off due to being attacked 3x, the key would be that you get this much more often and it also procs with myrmidias as well so you can keep the 30% boost up much more.
So I guess my biggest question would be: What is the primary difference between SnB and 2h.
- DPS seems like ~10% increase in DPS when I look at character sheet however I do lose a little stats (when comparing to a SnB).
- SnB will grant you ~6%-8% block with a solid shield then you can shield rush as well for another 10%.
- 2H has some stat such as "strike through"? Not sure what this means....
So rather than FULL on DPS, maybe a solid choice is to go full Devastator, stacking STR/Wounds/Toughness where able for a balance and then sticking with SnB while still going waronlinebuilder.org - Knight of the Blazing Sun build
So you debuff targets ability to "defend" by 10% - you still get Myrmidias which is a good finisher combined with Shining Blade. You only really lose out on "Strikethrough" and "DPS increase" from the 2H.
- Also added utility of having To Glory which is great if you have another Knight in your party as a useful aura to stack.
thoughts?
The 5/5 Devastator setup has a 10% chance on attack to taunt the target. This taunt (like our ability) applies a 30% damage increase to that target. Normally I would hit taunt and it occasionally falls off due to being attacked 3x, the key would be that you get this much more often and it also procs with myrmidias as well so you can keep the 30% boost up much more.
So I guess my biggest question would be: What is the primary difference between SnB and 2h.
- DPS seems like ~10% increase in DPS when I look at character sheet however I do lose a little stats (when comparing to a SnB).
- SnB will grant you ~6%-8% block with a solid shield then you can shield rush as well for another 10%.
- 2H has some stat such as "strike through"? Not sure what this means....
So rather than FULL on DPS, maybe a solid choice is to go full Devastator, stacking STR/Wounds/Toughness where able for a balance and then sticking with SnB while still going waronlinebuilder.org - Knight of the Blazing Sun build
So you debuff targets ability to "defend" by 10% - you still get Myrmidias which is a good finisher combined with Shining Blade. You only really lose out on "Strikethrough" and "DPS increase" from the 2H.
- Also added utility of having To Glory which is great if you have another Knight in your party as a useful aura to stack.
thoughts?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
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- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] DPS or just a tank?
Oh, and are there any 2h abilities KOTBS miss out on going SnB? There was "arcing swing" that requires a 2H that would be AWESOME but I think its lvl40? So doesnt seem like any specific 2h abilities we cant use at lvl 32....
And does anyone know if damaging auras procs the 5/5 devastator set bonus? Might make that even easier to keep up.
And does anyone know if damaging auras procs the 5/5 devastator set bonus? Might make that even easier to keep up.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] DPS or just a tank?
but thats the thing right what synergy is there between x2 chosen? 2 kotbs means the snb one runs DT and FM and the 2h one runes EA, both can slot runefang and have more optianl tactics the can take and in addtion to Str, tough resists you also have other good auras on KOTBS like OYG, and stay focused
What synergry exists between 2 chosen they dont have as many good auras, dis flux is medicore
What synergry exists between 2 chosen they dont have as many good auras, dis flux is medicore

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