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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Gaave
Posts: 24

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#391 » Wed Aug 05, 2026 2:17 pm

Zumos wrote: Wed Aug 05, 2026 1:29 pm
buerdig wrote: Wed Aug 05, 2026 1:16 pm
Nameless wrote: Tue Aug 04, 2026 10:00 pm Frankly i see everyone is not happy about pet longevity at orvr so why pets got excluded from group heals range. It wasnt like that on live and while this wont fix thier constant dying it will help quite abit. I cant see the point from that exclusion
The strange part too is that there is no heal daemon/turret mechanic for either class other than blue horror having the tactic to gain 50% healing received to the player or Engi's spending a slot for, Auto-Repair matrix for all their turrets and relying on being healed themselves also.
There actually is already a mechanic for all pet classes where the pet receives 25% of the incoming healing on the player (not overhealing) as long as they are within 30 ft of the player.
I was unaware of this. Is this in the tooltips for the pet abilities somewhere that might have been missed? If not could it be added to pet tooltips?

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buerdig
Posts: 45

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#392 » Wed Aug 05, 2026 2:25 pm

Gaave wrote: Wed Aug 05, 2026 2:17 pm
Zumos wrote: Wed Aug 05, 2026 1:29 pm
buerdig wrote: Wed Aug 05, 2026 1:16 pm

The strange part too is that there is no heal daemon/turret mechanic for either class other than blue horror having the tactic to gain 50% healing received to the player or Engi's spending a slot for, Auto-Repair matrix for all their turrets and relying on being healed themselves also.
There actually is already a mechanic for all pet classes where the pet receives 25% of the incoming healing on the player (not overhealing) as long as they are within 30 ft of the player.
I was unaware of this. Is this in the tooltips for the pet abilities somewhere that might have been missed? If not could it be added to pet tooltips?
Ya, I wasn't aware of this at all XD The overhealing aspect I think is why it's so hard to notice cause typically nobody is gonna heal the owner at full health while the pet is taking damage. Having like an AP>Pet heal tactic would be kind of sweet for this.

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gisborne
Posts: 223

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#393 » Wed Aug 05, 2026 3:31 pm

Pets need to just be immune to AE damage if they are going to be excluded from group heals.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

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Gaave
Posts: 24

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#394 » Wed Aug 05, 2026 9:34 pm

gisborne wrote: Wed Aug 05, 2026 3:31 pm Pets need to just be immune to AE damage if they are going to be excluded from group heals.
Pets aren't excluded from group heals. You gotta read the previous posts. Pets receive 25% of all the healing of their owner if the pet is within 30ft.

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Jeliel80
Posts: 157

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#395 » Thu Aug 06, 2026 4:03 pm

Armor Talisman ninja nerfed into the ground again, from 180 to 96, senseless...
http://www.seventhlegion.net/
Jeliel - RP 88
Jelyel - DoK 87
Jel - WP 86
Jelielino - Shaman 86
Jelie - Zealot 84
Jelielina - AM 84

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ravezaar
Posts: 703

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#396 » Thu Aug 06, 2026 4:21 pm

All new skills and tactics are missing from game so I expect Hotfix soonish
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

chook06
Posts: 27

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#397 » Thu Aug 06, 2026 5:39 pm

Oh no... They nerfed the class. It went from an 11/10 to a mere 9.5/10.

Honestly, it's exhausting to read these kinds of reactions. You're looking at things solely through the lens of your own class, without considering the overall class balance or where the other classes stand. When a class is clearly ahead of the pack, a nerf doesn't suddenly make it weak it just means it's still very strong.

SW players, of all people, should understand that.

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