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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Orontes
Posts: 391

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#351 » Sat Aug 01, 2026 3:32 pm

ronago wrote: Fri Jul 31, 2026 11:18 pm
ravezaar wrote: Fri Jul 31, 2026 6:49 pm minor balance issues ?
SW, Engi, Magus or whatever being stronger or weaker, in the long run isn't game breaking. Most classes are quite (up to some extent) balanced even though people cry as if they were absolutely unplayable, just because they struggle facing 1 or 2 classes 1 on 1, on a game fundamentally balanced on wb gameplay.
On Order it is standard to restrict RDPS numbers in a WB to counter the Destruction melee push. Based on the new changes, what would be the reason to take a SW into a WB over other RDPS options?

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vanbuinen77
Posts: 416

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#352 » Sat Aug 01, 2026 9:57 pm

Cool, another 6% damage buff for physical dealers
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ronago
Posts: 10

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#353 » Sun Aug 02, 2026 10:14 am

Orontes wrote: Sat Aug 01, 2026 3:32 pm
ronago wrote: Fri Jul 31, 2026 11:18 pm
ravezaar wrote: Fri Jul 31, 2026 6:49 pm minor balance issues ?
SW, Engi, Magus or whatever being stronger or weaker, in the long run isn't game breaking. Most classes are quite (up to some extent) balanced even though people cry as if they were absolutely unplayable, just because they struggle facing 1 or 2 classes 1 on 1, on a game fundamentally balanced on wb gameplay.
On Order it is standard to restrict RDPS numbers in a WB to counter the Destruction melee push. Based on the new changes, what would be the reason to take a SW into a WB over other RDPS options?
I think we should make a distinction between best option and viable option. Is SW the best ranged option after the patch? Probably not, there will be many situation where other classes will be better. Which is good, the amount of SWs in the current version clearly shows it's not a correctly balanced class.

Even if not being the best option for every situation, will SW be viable after the patch? Probably yes, just like dps shamans and AMs remain viable, even though they do not dominate the battlefield like they did 2 years ago. Will SW be a top pick for wbs? For aoe ones probably not, which is normal with other classes more catered for pure aoe (BW, choppa, WL). For wbs focusing on picking targets SW will probably remain highly relevant.

Orontes
Posts: 391

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#354 » Sun Aug 02, 2026 4:24 pm

ronago wrote: Sun Aug 02, 2026 10:14 am
Orontes wrote: Sat Aug 01, 2026 3:32 pm
ronago wrote: Fri Jul 31, 2026 11:18 pm

SW, Engi, Magus or whatever being stronger or weaker, in the long run isn't game breaking. Most classes are quite (up to some extent) balanced even though people cry as if they were absolutely unplayable, just because they struggle facing 1 or 2 classes 1 on 1, on a game fundamentally balanced on wb gameplay.
On Order it is standard to restrict RDPS numbers in a WB to counter the Destruction melee push. Based on the new changes, what would be the reason to take a SW into a WB over other RDPS options?
I think we should make a distinction between best option and viable option. Is SW the best ranged option after the patch? Probably not, there will be many situation where other classes will be better. Which is good, the amount of SWs in the current version clearly shows it's not a correctly balanced class.

Even if not being the best option for every situation, will SW be viable after the patch? Probably yes, just like dps shamans and AMs remain viable, even though they do not dominate the battlefield like they did 2 years ago. Will SW be a top pick for wbs? For aoe ones probably not, which is normal with other classes more catered for pure aoe (BW, choppa, WL). For wbs focusing on picking targets SW will probably remain highly relevant.
A viability argument means acceptable. Your position then is the best SWs can hope for is to be acceptable. This is not desired, nor hoped for, but tolerable. What kind of WBs operate off of a tolerable position? These are simply PUGs (random WBs) that are for the mob alone. An argument that consigns SWs to the mob is not compelling.

Your view eliminates positions in competitive WBs (WBs needing specific roles). You admit SW AOE will be lacking, therefore any WB with an AOE focus won't opt for SWs. The claim WBs focused on picking targets would see SWs as highly relevant. Why would this be the case? The common SW focus is Skirmish. Skirmish is AOE. You have admitted AOE will not be a draw, so Skirmish (the heretofore most common way people have always played SWs for years and years) has been eliminated. Melee SWs are not WB suited. Even the Devs in their fervor to destroy SWs admit their Assault creature will be "high risk/reward hybrid range opportunist" and " unique and rewarding gameplay in the smaller, single-target focused, scale of combat " so Assault is not oriented to WBs and therefore out. It is irrelevant niche play. This leaves Scout that is single target, stationary to do damage, and now designed around Fester and adding dots. Is there anything a Scout SW can do a BW or Engi won't be able to do better? The answer is no.

Are there any SW mains happy with what is coming? No.

The response compares DPS SHs and DPS AMs to the new SW. That is telling. DPS SH and AM are primarily solo and duelists. They are self-sufficient. Can that argument be made for the new SWs? Your defense of the Dev driven catastrophe illustrates the issues perfectly.

I always assumed the informing model for Devs in their reworks was to make each playstyle for classes viable. The DPS options for healers would be an example. Now all healer classes that want to DPS can do it and be effective. The reworks for two-hand Slayer and Choppa also are examples of attempts to make those options appealing. Is there anything appealing in what is coming for SWs? Is there any excitement from the SWs mains? The world you paint is to be tolerated.

The most charitable interpretation of what is happening to SWs appears to be design by spread sheet which means the Devs simply do not know the class and decisions demonstrate that knowledge gap. There are darker interpretive models as well. The result is the same. The class is being severely damaged.

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rady
Posts: 199

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#355 » Sun Aug 02, 2026 8:05 pm

- Cut Ya: Removed.

Not sure if it was mentioned and it's of low impact, but this skill is useful while leveling. No idea why it's removed.
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Risx - 85rr Squig Herder
Rish - 85rr Shaman
Risk - 81rr Choppa

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ronago
Posts: 10

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#356 » Sun Aug 02, 2026 10:15 pm

Orontes wrote: Sun Aug 02, 2026 4:24 pm
ronago wrote: Sun Aug 02, 2026 10:14 am
Orontes wrote: Sat Aug 01, 2026 3:32 pm

On Order it is standard to restrict RDPS numbers in a WB to counter the Destruction melee push. Based on the new changes, what would be the reason to take a SW into a WB over other RDPS options?
I think we should make a distinction between best option and viable option. Is SW the best ranged option after the patch? Probably not, there will be many situation where other classes will be better. Which is good, the amount of SWs in the current version clearly shows it's not a correctly balanced class.

Even if not being the best option for every situation, will SW be viable after the patch? Probably yes, just like dps shamans and AMs remain viable, even though they do not dominate the battlefield like they did 2 years ago. Will SW be a top pick for wbs? For aoe ones probably not, which is normal with other classes more catered for pure aoe (BW, choppa, WL). For wbs focusing on picking targets SW will probably remain highly relevant.
A viability argument means acceptable. Your position then is the best SWs can hope for is to be acceptable. This is not desired, nor hoped for, but tolerable. What kind of WBs operate off of a tolerable position? These are simply PUGs (random WBs) that are for the mob alone. An argument that consigns SWs to the mob is not compelling.

Your view eliminates positions in competitive WBs (WBs needing specific roles). You admit SW AOE will be lacking, therefore any WB with an AOE focus won't opt for SWs. The claim WBs focused on picking targets would see SWs as highly relevant. Why would this be the case? The common SW focus is Skirmish. Skirmish is AOE. You have admitted AOE will not be a draw, so Skirmish (the heretofore most common way people have always played SWs for years and years) has been eliminated. Melee SWs are not WB suited. Even the Devs in their fervor to destroy SWs admit their Assault creature will be "high risk/reward hybrid range opportunist" and " unique and rewarding gameplay in the smaller, single-target focused, scale of combat " so Assault is not oriented to WBs and therefore out. It is irrelevant niche play. This leaves Scout that is single target, stationary to do damage, and now designed around Fester and adding dots. Is there anything a Scout SW can do a BW or Engi won't be able to do better? The answer is no.

Are there any SW mains happy with what is coming? No.

The response compares DPS SHs and DPS AMs to the new SW. That is telling. DPS SH and AM are primarily solo and duelists. They are self-sufficient. Can that argument be made for the new SWs? Your defense of the Dev driven catastrophe illustrates the issues perfectly.

I always assumed the informing model for Devs in their reworks was to make each playstyle for classes viable. The DPS options for healers would be an example. Now all healer classes that want to DPS can do it and be effective. The reworks for two-hand Slayer and Choppa also are examples of attempts to make those options appealing. Is there anything appealing in what is coming for SWs? Is there any excitement from the SWs mains? The world you paint is to be tolerated.

The most charitable interpretation of what is happening to SWs appears to be design by spread sheet which means the Devs simply do not know the class and decisions demonstrate that knowledge gap. There are darker interpretive models as well. The result is the same. The class is being severely damaged.
I must say I agree with what you say. In practice, the ideal would be to have all classes be able to perform in WBs, small grps, etc. Based on that, yeh, SW is probably lacking and will be with the changes made.

To give you an example, my prime pvp times were in Dark Age of Camelot, a deeply unbalanced game with what I still feel is the best purely tactical and strategical PVP gameplay we've had. Did they care to make all classes viable for every content? By no means, if you wanted to grp play, you only had a choice of half the classes available (at best). Thing is, the game really worked well. Some classes were good for grps, some were good soloers, balancing them for limited use helped the devs keep balance (somehow).

I'm not saying RoR devs should do the same, but we should maybe understand a small dev team has a limited capacity to make every class fun and viable in SCs, solo, small scale and large scale rvr. Maybe, some classes must understand they may be more catered for small scale due to lack of aoe, etc.

Back to SW, they are great (or decent, again, you can't always expect to be the top of the pyramid) in small scale pvp, even if they get some nerfs, due to the kit they have. WB play? Maybe that's lacking, especially in AOE. If you look at its counterpart, SH, it's probably way more used in WB gameplay.

Don't get me wrong, I don't want to say SW is perfectly fine, I just want to say balancing gameplay is not always an easy job. And people jumping on the FOTM bandwagon, mass crying because their FOTM class suddenly is now OK, but not top tier, doesn't help with balance.

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