New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#351 » Thu Sep 17, 2015 2:37 am

Another unfortunete side effect of this new system is that destro just dont queue for SCs (Why should they?).

Been in queue for +25 mins now without a pop. Order literally has nothing to do:
- ORvR is basically a 1 : 3 for us. You'll just be consumed by the zerg.
- SCs? No pop.

What RvR is left then?

Might as well just log off and wait for the devs to fix this mess.

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Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#352 » Thu Sep 17, 2015 3:06 am

Taking BOs for Order to stop Destro isn't even a possiblity, because the time was increased to 5 mins. You get flooded with +15 players within 3. We're lucky if we can get a single group together at this point.

This is so sad.

User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#353 » Thu Sep 17, 2015 3:58 am

I feel that too, and just logged out after a PvE farm session =(

Queue SC for a while, no pop at all.
Tried RvRing with guildies for a while, it's a slaughter.

Really, really sad day here at RoR. I hope it doesn't hurt the health of the game THAT much, because unfortunately it already did.

Even talking to a marauder on the lake, and he said it might be time to take a break until this goes away.
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Moeroes
Posts: 54

Re: New RvR system vs Old RvR system Poll

Post#354 » Thu Sep 17, 2015 4:06 am

I can see the intention of the RvR changes but as many stated it just does not seem to work out.
T2 was already really zergy and crowded at times, now it's just one huge zerg fest at peak times and leaves the side with the smaller zwerg with very very few options.
If it stays like this please add AAO as soon as possible, my WE is nearly leveled out but I think it will be a tremendous pain for new destro chars to rank up in the current RvR system. And that's sad because I guess most will go with PvE grinding again and that is not how it should be. But with maybe 1 or 2 keep takes a day on destro what point is there in trying to level in RvR?

@Ranzid: I actually experienced quite the opposite. During the last days it was mainly order with a ridiculously huge zerg and destro being outnumbered.

User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#355 » Thu Sep 17, 2015 4:12 am

Moeroes wrote:I can see the intention of the RvR changes but as many stated it just does not seem to work out.
T2 was already really zergy and crowded at times, now it's just one huge zerg fest at peak times and leaves the side with the smaller zwerg with very very few options.
If it stays like this please add AAO as soon as possible, my WE is nearly leveled out but I think it will be a tremendous pain for new destro chars to rank up in the current RvR system. And that's sad because I guess most will go with PvE grinding again and that is not how it should be. But with maybe 1 or 2 keep takes a day on destro what point is there in trying to level in RvR?

@Ranzid: I actually experienced quite the opposite. During the last days it was mainly order with a ridiculously huge zerg and destro being outnumbered.
It happens to both sides. You may get a fight once in a while, but in general after that fight, it's empty keeps all over again.

The system leaves the losing side with no option, really. =(

I'm just sad for this now. Hope it changes quickly. Hope for the best at RoR.
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Moeroes
Posts: 54

Re: New RvR system vs Old RvR system Poll

Post#356 » Thu Sep 17, 2015 4:21 am

I guess you got that right let's see how things will change in the future.

User avatar
Mez
Posts: 730

Re: New RvR system vs Old RvR system Poll

Post#357 » Thu Sep 17, 2015 4:36 am

I'm not sure what incentive underdog zerglings have to stay on right now, since they can't farm BO's elsewhere. Seems like the new system forces the underdog to try and ninja BO's back, while a moderate defense at the keep may be taking place, but the BO's are locked for too long to be a pester, and force the dominant realm out to patrol and setup small group defenses at flags.

Tonight I know there were order premades roaming around, but there was very little for them to munch on, and no flags to really take to be a pester.

I would love to change my vote to Old System for now if possible, until something else is changed. I took 18 uncontested keeps tonight. I'm waiting to take my 19th right now.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Sera
Posts: 84

Re: New RvR system vs Old RvR system Poll

Post#358 » Thu Sep 17, 2015 4:40 am

Mez wrote:I'm not sure what incentive underdog zerglings have to stay on right now, since they can't farm BO's elsewhere. Seems like the new system forces the underdog to try and ninja BO's back, while a moderate defense at the keep may be taking place, but the BO's are locked for too long to be a pester, and force the dominant realm out to patrol and setup small group defenses at flags.

Tonight I know there were order premades roaming around, but there was very little for them to munch on, and no flags to really take to be a pester.

I would love to change my vote to Old System for now if possible, until something else is changed. I took 18 uncontested keeps tonight. I'm waiting to take my 19th right now.
How many Soldier's Medallions do you have now?
Sera

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grumcajs
Posts: 378

Re: New RvR system vs Old RvR system Poll

Post#359 » Thu Sep 17, 2015 4:50 am

there is absolutely no way how to fix rvr. it was always like that.

players tend to zerg.

if u open up all zones it would just lead to 2 huge zergs taking empty zones and avoiding each other.

good step would be to completely remove zone lock bonus and instead give reward based for killing players near attacked BO or keep - defended / capture BO (keep), make the bonus 1/2 for defenders cuz its easier to defend than to attack. or something like that.


there would be no reason to zerg empty keep cuz it would give absolutely nothing if there wouldnt be any defenders present.


oh - include medailons to avoid medailons farming. no defenders - no rvr reward for killing pve mobs in rvr zone

User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#360 » Thu Sep 17, 2015 4:52 am

But what if one side dominates? The other will want to avoid fighting and it would lead to an empty rvr. Not sure how to deal with it.
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