GodlessCrom wrote: Wed Aug 01, 2018 6:40 pm dureal: For what its worth, Dresden (the poster above you) was a bit of a nuisance on the forums, and was genuinely toxic and entitled in many of his interactions that I saw. Some of his content was helpful, but the very odd and obsessive behavior outweighed the good. His in-game behavior was relatively harmless, but I think keeping him off the forums is better for everyone involved (including himself.)
Agreed on most other points though. A more relaxed stance benefits all. Cannot dictate player behavior, and I think the past year has demonstrated that aptly.
Sure, but the very same thing you say can be applied for some of the staff's replies here in this forum?
That's the whole root of the issue, read the interaction below - if you haven't already - and tell me that isn't that a "genuinely toxic and entitled in many of his interactions" stance from the staff? Not only that, but it also results in a ban even though I was correct the entire time and was actually helping them with useful feedback:
Spoiler:
Reply:dur3al wrote: Thu Nov 17, 2016 3:55 amIts not a drawback at all, because before they didn't had access to having their stats turning from strength to willpower (depending if they needed to dps or to heal), not needing to spend a tactic slot for aoe detaunt, now all it takes is to correctly use the cooldowns from the covenants depending on the situation, its a terrific buff if you ask me.Torquemadra wrote:What are you talking about? Are you just looking to be annoying or just foolish? StMicheal was talking about DPS which in AB EX means Righteousness/Celerity and as I clearly said using English the drawbacks to this position is built in, you use SR/TE you have no damage bonus, you use DA/RS your damage decreases, all abilities are defendable by normal means too, its only in devotion/vitality that the melee heals are able to avoid being parried/blocked.
As I mentioned earlier I've played only 1 day with the changes on my WL against melee doks and healer doks so I'm basing my comments on them, but the part where they can become a super good off-healer now while still having access to all the core healing skills & having a huge pool of willpower and with a simple prayer switch still remains, I haven't seen any decent structured comment regarding this yet to contradict my statement.Torquemadra wrote:Regarding DPS WP, they were an absolute joke as was the Wrath tree and DPS Dok functioned straddling the trees and could easily pump out as much healing as they could damage which they can no longer do. When you say things like "Im guessing" and show a complete lack of understanding it can only mean you havent bothered to read the patch notes because its all right there and I would strongly advise you to take time to read them or take out your own DoK and try them yourself because I for one have better things to do than to read out the patch notes for you because you want a individual set of notes for some unknown reason.
I get that, but you did it so while inadvertently breaking balance as I mentioned earlier. I've no problems with that, and I'm here merely giving you feedback, if you consider my feedback complete bullshit since "all the points" are "flying over my head" please say so so I'll refrain from posting in a constructive way anymore.Torquemadra wrote:Let me help you as things seem to be flying over your head, the "point" to this was to make all spec trees viable which you are welcome to assume is a intent for "balance"
Just because you're killing bad or pug players don't prove or help prove any point. The very same thing happened with engineers changes, everyone felt they were Justified until we started running a 4 man premade with them... it didn't take long for players to come to forums and complain about this and that regarding engineers, even causing balance changes that were quickly overturned within hours.Torquemadra wrote:and just to help you get things in perspective because Im an magnanimous kind of guy DPS doks are easier to put down on my WH because its no longer dot dot TE spam they have incentive to spec torture and to use torture abilities and are reluctant to use RS unless they have to because it cuts their dps output.
Reply which was deleted and I was given a ban, but then Aza replied himself:Torquemadra wrote: Thu Nov 17, 2016 4:34 amFirstly do not presume as to who I do or do not kill, nor try to make light out of my actual experiences both in and against those on AB EX because unlike you I have actually read the patch notes and understand them and to have the audacity to say it doesnt prove any point while you bleat on about your WL is outright comical.dur3al wrote:Its not a drawback at all, because before they didn't had access to having their stats turning from strength to willpower (depending if they needed to dps or to heal), not needing to spend a tactic slot for aoe detaunt, now all it takes is to correctly use the cooldowns from the covenants depending on the situation, its a terrific buff if you ask me.Torquemadra wrote:What are you talking about? Are you just looking to be annoying or just foolish? StMicheal was talking about DPS which in AB EX means Righteousness/Celerity and as I clearly said using English the drawbacks to this position is built in, you use SR/TE you have no damage bonus, you use DA/RS your damage decreases, all abilities are defendable by normal means too, its only in devotion/vitality that the melee heals are able to avoid being parried/blocked.
As I mentioned earlier I've played only 1 day with the changes on my WL against melee doks and healer doks so I'm basing my comments on them, but the part where they can become a super good off-healer now while still having access to all the core healing skills & having a huge pool of willpower and with a simple prayer switch still remains, I haven't seen any decent structured comment regarding this yet to contradict my statement.Torquemadra wrote:Regarding DPS WP, they were an absolute joke as was the Wrath tree and DPS Dok functioned straddling the trees and could easily pump out as much healing as they could damage which they can no longer do. When you say things like "Im guessing" and show a complete lack of understanding it can only mean you havent bothered to read the patch notes because its all right there and I would strongly advise you to take time to read them or take out your own DoK and try them yourself because I for one have better things to do than to read out the patch notes for you because you want a individual set of notes for some unknown reason.
I get that, but you did it so while inadvertently breaking balance as I mentioned earlier. I've no problems with that, and I'm here merely giving you feedback, if you consider my feedback complete bullshit since "all the points" are "flying over my head" please say so so I'll refrain from posting in a constructive way anymore.Torquemadra wrote:Let me help you as things seem to be flying over your head, the "point" to this was to make all spec trees viable which you are welcome to assume is a intent for "balance"
Just because you're killing bad or pug players don't prove or help prove any point. The very same thing happened with engineers changes, everyone felt they were Justified until we started running a 4 man premade with them... it didn't take long for players to come to forums and complain about this and that regarding engineers, even causing balance changes that were quickly overturned within hours.Torquemadra wrote:and just to help you get things in perspective because Im an magnanimous kind of guy DPS doks are easier to put down on my WH because its no longer dot dot TE spam they have incentive to spec torture and to use torture abilities and are reluctant to use RS unless they have to because it cuts their dps output.
Your posts here are completely non constructive because you seem to be steadfastly refusing to read the patch notes, you are peddling nothing but hyperbole and false information which is sad because you have a high RR dok you could be testing on and actually be giving real, useful feedback if you were so inclined.
Azarael wrote: Thu Nov 17, 2016 5:22 pm The post before it disappeared was:
And yes, the problem to which I was referring was mDPS WP/DoK being capable of doing too much healing when switching into Devotion/Vitality and potentially mheal WP/DoK dealing too much damage by using off skills from Grace/Sac and Wrath/Torture. I did intend to rework Divine Fury, Fanaticism and Murderous Intent to debuff all heals, and was looking into the idea of using 1/2 damage + undefendable for all skills in Grace, as they're all buff/heal skills to support the party and it would make some sense.dur3al wrote:First of all I'm not presuming who you kill or do not kill, but as I highlighted your quote above, you said that you've killed players easily because they were reluctant to use skills and stances at their disposal, that equals bad play.. which equals bad players, or inexperienced players, or pug players, etc. I wasn't poking at you at all, but if they had skills at their disposal which would make them survive and they didn't use, because they were "reluctant", then it was their own fault - For example, its like in a 6v6 fight you did not use potions at your disposal because you were reluctant and wanted to save them for later, but it doesn't matter because you died, its just bad play, there is no possible reason for not having used the damn potions. That's why I said either bad players or pug players.
I would honestly like confirmation by Azarael on this, or else why would've he posted:Torquemadra wrote:Your posts here are completely non constructive because you seem to be steadfastly refusing to read the patch notes, you are peddling nothing but hyperbole and false information which is sad because you have a high RR dok you could be testing on and actually be giving real, useful feedback if you were so inclined.
If my post is so "completely non constructive" why is it that it does seem Azarael understood my points and posted the above, and from what I can read from the new patch notes thread done right after our discussion, he does changes that goes in the direction to address the issue that I stated previously - bare in mind I stated this after only 1 day of playing while all your testers had weeks to test? I played with my dok with the .ab ex in one scenario before switching to order.Azarael wrote:I knew this would end up being a problem. I'll think of some way to kill it.
@Azarael, if I'm wrong or have my concerns miss-placed please just tell me and I'll gracefully acknowledge, I don't care.
How come I'm doing nothing but "hyperbole and false information" if the Project Leader manages to discuss with me in a formal, normal way with arguments back and forth without resorting to "forum warnings" every time I contradict him?
Now I've to deal with being **** threatened every time I'm one of the few who tries to argue in a formal manner backing up my points and opinion trying to explain as much as I can (check my post at the Engineer Cannon Smash thread) just because you have the "power" to give me forum warnings and threaten to ban me if this is not the "last time"? Why? Because I'm actually giving feedback?
PS: I'm not the one saying I'm a "magnanimous kind of guy", I mean who even says that?
PS2: Reading Morfee's post - and I believe he is a respectable player in the community - I think you can see that my comments were not "false information" since I'm not the only one pointing this factor.
So while in the case of the staff, nothing happened with him even though he was corrected - there was no punishment at all.. And according to the what the other staff say here, there is not even a way to punish the guy or put him in his place. So surely you can see how all of this is one way street only right?
If this cannot be changed at all as Aza said it himself, due the nature of being a volunteer project, then the least that can be done is to allow some wiggle room for the players & community too, especially when it comes to arguments and discussions where people tend to get heated up and passionate.