Collateral wrote:The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
Good speach. But i have some things to say.
1. The theme of balance in this game is hollywar theme. IMHO I know some things how the well skilled destro WB can 24x24 kill well skilled order WB.
2. Order lost many well and good skilled WB leaders, more than destro.
3. Destruction always writes about the taktiks reason, if we want to build the strategy we need zerg!!! We need to coordinate 2,3,4,5 and more WBs of order. Yes we did it. It is possible with different languadge and lags to make a decision. It is it requires other skills than solo game or the leading of one warband, but from the outside it's not obvious.
4. I see the speach is about zerg with 2 problems:
- players used in other games to play solo and pq want to convince the other players with all their might that playing in the zerg is bad, because otherwise they will have no one to kill, but they either do not want to or do not know how to play in a large team. And they try to convince the admins and players to play like in any Korean MMO with the entourage of the Warhammer.
- the next problem - some people do not want from community feel like a corporation and start defending corporate interests. divide et impera. Only business and nothing personal!!!
According to the dialectical law of negating the zerg, there is a way of denying the victories of destruction. The more destruction will be won, the more often the order will be organized in the zerg. It does not depend from me or from anyone whatsoever. But the more often the order is won, the less it will be interesting for him to run around with the zerg. To new victories of destruction or new lock of empty zones, as it is not interesting.