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Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Mon Jun 13, 2016 3:18 pm
by Gachimuchi
Doesn't work... I end up with

:
Code: Select all
13/06/2016 11:07:40:058 [04520] | WARN | > Successfully compiled effect with warnings:
S:\Program Files (x86)\WARHAMMER\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default
At the very least lightmaps work still... as I didn't back up my original binkw32 I'm kinda stuck with this.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Mon Jun 13, 2016 3:47 pm
by Sildur
Gachimuchi wrote:Doesn't work... I end up with

:
Code: Select all
13/06/2016 11:07:40:058 [04520] | WARN | > Successfully compiled effect with warnings:
S:\Program Files (x86)\WARHAMMER\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default
At the very least lightmaps work still... as I didn't back up my original binkw32 I'm kinda stuck with this.
It's working fine, this is just a warning. See "
Successfully compiled effect with warnings:"
Press F11 to toggle it on and off.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 14, 2016 3:54 am
by Qualor
Thanks very much for making this work with light maps enabled! It was the main reason I haven't used SweetFX/Reshade with Warhammer Online earlier.
I have one problem though. I am using an AMD card (HD7950), and I can't get forced MSAA through RadeonPro (or the AMD driver settings) to work. If I follow the settings from the screenshot in the first post for RadeonPro the FXAA does work, but I'm not a big fan of it. If I untick FXAA in RadeonPro but leave AA at 8x (or any other setting) or try to force it through the driver settings directly, no AA is applied in-game.
Is there any way to force MSAA to work instead of a post processing type of anti aliasing like FXAA (blurs too much imo) or SMAA (grainy text)? The changelog suggests this has already been changed: is this for nVidia cards only?
I still think the improved sharpness would be worth the loss of (MS)AA, but both would be awesome

.
Thanks!
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 14, 2016 4:18 am
by Sildur
Qualor wrote:Thanks very much for making this work with light maps enabled! It was the main reason I haven't used SweetFX/Reshade with Warhammer Online earlier.
I have one problem though. I am using an AMD card (HD7950), and I can't get forced MSAA through RadeonPro (or the AMD driver settings) to work. If I follow the settings from the screenshot in the first post for RadeonPro the FXAA does work, but I'm not a big fan of it. If I untick FXAA in RadeonPro but leave AA at 8x (or any other setting) or try to force it through the driver settings directly, no AA is applied in-game.
Is there any way to force MSAA to work instead of a post processing type of anti aliasing like FXAA (blurs too much imo) or SMAA (grainy text)? The changelog suggests this has already been changed: is this for nVidia cards only?
I still think the improved sharpness would be worth the loss of (MS)AA, but both would be awesome

.
Thanks!
The nvidia inspector profile is only for nvidia gpus. Can't really help you with RadeonPro since I don't have an AMD gpu, so you gotta try it on your own :/
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Mon Jun 20, 2016 7:41 pm
by Flashbulb
GIVE THAT MAN A COOKIE ! Thank you alot for this gem ! It's not the same game anymore !
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Mon Jun 20, 2016 11:52 pm
by Sildur
Flashbulb wrote:GIVE THAT MAN A COOKIE ! Thank you alot for this gem ! It's not the same game anymore !
Hehe, *nom nom*, thanks

Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 21, 2016 12:22 am
by Jaycub
Make any new discoveries or working on anything sildur? Also a thousand thank yous for making that file to allow .dll shaders to work with lightmaps.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 21, 2016 4:35 am
by Sildur
Jaycub wrote:Make any new discoveries or working on anything sildur? Also a thousand thank yous for making that file to allow .dll shaders to work with lightmaps.
Managed to dump the shaders of warhammer, but the code is a mess and I don't have much free time to look into it currently. Also it's HLSL, I'm more into GLSL, it's similar but not the same.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 21, 2016 8:49 pm
by Sildur
Lost my backup of data.myp, could someone upload it?
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Tue Jun 21, 2016 8:51 pm
by Elven