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Telen
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Re: Current State of Classes and Abilities

Post#331 » Mon Jan 26, 2015 8:29 pm

nalgol wrote:
fixed thought pet would be set to null but it didn't so my pet == null check went wrong
Nice one
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nalgol
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Re: Current State of Classes and Abilities

Post#332 » Mon Jan 26, 2015 8:56 pm

Nishka wrote:
Azarael wrote:It's fixed in the next update.
Will daemons get a fix as well? :roll:
wops i totally forgot truurets and deamon buffs :-D

deamon will be ugly though theres not autoattack yet that uses int aka magical damage and what damage type should we use elemental i guess

Tuonela
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Re: Current State of Classes and Abilities

Post#333 » Tue Jan 27, 2015 3:50 am

Noticed a few things with Sorc. Don't know if these affect Bright Wizards as well.

-Word of Pain doesn't generate Dark Magic until it detonates.
-Frozen Touch has a chance of triggering on backlash damage.
-Dark Magic generated from Chillwind immediately goes away after cast if not previously flagged in combat (probably due to the fact that it doesn't flag you as being in combat until it actually deals damage)

Doombolt also seems to get caught at the end of the cast time fairly consistently for me when I use a rotation of Word of Pain, Chillwind, and then Doombolt. I wonder if it has something to do with GCD on client side going too fast and the 3rd ability not registering server side due to GCD still being active for a fraction of a second.

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Karast
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Re: Current State of Classes and Abilities

Post#334 » Tue Jan 27, 2015 7:12 am

in regards to engi turret summoning bugs.

if you are in a multi-level structure or right next to a building when you summon, they will sometimes summon on the level below or above you.

So it is not that they failed to summon but that they summoned on the wrong place on the z-axis.

But this bug is not anything new, it was an annoying problem in the original WAR.

Another more interesting bug is sometimes when turrets summon you can get access to abilities you haven't unlocked, they show on the turret, for example flame jets on flame turret, or shock grenade on bombardment turret, but they do not seem to function.

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Nishka
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Re: Current State of Classes and Abilities

Post#335 » Tue Jan 27, 2015 9:10 am

Tuonela wrote: Doombolt also seems to get caught at the end of the cast time fairly consistently for me when I use a rotation of Word of Pain, Chillwind, and then Doombolt. I wonder if it has something to do with GCD on client side going too fast and the 3rd ability not registering server side due to GCD still being active for a fraction of a second.
You mean, the cast 'stucks?'
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Deadpoet
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Re: Current State of Classes and Abilities

Post#336 » Wed Jan 28, 2015 12:10 pm

The other day I duelled a sm and checking combat log I noticed my autoattack and pitiless strike did 1 damage. Ofc I thought his absorb blade enchant was responsible for this (actually I didnt notice if he was using absorb enchant or the stat stealing one). But then I realized murderous wrath and other abilities did proper damage IN BETWEEN those 1 damage hits. I also remembered fighting a BG on my SW some time ago and then noticing his pitiless strike did damage 1 to my SW who obviously didnt have any absorb ability. The funny thing is my pitiless strike works normally on pve mobs. Any other blackguards have noticed this?

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Zealote
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Re: Current State of Classes and Abilities

Post#337 » Fri Jan 30, 2015 8:24 am

Posted this yesterday in another thread: CD on auras also seems to get triggered when you come within 30ft of an enemy - it seems like the debuff that's applied is taken as using the ability.

Haven't tested whether the same happens when it applies buffs to group members but might be the same.

Also, KotBS' 'Blazing Blade' seems to stack correctly damage-wise in combat log but it doesn't show stack on the buff icon. Blackguard's 'Mind Killer' does show the stack though so assume not a general issue.
Aetir

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amputationsaw
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Re: Current State of Classes and Abilities

Post#338 » Fri Jan 30, 2015 8:45 am

Can someone explain me what causes the constant freezing of casting heal abilites? Almost every 3rd heal i cast freezes. No matter if in SC or rvr.
I know that this problem is known for a descent time, but i did not found an answer. Sorry for repeating this if so

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Nishka
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Re: Current State of Classes and Abilities

Post#339 » Fri Jan 30, 2015 9:30 am

amputationsaw wrote:Can someone explain me what causes the constant freezing of casting heal abilites? Almost every 3rd heal i cast freezes. No matter if in SC or rvr.
I know that this problem is known for a descent time, but i did not found an answer. Sorry for repeating this if so
I think casting stucks when you try to cast a skill before the global cooldown ends. When I place a dot and immediately try to cast an ability with 1 sec cast or more, it ALWAYS stucks.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Telen
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Re: Current State of Classes and Abilities

Post#340 » Fri Jan 30, 2015 3:11 pm

Dont know if this has been brought up.

The wp melee heal channel should be 3 seconds with 4 hits. 1 on activation and 3 more each second.
Currently its 2 hits.
Last edited by Telen on Sat Jan 31, 2015 2:19 pm, edited 1 time in total.
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