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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#321 » Mon Jan 26, 2015 1:04 pm

Telen wrote:Major issue with WL coordinated strike. Can hit upto 5 times in a single gcd without pet summoned. Pretty much 1 shotting most mobs and taking a huge chunk of player life. It also takes the ap for how many times it fires. It will use the ability the number of times you have the ap for. 5 being the ap limit.

Seems to work correctly with lion alive.
Occurs once the lion has been dismissed or killed. 5 hits is only 1 more than the skill gives when used correctly with the pet and doing so will blow all your AP. Marked as "Stronger than normal".

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Nishka
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Posts: 1057

Re: Current State of Classes and Abilities

Post#322 » Mon Jan 26, 2015 1:10 pm

Important: demons do NOT benefit from magus gear stats, while they must. I've made some tests on crushas, the pink demon was making the same 72 autoattack damage when I fas fully geared or without any gear at all. And demon skills make 1-2 damage, if hadn't mentioned.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#323 » Mon Jan 26, 2015 1:23 pm

Luth wrote: The crit calculation is wrong, i think it's calculated per skill usage and not per hit atm. Should be a general problem.
Seems like coordinated strike always either crits with all hits or no hits when you have your pet called.

Edit: i just had the first case, that not all strikes crit.
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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#324 » Mon Jan 26, 2015 2:40 pm

Coordinated Strike seems to have the same (buggy) restriction, like on the original server. When you use it while the pet is using one of it's skills, the CS damage amount from the pet doesn't work. Probably because the pet has it's gcd running.
Proper CS usage is more like gambling.

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timberwoff
Posts: 27

Re: Current State of Classes and Abilities

Post#325 » Mon Jan 26, 2015 3:00 pm

I kind of miss the visual effect of the shamans absorb shield :(

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So long as men die liberty will never perish.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#326 » Mon Jan 26, 2015 3:28 pm

It's fixed in the next update.

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Nishka
Suspended
Posts: 1057

Re: Current State of Classes and Abilities

Post#327 » Mon Jan 26, 2015 3:30 pm

Azarael wrote:It's fixed in the next update.
Will daemons get a fix as well? :roll:
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#328 » Mon Jan 26, 2015 4:14 pm

Nishka wrote: :roll:
Is there something you'd like to share?

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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities

Post#329 » Mon Jan 26, 2015 6:02 pm

Azarael wrote:
Nishka wrote: :roll:
Is there something you'd like to share?
impatience i guess

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nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#330 » Mon Jan 26, 2015 7:56 pm

Telen wrote:Major issue with WL coordinated strike. Can hit upto 5 times in a single gcd without pet summoned. Pretty much 1 shotting most mobs and taking a huge chunk of player life. It also takes the ap for how many times it fires. It will use the ability the number of times you have the ap for. 5 being the ap limit.

Seems to work correctly with lion alive.
fixed thought pet would be set to null but it didn't so my pet == null check went wrong

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